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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_CGAL_INCLUDES_H
- #define IGL_CGAL_INCLUDES_H
- // Triangle triangle intersection
- #include <CGAL/intersections.h>
- // THIS CANNOT BE INCLUDED IN THE SAME FILE AS <CGAL/intersections.h>
- // #include <CGAL/Boolean_set_operations_2.h>
- // Constrained Delaunay Triangulation types
- #include <CGAL/Constrained_Delaunay_triangulation_2.h>
- #include <CGAL/Constrained_triangulation_plus_2.h>
- // Axis-align boxes for all-pairs self-intersection detection
- #include <CGAL/point_generators_3.h>
- #include <CGAL/Bbox_3.h>
- #include <CGAL/box_intersection_d.h>
- #include <CGAL/function_objects.h>
- #include <CGAL/Join_input_iterator.h>
- #include <CGAL/algorithm.h>
- #include <vector>
- // Axis-aligned bounding box tree for tet tri intersection
- #include <CGAL/AABB_tree.h>
- #include <CGAL/AABB_traits.h>
- #include <CGAL/AABB_triangle_primitive.h>
- // ALEC: IS ANY IGL FUNCTION USING THESE?
- //// Boolean operations
- //#include <CGAL/Polyhedron_3.h>
- //#include <CGAL/Nef_polyhedron_3.h>
- // Delaunay Triangulation in 3D
- #include <CGAL/Delaunay_triangulation_3.h>
- #include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
- #include <CGAL/Exact_predicates_exact_constructions_kernel.h>
- #endif
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