1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COMISO_FRAMEFIELD_H
- #define IGL_COMISO_FRAMEFIELD_H
- #include <igl/igl_inline.h>
- #include <Eigen/Dense>
- #include <vector>
- namespace igl
- {
- namespace copyleft
- {
- namespace comiso
- {
- // Generate a piecewise-constant frame-field field from a sparse set of constraints on faces
- // using the algorithm proposed in:
- // Frame Fields: Anisotropic and Non-Orthogonal Cross Fields
- // Daniele Panozzo, Enrico Puppo, Marco Tarini, Olga Sorkine-Hornung,
- // ACM Transactions on Graphics (SIGGRAPH, 2014)
- //
- // Inputs:
- // V #V by 3 list of mesh vertex coordinates
- // F #F by 3 list of mesh faces (must be triangles)
- // b #B by 1 list of constrained face indices
- // bc1 #B by 3 list of the constrained first representative vector of the frame field (up to permutation and sign)
- // bc2 #B by 3 list of the constrained second representative vector of the frame field (up to permutation and sign)
- //
- // Outputs:
- // FF1 #F by 3 the first representative vector of the frame field (up to permutation and sign)
- // FF2 #F by 3 the second representative vector of the frame field (up to permutation and sign)
- //
- // TODO: it now supports only soft constraints, should be extended to support both hard and soft constraints
- IGL_INLINE void frame_field(
- const Eigen::MatrixXd& V,
- const Eigen::MatrixXi& F,
- const Eigen::VectorXi& b,
- const Eigen::MatrixXd& bc1,
- const Eigen::MatrixXd& bc2,
- Eigen::MatrixXd& FF1,
- Eigen::MatrixXd& FF2
- );
- }
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "frame_field.cpp"
- #endif
- #endif
|