505_MIQ.py 8.9 KB

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  1. # This file is part of libigl, a simple c++ geometry processing library.
  2. #
  3. # Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
  4. #
  5. # This Source Code Form is subject to the terms of the Mozilla Public License
  6. # v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. # obtain one at http://mozilla.org/MPL/2.0/.
  8. import sys, os
  9. from math import pi
  10. # Add the igl library to the modules search path
  11. sys.path.insert(0, os.getcwd() + "/../")
  12. import pyigl as igl
  13. from shared import TUTORIAL_SHARED_PATH, check_dependencies
  14. dependencies = ["comiso", "viewer"]
  15. check_dependencies(dependencies)
  16. V = igl.eigen.MatrixXd()
  17. F = igl.eigen.MatrixXi()
  18. # Face barycenters
  19. B = igl.eigen.MatrixXd()
  20. # Scale for visualizing the fields
  21. global_scale = 1
  22. extend_arrows = False
  23. # Cross field
  24. X1 = igl.eigen.MatrixXd()
  25. X2 = igl.eigen.MatrixXd()
  26. # Bisector field
  27. BIS1 = igl.eigen.MatrixXd()
  28. BIS2 = igl.eigen.MatrixXd()
  29. # Combed bisector
  30. BIS1_combed = igl.eigen.MatrixXd()
  31. BIS2_combed = igl.eigen.MatrixXd()
  32. # Per-corner, integer mismatches
  33. MMatch = igl.eigen.MatrixXi()
  34. # Field singularities
  35. isSingularity = igl.eigen.MatrixXi()
  36. singularityIndex = igl.eigen.MatrixXi()
  37. # Per corner seams
  38. Seams = igl.eigen.MatrixXi()
  39. # Combed field
  40. X1_combed = igl.eigen.MatrixXd()
  41. X2_combed = igl.eigen.MatrixXd()
  42. # Global parametrization (with seams)
  43. UV_seams = igl.eigen.MatrixXd()
  44. FUV_seams = igl.eigen.MatrixXi()
  45. # Global parametrization
  46. UV = igl.eigen.MatrixXd()
  47. FUV = igl.eigen.MatrixXi()
  48. # Texture
  49. texture_R = igl.eigen.MatrixXuc()
  50. texture_G = igl.eigen.MatrixXuc()
  51. texture_B = igl.eigen.MatrixXuc()
  52. # Create a texture that hides the integer translation in the parametrization
  53. def line_texture():
  54. size = 128
  55. size2 = int(size / 2)
  56. lineWidth = 3
  57. texture_R.setConstant(size, size, 255)
  58. for i in range(0, size):
  59. for j in range(size2 - lineWidth, size2 + lineWidth + 1):
  60. texture_R[i, j] = 0
  61. for i in range(size2 - lineWidth, size2 + lineWidth + 1):
  62. for j in range(0, size):
  63. texture_R[i, j] = 0
  64. texture_G = texture_R.copy()
  65. texture_B = texture_R.copy()
  66. return (texture_R, texture_G, texture_B)
  67. def key_down(viewer, key, modifier):
  68. global extend_arrows, texture_R, texture_G, texture_B
  69. if key == ord('E'):
  70. extend_arrows = not extend_arrows
  71. if key < ord('1') or key > ord('8'):
  72. return False
  73. viewer.data.clear()
  74. viewer.core.show_lines = False
  75. viewer.core.show_texture = False
  76. if key == ord('1'):
  77. # Cross field
  78. viewer.data.set_mesh(V, F)
  79. viewer.data.add_edges(B - global_scale * X1 if extend_arrows else B, B + global_scale * X1,
  80. igl.eigen.MatrixXd([[1, 0, 0]]))
  81. viewer.data.add_edges(B - global_scale * X2 if extend_arrows else B, B + global_scale * X2,
  82. igl.eigen.MatrixXd([[0, 0, 1]]))
  83. if key == ord('2'):
  84. # Bisector field
  85. viewer.data.set_mesh(V, F)
  86. viewer.data.add_edges(B - global_scale * BIS1 if extend_arrows else B, B + global_scale * BIS1,
  87. igl.eigen.MatrixXd([[1, 0, 0]]))
  88. viewer.data.add_edges(B - global_scale * BIS2 if extend_arrows else B, B + global_scale * BIS2,
  89. igl.eigen.MatrixXd([[0, 0, 1]]))
  90. if key == ord('3'):
  91. # Bisector field combed
  92. viewer.data.set_mesh(V, F)
  93. viewer.data.add_edges(B - global_scale * BIS1_combed if extend_arrows else B, B + global_scale * BIS1_combed,
  94. igl.eigen.MatrixXd([[1, 0, 0]]))
  95. viewer.data.add_edges(B - global_scale * BIS2_combed if extend_arrows else B, B + global_scale * BIS2_combed,
  96. igl.eigen.MatrixXd([[0, 0, 1]]))
  97. if key == ord('4'):
  98. # Singularities and cuts
  99. viewer.data.set_mesh(V, F)
  100. # Plot cuts
  101. l_count = Seams.sum()
  102. P1 = igl.eigen.MatrixXd(l_count, 3)
  103. P2 = igl.eigen.MatrixXd(l_count, 3)
  104. for i in range(0, Seams.rows()):
  105. for j in range(0, Seams.cols()):
  106. if Seams[i, j] != 0:
  107. P1.setRow(l_count - 1, V.row(F[i, j]))
  108. P2.setRow(l_count - 1, V.row(F[i, (j + 1) % 3]))
  109. l_count -= 1
  110. viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
  111. # Plot the singularities as colored dots (red for negative, blue for positive)
  112. for i in range(0, singularityIndex.size()):
  113. if 2 > singularityIndex[i] > 0:
  114. viewer.data.add_points(V.row(i), igl.eigen.MatrixXd([[1, 0, 0]]))
  115. elif singularityIndex[i] > 2:
  116. viewer.data.add_points(V.row(i), igl.eigen.MatrixXd([[1, 0, 0]]))
  117. if key == ord('5'):
  118. # Singularities and cuts, original field
  119. # Singularities and cuts
  120. viewer.data.set_mesh(V, F)
  121. viewer.data.add_edges(B - global_scale * X1_combed if extend_arrows else B, B + global_scale * X1_combed,
  122. igl.eigen.MatrixXd([[1, 0, 0]]))
  123. viewer.data.add_edges(B - global_scale * X2_combed if extend_arrows else B, B + global_scale * X2_combed,
  124. igl.eigen.MatrixXd([[0, 0, 1]]))
  125. # Plot cuts
  126. l_count = Seams.sum()
  127. P1 = igl.eigen.MatrixXd(l_count, 3)
  128. P2 = igl.eigen.MatrixXd(l_count, 3)
  129. for i in range(0, Seams.rows()):
  130. for j in range(0, Seams.cols()):
  131. if Seams[i, j] != 0:
  132. P1.setRow(l_count - 1, V.row(F[i, j]))
  133. P2.setRow(l_count - 1, V.row(F[i, (j + 1) % 3]))
  134. l_count -= 1
  135. viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
  136. # Plot the singularities as colored dots (red for negative, blue for positive)
  137. for i in range(0, singularityIndex.size()):
  138. if 2 > singularityIndex[i] > 0:
  139. viewer.data.add_points(V.row(i), igl.eigen.MatrixXd([[1, 0, 0]]))
  140. elif singularityIndex[i] > 2:
  141. viewer.data.add_points(V.row(i), igl.eigen.MatrixXd([[0, 1, 0]]))
  142. if key == ord('6'):
  143. # Global parametrization UV
  144. viewer.data.set_mesh(UV, FUV)
  145. viewer.data.set_uv(UV)
  146. viewer.core.show_lines = True
  147. if key == ord('7'):
  148. # Global parametrization in 3D
  149. viewer.data.set_mesh(V, F)
  150. viewer.data.set_uv(UV, FUV)
  151. viewer.core.show_texture = True
  152. if key == ord('8'):
  153. # Global parametrization in 3D with seams
  154. viewer.data.set_mesh(V, F)
  155. viewer.data.set_uv(UV_seams, FUV_seams)
  156. viewer.core.show_texture = True
  157. viewer.data.set_colors(igl.eigen.MatrixXd([[1, 1, 1]]))
  158. viewer.data.set_texture(texture_R, texture_B, texture_G)
  159. viewer.core.align_camera_center(viewer.data.V, viewer.data.F)
  160. return False
  161. # Load a mesh in OFF format
  162. igl.readOFF(TUTORIAL_SHARED_PATH + "3holes.off", V, F)
  163. # Compute face barycenters
  164. igl.barycenter(V, F, B)
  165. # Compute scale for visualizing fields
  166. global_scale = .5 * igl.avg_edge_length(V, F)
  167. # Contrain one face
  168. b = igl.eigen.MatrixXi([[0]])
  169. bc = igl.eigen.MatrixXd([[1, 0, 0]])
  170. # Create a smooth 4-RoSy field
  171. S = igl.eigen.MatrixXd()
  172. igl.comiso.nrosy(V, F, b, bc, igl.eigen.MatrixXi(), igl.eigen.MatrixXd(), igl.eigen.MatrixXd(), 4, 0.5, X1, S)
  173. # Find the the orthogonal vector
  174. B1 = igl.eigen.MatrixXd()
  175. B2 = igl.eigen.MatrixXd()
  176. B3 = igl.eigen.MatrixXd()
  177. igl.local_basis(V, F, B1, B2, B3)
  178. X2 = igl.rotate_vectors(X1, igl.eigen.MatrixXd.Constant(1, 1, pi / 2), B1, B2)
  179. gradient_size = 50
  180. iterations = 0
  181. stiffness = 5.0
  182. direct_round = False
  183. # Always work on the bisectors, it is more general
  184. igl.compute_frame_field_bisectors(V, F, X1, X2, BIS1, BIS2)
  185. # Comb the field, implicitly defining the seams
  186. igl.comb_cross_field(V, F, BIS1, BIS2, BIS1_combed, BIS2_combed)
  187. # Find the integer mismatches
  188. igl.cross_field_missmatch(V, F, BIS1_combed, BIS2_combed, True, MMatch)
  189. # Find the singularities
  190. igl.find_cross_field_singularities(V, F, MMatch, isSingularity, singularityIndex)
  191. # Cut the mesh, duplicating all vertices on the seams
  192. igl.cut_mesh_from_singularities(V, F, MMatch, Seams)
  193. # Comb the frame-field accordingly
  194. igl.comb_frame_field(V, F, X1, X2, BIS1_combed, BIS2_combed, X1_combed, X2_combed)
  195. # Global parametrization
  196. igl.comiso.miq(V, F, X1_combed, X2_combed, MMatch, isSingularity, Seams, UV, FUV, gradient_size, stiffness,
  197. direct_round, iterations, 5, True, True)
  198. # Global parametrization (with seams, only for demonstration)
  199. igl.comiso.miq(V, F, X1_combed, X2_combed, MMatch, isSingularity, Seams, UV_seams, FUV_seams, gradient_size,
  200. stiffness, direct_round, iterations, 5, False)
  201. # Plot the mesh
  202. viewer = igl.viewer.Viewer()
  203. # Replace the standard texture with an integer shift invariant texture
  204. (texture_R, texture_G, texture_B) = line_texture()
  205. # Plot the original mesh with a texture parametrization
  206. key_down(viewer, ord('7'), 0)
  207. # Launch the viewer
  208. viewer.callback_key_down = key_down
  209. viewer.launch()