py_igl_viewer.cpp 15 KB

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  1. #include <Eigen/Dense>
  2. #include <Eigen/Sparse>
  3. #include "python.h"
  4. #define ENABLE_SERIALIZATION
  5. #include <igl/viewer/Viewer.h>
  6. #include <igl/viewer/ViewerCore.h>
  7. #include <igl/viewer/ViewerData.h>
  8. void python_export_igl_viewer(py::module &m)
  9. {
  10. py::module me = m.def_submodule(
  11. "viewer", "Mesh viewer");
  12. /////////////////////// DATA
  13. py::class_<igl::viewer::ViewerData> viewerdata_class(me, "ViewerData");
  14. py::enum_<igl::viewer::ViewerData::DirtyFlags>(viewerdata_class, "DirtyFlags")
  15. .value("DIRTY_NONE", igl::viewer::ViewerData::DIRTY_NONE)
  16. .value("DIRTY_POSITION", igl::viewer::ViewerData::DIRTY_POSITION)
  17. .value("DIRTY_UV", igl::viewer::ViewerData::DIRTY_UV)
  18. .value("DIRTY_NORMAL", igl::viewer::ViewerData::DIRTY_NORMAL)
  19. .value("DIRTY_AMBIENT", igl::viewer::ViewerData::DIRTY_AMBIENT)
  20. .value("DIRTY_DIFFUSE", igl::viewer::ViewerData::DIRTY_DIFFUSE)
  21. .value("DIRTY_SPECULAR", igl::viewer::ViewerData::DIRTY_SPECULAR)
  22. .value("DIRTY_TEXTURE", igl::viewer::ViewerData::DIRTY_TEXTURE)
  23. .value("DIRTY_FACE", igl::viewer::ViewerData::DIRTY_FACE)
  24. .value("DIRTY_MESH", igl::viewer::ViewerData::DIRTY_MESH)
  25. .value("DIRTY_OVERLAY_LINES", igl::viewer::ViewerData::DIRTY_OVERLAY_LINES)
  26. .value("DIRTY_OVERLAY_POINTS", igl::viewer::ViewerData::DIRTY_OVERLAY_POINTS)
  27. .value("DIRTY_ALL", igl::viewer::ViewerData::DIRTY_ALL)
  28. .export_values();
  29. viewerdata_class
  30. .def(py::init<>())
  31. .def("set_mesh", &igl::viewer::ViewerData::set_mesh)
  32. .def("set_colors", &igl::viewer::ViewerData::set_colors)
  33. .def("clear", &igl::viewer::ViewerData::clear)
  34. .def("set_face_based", &igl::viewer::ViewerData::set_face_based)
  35. .def("set_vertices", &igl::viewer::ViewerData::set_vertices)
  36. .def("set_normals", &igl::viewer::ViewerData::set_normals)
  37. .def("set_uv",
  38. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerData::set_uv
  39. )
  40. .def("set_uv",
  41. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi&)) &igl::viewer::ViewerData::set_uv
  42. )
  43. .def("set_texture", &igl::viewer::ViewerData::set_texture)
  44. .def("set_points", &igl::viewer::ViewerData::set_points)
  45. .def("add_points", &igl::viewer::ViewerData::add_points)
  46. .def("set_edges", &igl::viewer::ViewerData::set_edges)
  47. .def("add_edges", &igl::viewer::ViewerData::add_edges)
  48. .def("add_label", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& P, const std::string& str)
  49. {
  50. assert_is_VectorX("P",P);
  51. data.add_label(P,str);
  52. })
  53. .def("compute_normals", &igl::viewer::ViewerData::compute_normals)
  54. .def("uniform_colors", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& ambient, const Eigen::MatrixXd& diffuse, const Eigen::MatrixXd& specular)
  55. {
  56. assert_is_Vector3("ambient",ambient);
  57. assert_is_Vector3("diffuse",diffuse);
  58. assert_is_Vector3("specular",specular);
  59. data.uniform_colors(ambient,diffuse, specular);
  60. })
  61. .def("grid_texture", &igl::viewer::ViewerData::grid_texture)
  62. .def_readwrite("V", &igl::viewer::ViewerData::V)
  63. .def_readwrite("F", &igl::viewer::ViewerData::F)
  64. .def_readwrite("F_normals", &igl::viewer::ViewerData::F_normals)
  65. .def_readwrite("F_material_ambient", &igl::viewer::ViewerData::F_material_ambient)
  66. .def_readwrite("F_material_diffuse", &igl::viewer::ViewerData::F_material_diffuse)
  67. .def_readwrite("F_material_specular", &igl::viewer::ViewerData::F_material_specular)
  68. .def_readwrite("V_normals", &igl::viewer::ViewerData::V_normals)
  69. .def_readwrite("V_material_ambient", &igl::viewer::ViewerData::V_material_ambient)
  70. .def_readwrite("V_material_diffuse", &igl::viewer::ViewerData::V_material_diffuse)
  71. .def_readwrite("V_material_specular", &igl::viewer::ViewerData::V_material_specular)
  72. .def_readwrite("V_uv", &igl::viewer::ViewerData::V_uv)
  73. .def_readwrite("F_uv", &igl::viewer::ViewerData::F_uv)
  74. .def_readwrite("texture_R", &igl::viewer::ViewerData::texture_R)
  75. .def_readwrite("texture_G", &igl::viewer::ViewerData::texture_G)
  76. .def_readwrite("texture_B", &igl::viewer::ViewerData::texture_B)
  77. .def_readwrite("lines", &igl::viewer::ViewerData::lines)
  78. .def_readwrite("points", &igl::viewer::ViewerData::points)
  79. .def_readwrite("labels_positions", &igl::viewer::ViewerData::labels_positions)
  80. .def_readwrite("labels_strings", &igl::viewer::ViewerData::labels_strings)
  81. .def_readwrite("dirty", &igl::viewer::ViewerData::dirty)
  82. .def_readwrite("face_based", &igl::viewer::ViewerData::face_based)
  83. .def("serialize", [](igl::viewer::ViewerData& data)
  84. {
  85. std::vector<char> a;
  86. igl::serialize(data,"Data",a);
  87. return a;
  88. })
  89. .def("deserialize", [](igl::viewer::ViewerData& data, const std::vector<char>& a)
  90. {
  91. igl::deserialize(data,"Data",a);
  92. return;
  93. })
  94. ;
  95. //////////////////////// CORE
  96. py::class_<igl::viewer::ViewerCore> viewercore_class(me, "ViewerCore");
  97. py::enum_<igl::viewer::ViewerCore::RotationType>(viewercore_class, "RotationType")
  98. .value("ROTATION_TYPE_TRACKBALL", igl::viewer::ViewerCore::ROTATION_TYPE_TRACKBALL)
  99. .value("ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP", igl::viewer::ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
  100. .value("NUM_ROTATION_TYPES", igl::viewer::ViewerCore::NUM_ROTATION_TYPES)
  101. .export_values();
  102. viewercore_class
  103. .def(py::init<>())
  104. //.def("align_camera_center", [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F){return core.align_camera_center(V,F);})
  105. .def("init", &igl::viewer::ViewerCore::init)
  106. .def("shut", &igl::viewer::ViewerCore::shut)
  107. //.def("InitSerialization", &igl::viewer::ViewerCore::InitSerialization)
  108. .def("align_camera_center",
  109. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi &)) &igl::viewer::ViewerCore::align_camera_center
  110. )
  111. .def("align_camera_center",
  112. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerCore::align_camera_center
  113. )
  114. .def("clear_framebuffers",&igl::viewer::ViewerCore::clear_framebuffers)
  115. .def("draw",&igl::viewer::ViewerCore::draw)
  116. .def("draw_buffer",&igl::viewer::ViewerCore::draw_buffer)
  117. .def_readwrite("textrenderer",&igl::viewer::ViewerCore::textrenderer)
  118. .def_readwrite("shininess",&igl::viewer::ViewerCore::shininess)
  119. .def_property("background_color",
  120. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.background_color.cast<double>());},
  121. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  122. {
  123. assert_is_Vector4("background_color",v);
  124. core.background_color << Eigen::Vector4f(v.cast<float>());
  125. })
  126. .def_property("line_color",
  127. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.line_color.cast<double>());},
  128. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  129. {
  130. assert_is_Vector4("line_color",v);
  131. core.line_color = Eigen::Vector4f(v.cast<float>());
  132. })
  133. .def_property("light_position",
  134. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.light_position.cast<double>());},
  135. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  136. {
  137. assert_is_Vector3("light_position",v);
  138. core.light_position = Eigen::Vector3f(v.cast<float>());
  139. })
  140. .def_readwrite("lighting_factor",&igl::viewer::ViewerCore::lighting_factor)
  141. .def_readwrite("model_zoom",&igl::viewer::ViewerCore::model_zoom)
  142. .def_property("model_translation",
  143. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation.cast<double>());},
  144. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  145. {
  146. assert_is_Vector3("model_translation",v);
  147. core.model_translation = Eigen::Vector3f(v.cast<float>());
  148. })
  149. .def_readwrite("model_zoom_uv",&igl::viewer::ViewerCore::model_zoom_uv)
  150. .def_property("model_translation_uv",
  151. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation_uv.cast<double>());},
  152. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  153. {
  154. assert_is_Vector3("model_translation_uv",v);
  155. core.model_translation_uv = Eigen::Vector3f(v.cast<float>());
  156. })
  157. .def_readwrite("camera_zoom",&igl::viewer::ViewerCore::camera_zoom)
  158. .def_readwrite("orthographic",&igl::viewer::ViewerCore::orthographic)
  159. .def_property("camera_eye",
  160. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_eye.cast<double>());},
  161. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  162. {
  163. assert_is_Vector3("camera_eye",v);
  164. core.camera_eye = Eigen::Vector3f(v.cast<float>());
  165. })
  166. .def_property("camera_up",
  167. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_up.cast<double>());},
  168. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  169. {
  170. assert_is_Vector3("camera_up",v);
  171. core.camera_up = Eigen::Vector3f(v.cast<float>());
  172. })
  173. .def_property("camera_center",
  174. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_center.cast<double>());},
  175. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  176. {
  177. assert_is_Vector3("camera_center",v);
  178. core.camera_center = Eigen::Vector3f(v.cast<float>());
  179. })
  180. .def_readwrite("camera_view_angle",&igl::viewer::ViewerCore::camera_view_angle)
  181. .def_readwrite("camera_dnear",&igl::viewer::ViewerCore::camera_dnear)
  182. .def_readwrite("camera_dfar",&igl::viewer::ViewerCore::camera_dfar)
  183. .def_readwrite("show_overlay",&igl::viewer::ViewerCore::show_overlay)
  184. .def_readwrite("show_overlay_depth",&igl::viewer::ViewerCore::show_overlay_depth)
  185. .def_readwrite("show_texture",&igl::viewer::ViewerCore::show_texture)
  186. .def_readwrite("show_faces",&igl::viewer::ViewerCore::show_faces)
  187. .def_readwrite("show_lines",&igl::viewer::ViewerCore::show_lines)
  188. .def_readwrite("show_vertid",&igl::viewer::ViewerCore::show_vertid)
  189. .def_readwrite("show_faceid",&igl::viewer::ViewerCore::show_faceid)
  190. .def_readwrite("invert_normals",&igl::viewer::ViewerCore::invert_normals)
  191. .def_readwrite("depth_test",&igl::viewer::ViewerCore::depth_test)
  192. .def_readwrite("point_size",&igl::viewer::ViewerCore::point_size)
  193. .def_readwrite("line_width",&igl::viewer::ViewerCore::line_width)
  194. .def_readwrite("is_animating",&igl::viewer::ViewerCore::is_animating)
  195. .def_readwrite("animation_max_fps",&igl::viewer::ViewerCore::animation_max_fps)
  196. .def_readwrite("object_scale",&igl::viewer::ViewerCore::object_scale)
  197. .def_property("viewport",
  198. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.viewport.cast<double>());},
  199. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  200. {
  201. assert_is_Vector4("viewport",v);
  202. core.viewport = Eigen::Vector4f(v.cast<float>());
  203. })
  204. .def_property("view",
  205. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.view.cast<double>());},
  206. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  207. {
  208. assert_is_Matrix4("view",v);
  209. core.view = Eigen::Matrix4f(v.cast<float>());
  210. })
  211. .def_property("model",
  212. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model.cast<double>());},
  213. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  214. {
  215. assert_is_Matrix4("model",v);
  216. core.model = Eigen::Matrix4f(v.cast<float>());
  217. })
  218. .def_property("proj",
  219. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.proj.cast<double>());},
  220. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  221. {
  222. assert_is_Matrix4("proj",v);
  223. core.proj = Eigen::Matrix4f(v.cast<float>());
  224. })
  225. .def_readwrite("rotation_type",&igl::viewer::ViewerCore::rotation_type)
  226. .def("serialize", [](igl::viewer::ViewerCore& core)
  227. {
  228. std::vector<char> a;
  229. igl::serialize(core,"Core",a);
  230. return a;
  231. })
  232. .def("deserialize", [](igl::viewer::ViewerCore& core, const std::vector<char>& a)
  233. {
  234. igl::deserialize(core,"Core",a);
  235. return;
  236. })
  237. // TODO: wrap this!
  238. // Eigen::Quaternionf trackball_angle;
  239. ;
  240. ///////////////////////// VIEWER
  241. // UI Enumerations
  242. py::class_<igl::viewer::Viewer> viewer_class(me, "Viewer");
  243. py::enum_<igl::viewer::Viewer::MouseButton>(viewer_class, "MouseButton")
  244. .value("Left", igl::viewer::Viewer::MouseButton::Left)
  245. .value("Middle", igl::viewer::Viewer::MouseButton::Middle)
  246. .value("Right", igl::viewer::Viewer::MouseButton::Right)
  247. .export_values();
  248. viewer_class
  249. .def(py::init<>())
  250. .def_readwrite("data", &igl::viewer::Viewer::data)
  251. .def_readwrite("core", &igl::viewer::Viewer::core)
  252. .def("launch", &igl::viewer::Viewer::launch, py::arg("resizable") = true, py::arg("fullscreen") = false)
  253. .def("launch_init", &igl::viewer::Viewer::launch_init, py::arg("resizable") = true, py::arg("fullscreen") = false)
  254. .def("launch_rendering", &igl::viewer::Viewer::launch_rendering, py::arg("loop") = true)
  255. .def("launch_shut", &igl::viewer::Viewer::launch_shut)
  256. .def("init", &igl::viewer::Viewer::init)
  257. .def("serialize", [](igl::viewer::Viewer& viewer)
  258. {
  259. std::vector<char> a;
  260. igl::serialize(viewer.core,"Core",a);
  261. igl::serialize(viewer.data,"Data",a);
  262. return a;
  263. })
  264. .def("deserialize", [](igl::viewer::Viewer& viewer, const std::vector<char>& a)
  265. {
  266. igl::deserialize(viewer.core,"Core",a);
  267. igl::deserialize(viewer.data,"Data",a);
  268. return;
  269. })
  270. // Scene IO
  271. .def("load_scene", [](igl::viewer::Viewer& viewer)
  272. {
  273. viewer.load_scene();
  274. })
  275. .def("load_scene", [](igl::viewer::Viewer& viewer, std::string str)
  276. {
  277. viewer.load_scene(str);
  278. })
  279. .def("save_scene", &igl::viewer::Viewer::save_scene)
  280. // Draw everything
  281. .def("draw", &igl::viewer::Viewer::draw)
  282. // OpenGL context resize
  283. .def("resize", &igl::viewer::Viewer::resize)
  284. // Helper functions
  285. .def("snap_to_canonical_quaternion", &igl::viewer::Viewer::snap_to_canonical_quaternion)
  286. .def("open_dialog_load_mesh", &igl::viewer::Viewer::open_dialog_load_mesh)
  287. .def("open_dialog_save_mesh", &igl::viewer::Viewer::open_dialog_save_mesh)
  288. // Callbacks
  289. .def_readwrite("callback_init", &igl::viewer::Viewer::callback_init)
  290. .def_readwrite("callback_pre_draw", &igl::viewer::Viewer::callback_pre_draw)
  291. .def_readwrite("callback_post_draw", &igl::viewer::Viewer::callback_post_draw)
  292. .def_readwrite("callback_mouse_down", &igl::viewer::Viewer::callback_mouse_down)
  293. .def_readwrite("callback_mouse_up", &igl::viewer::Viewer::callback_mouse_up)
  294. .def_readwrite("callback_mouse_move", &igl::viewer::Viewer::callback_mouse_move)
  295. .def_readwrite("callback_mouse_scroll", &igl::viewer::Viewer::callback_mouse_scroll)
  296. .def_readwrite("callback_key_pressed", &igl::viewer::Viewer::callback_key_pressed)
  297. .def_readwrite("callback_key_down", &igl::viewer::Viewer::callback_key_down)
  298. .def_readwrite("callback_key_up", &igl::viewer::Viewer::callback_key_up)
  299. ;
  300. }