snap_to_canonical_view_quat.h 983 B

123456789101112131415161718192021222324252627282930
  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
  9. #define IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
  10. #include "igl_inline.h"
  11. // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
  12. // such that q = x*i + y*j + z*k + w
  13. namespace igl
  14. {
  15. // Snap a given quaternion to the "canonical quaternion" rotations.
  16. // Inputs:
  17. // q input quaternion
  18. // threshold threshold between 0 and 1, where 0 means
  19. template <typename Q_type>
  20. IGL_INLINE bool snap_to_canonical_view_quat(
  21. const Q_type q[4],
  22. const Q_type threshold,
  23. Q_type s[4]);
  24. }
  25. #ifdef IGL_HEADER_ONLY
  26. # include "snap_to_canonical_view_quat.cpp"
  27. #endif
  28. #endif