Viewer.cpp 22 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include "Viewer.h"
  9. #ifdef _WIN32
  10. # include <windows.h>
  11. # undef max
  12. # undef min
  13. #endif
  14. #include <chrono>
  15. #include <thread>
  16. #ifndef __APPLE__
  17. # define GLEW_STATIC
  18. # include <GL/glew.h>
  19. #endif
  20. #ifdef __APPLE__
  21. # include <OpenGL/gl3.h>
  22. # define __gl_h_ /* Prevent inclusion of the old gl.h */
  23. #else
  24. # include <GL/gl.h>
  25. #endif
  26. #include <Eigen/LU>
  27. #define GLFW_INCLUDE_GLU
  28. #define GLFW_INCLUDE_GLCOREARB
  29. #include <GLFW/glfw3.h>
  30. #include <cmath>
  31. #include <cstdio>
  32. #include <sstream>
  33. #include <iomanip>
  34. #include <iostream>
  35. #include <fstream>
  36. #include <algorithm>
  37. #include <limits>
  38. #include <cassert>
  39. #include <nanogui/formscreen.h>
  40. #include <igl/project.h>
  41. #include <igl/get_seconds.h>
  42. #include <igl/readOBJ.h>
  43. #include <igl/readOFF.h>
  44. #include <igl/adjacency_list.h>
  45. #include <igl/writeOBJ.h>
  46. #include <igl/writeOFF.h>
  47. #include <igl/massmatrix.h>
  48. #include <igl/file_dialog_open.h>
  49. #include <igl/file_dialog_save.h>
  50. #include <igl/quat_mult.h>
  51. #include <igl/axis_angle_to_quat.h>
  52. #include <igl/trackball.h>
  53. #include <igl/snap_to_canonical_view_quat.h>
  54. #include <igl/unproject.h>
  55. #include <igl/viewer/TextRenderer.h>
  56. #ifdef ENABLE_SERIALIZATION
  57. #include <igl/serialize.h>
  58. #endif
  59. // Internal global variables used for glfw event handling
  60. static igl::viewer::Viewer * __viewer;
  61. static double highdpi = 1;
  62. static double scroll_x = 0;
  63. static double scroll_y = 0;
  64. static int global_KMod = 0;
  65. static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier)
  66. {
  67. bool tw_used = __viewer->ngui->mouseButtonEvent(window,button,action,modifier);
  68. igl::viewer::Viewer::MouseButton mb;
  69. if (button == GLFW_MOUSE_BUTTON_1)
  70. mb = igl::viewer::Viewer::MouseButton::Left;
  71. else if (button == GLFW_MOUSE_BUTTON_2)
  72. mb = igl::viewer::Viewer::MouseButton::Right;
  73. else //if (button == GLFW_MOUSE_BUTTON_3)
  74. mb = igl::viewer::Viewer::MouseButton::Middle;
  75. if (action == GLFW_PRESS)
  76. {
  77. if(!tw_used)
  78. {
  79. __viewer->mouse_down(mb,modifier);
  80. }
  81. } else
  82. {
  83. // Always call mouse_up on up
  84. __viewer->mouse_up(mb,modifier);
  85. }
  86. }
  87. static void glfw_error_callback(int error, const char* description)
  88. {
  89. fputs(description, stderr);
  90. }
  91. static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier)
  92. {
  93. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  94. glfwSetWindowShouldClose(window, GL_TRUE);
  95. if (__viewer->ngui->keyEvent(window,key,scancode,action,modifier) == false)
  96. {
  97. if (action == GLFW_PRESS)
  98. __viewer->key_down(key, modifier);
  99. else if(action == GLFW_RELEASE)
  100. __viewer->key_up(key, modifier);
  101. }
  102. }
  103. static void glfw_window_size(GLFWwindow* window, int width, int height)
  104. {
  105. int w = width*highdpi;
  106. int h = height*highdpi;
  107. __viewer->resize(w, h);
  108. // TODO: repositioning of the nanogui
  109. }
  110. static void glfw_mouse_move(GLFWwindow* window, double x, double y)
  111. {
  112. if(__viewer->ngui->cursorPosEvent(window,x,y) == false || __viewer->down)
  113. {
  114. __viewer->mouse_move(x*highdpi, y*highdpi);
  115. }
  116. }
  117. static void glfw_mouse_scroll(GLFWwindow* window, double x, double y)
  118. {
  119. using namespace std;
  120. scroll_x += x;
  121. scroll_y += y;
  122. if (__viewer->ngui->scrollEvent(window,x,y) == false)
  123. __viewer->mouse_scroll(y);
  124. }
  125. static void glfw_char_callback(GLFWwindow* window, unsigned int c)
  126. {
  127. __viewer->ngui->charEvent(window,c);
  128. }
  129. static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames)
  130. {
  131. __viewer->ngui->dropEvent(window,count,filenames);
  132. }
  133. namespace igl
  134. {
  135. namespace viewer
  136. {
  137. IGL_INLINE void Viewer::init()
  138. {
  139. using namespace nanogui;
  140. ngui->setInputCellSize(Eigen::Vector2i(60,20));
  141. // Create nanogui widgets
  142. ngui->addNewWindow(Eigen::Vector2i(10,10),"libIGL-Viewer");
  143. // ---------------------- LOADING ----------------------
  144. #ifdef ENABLE_SERIALIZATION
  145. ngui->addNewGroup("Workspace",FormScreen::Layout::Horizontal);
  146. ngui->addButton("Load",[&](){this->load_scene();});
  147. ngui->addButton("Save",[&](){this->save_scene();});
  148. #endif
  149. #ifdef ENABLE_IO
  150. ngui->addNewGroup("Mesh",FormScreen::Layout::Horizontal);
  151. ngui->addButton("Load",[&](){this->open_dialog_load_mesh();});
  152. ngui->addButton("Save",[&](){this->open_dialog_save_mesh();});
  153. #endif
  154. ngui->addNewGroup("Viewing Options",FormScreen::Layout::Vertical);
  155. ngui->addButton("Center object",[&](){this->core.align_camera_center(this->data.V,this->data.F);});
  156. ngui->addButton("Snap canonical view",[&]()
  157. {
  158. this->snap_to_canonical_quaternion();
  159. });
  160. ngui->addVariable(core.camera_zoom,"Zoom");
  161. ngui->addVariable(core.orthographic,"Orthographic view");
  162. ngui->addNewGroup("Draw options");
  163. ngui->addVariable([&](bool checked)
  164. {
  165. this->data.set_face_based(checked);
  166. },[&]()
  167. {
  168. return this->data.face_based;
  169. }, "Face-based",false);
  170. ngui->addVariable(core.show_texture,"Show texture");
  171. ngui->addVariable([&](bool checked)
  172. {
  173. this->data.dirty |= ViewerData::DIRTY_NORMAL;
  174. this->core.invert_normals = checked;
  175. },[&]()
  176. {
  177. return this->core.invert_normals;
  178. },
  179. "Invert normals",false);
  180. ngui->addVariable(core.show_overlay,"Show overlay");
  181. ngui->addVariable(core.show_overlay_depth,"Show overlay depth");
  182. ngui->addColorPicker(core.background_color,"Background");
  183. ngui->addColorPicker(core.line_color,"Line color");
  184. ngui->addVariable(core.shininess,"Shininess");
  185. ngui->addNewGroup("Overlays");
  186. ngui->addVariable(core.show_lines,"Wireframe");
  187. ngui->addVariable(core.show_faces,"Fill");
  188. ngui->addVariable(core.show_vertid,"Show vertex labels");
  189. ngui->addVariable(core.show_faceid,"Show faces labels");
  190. ngui->layout();
  191. core.init();
  192. if (callback_init)
  193. if (callback_init(*this))
  194. return;
  195. init_plugins();
  196. // Parse command line arguments
  197. bool isLoaded = false;
  198. for(int i=1;i<argc;i++)
  199. {
  200. if(strcmp(argv[i],"-s")==0) {
  201. std::cout << "load scene file: " << argv[i+1] << std::endl;
  202. isLoaded = load_scene(argv[i+1]);
  203. if(isLoaded == false)
  204. std::cout << "file not found: " << argv[i+1] << std::endl;
  205. }
  206. }
  207. }
  208. IGL_INLINE Viewer::Viewer()
  209. {
  210. ngui = nullptr;
  211. // Temporary variables initialization
  212. down = false;
  213. hack_never_moved = true;
  214. scroll_position = 0.0f;
  215. // Per face
  216. data.set_face_based(false);
  217. // C-style callbacks
  218. callback_init = nullptr;
  219. callback_pre_draw = nullptr;
  220. callback_post_draw = nullptr;
  221. callback_mouse_down = nullptr;
  222. callback_mouse_up = nullptr;
  223. callback_mouse_move = nullptr;
  224. callback_mouse_scroll = nullptr;
  225. callback_key_down = nullptr;
  226. callback_key_up = nullptr;
  227. callback_init_data = nullptr;
  228. callback_pre_draw_data = nullptr;
  229. callback_post_draw_data = nullptr;
  230. callback_mouse_down_data = nullptr;
  231. callback_mouse_up_data = nullptr;
  232. callback_mouse_move_data = nullptr;
  233. callback_mouse_scroll_data = nullptr;
  234. callback_key_down_data = nullptr;
  235. callback_key_up_data = nullptr;
  236. }
  237. IGL_INLINE void Viewer::init_plugins()
  238. {
  239. // Init all plugins
  240. for (unsigned int i = 0; i<plugins.size(); ++i)
  241. plugins[i]->init(this);
  242. }
  243. IGL_INLINE Viewer::~Viewer()
  244. {
  245. if(!ngui) delete ngui;
  246. }
  247. IGL_INLINE void Viewer::shutdown_plugins()
  248. {
  249. for (unsigned int i = 0; i<plugins.size(); ++i)
  250. plugins[i]->shutdown();
  251. }
  252. IGL_INLINE bool Viewer::load_mesh_from_file(const char* mesh_file_name)
  253. {
  254. std::string mesh_file_name_string = std::string(mesh_file_name);
  255. // first try to load it with a plugin
  256. for (unsigned int i = 0; i<plugins.size(); ++i)
  257. {
  258. if (plugins[i]->load(mesh_file_name_string))
  259. {
  260. return true;
  261. }
  262. }
  263. data.clear();
  264. size_t last_dot = mesh_file_name_string.rfind('.');
  265. if (last_dot == std::string::npos)
  266. {
  267. printf("Error: No file extension found in %s\n",mesh_file_name);
  268. return false;
  269. }
  270. std::string extension = mesh_file_name_string.substr(last_dot+1);
  271. if (extension == "off" || extension =="OFF")
  272. {
  273. Eigen::MatrixXd V;
  274. Eigen::MatrixXi F;
  275. if (!igl::readOFF(mesh_file_name_string, V, F))
  276. return false;
  277. data.set_mesh(V,F);
  278. }
  279. else if (extension == "obj" || extension =="OBJ")
  280. {
  281. Eigen::MatrixXd corner_normals;
  282. Eigen::MatrixXi fNormIndices;
  283. Eigen::MatrixXd UV_V;
  284. Eigen::MatrixXi UV_F;
  285. Eigen::MatrixXd V;
  286. Eigen::MatrixXi F;
  287. if (!(
  288. igl::readOBJ(
  289. mesh_file_name_string,
  290. V, UV_V, corner_normals, F, UV_F, fNormIndices)))
  291. return false;
  292. data.set_mesh(V,F);
  293. data.set_uv(UV_V,UV_F);
  294. }
  295. else
  296. {
  297. // unrecognized file type
  298. printf("Error: %s is not a recognized file type.\n",extension.c_str());
  299. return false;
  300. }
  301. data.compute_normals();
  302. data.uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
  303. Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
  304. Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
  305. if (data.V_uv.rows() == 0)
  306. data.grid_texture();
  307. core.align_camera_center(data.V,data.F);
  308. for (unsigned int i = 0; i<plugins.size(); ++i)
  309. if (plugins[i]->post_load())
  310. return true;
  311. return true;
  312. }
  313. IGL_INLINE bool Viewer::save_mesh_to_file(const char* mesh_file_name)
  314. {
  315. std::string mesh_file_name_string(mesh_file_name);
  316. // first try to load it with a plugin
  317. for (unsigned int i = 0; i<plugins.size(); ++i)
  318. if (plugins[i]->save(mesh_file_name_string))
  319. return true;
  320. size_t last_dot = mesh_file_name_string.rfind('.');
  321. if (last_dot == std::string::npos)
  322. {
  323. // No file type determined
  324. printf("Error: No file extension found in %s\n",mesh_file_name);
  325. return false;
  326. }
  327. std::string extension = mesh_file_name_string.substr(last_dot+1);
  328. if (extension == "off" || extension =="OFF")
  329. {
  330. return igl::writeOFF(mesh_file_name_string,data.V,data.F);
  331. }
  332. else if (extension == "obj" || extension =="OBJ")
  333. {
  334. Eigen::MatrixXd corner_normals;
  335. Eigen::MatrixXi fNormIndices;
  336. Eigen::MatrixXd UV_V;
  337. Eigen::MatrixXi UV_F;
  338. return igl::writeOBJ(mesh_file_name_string, data.V,
  339. data.F, corner_normals, fNormIndices, UV_V, UV_F);
  340. }
  341. else
  342. {
  343. // unrecognized file type
  344. printf("Error: %s is not a recognized file type.\n",extension.c_str());
  345. return false;
  346. }
  347. return true;
  348. }
  349. IGL_INLINE bool Viewer::key_down(int key,int modifiers)
  350. {
  351. if (callback_key_down)
  352. if (callback_key_down(*this,key,modifiers))
  353. return true;
  354. for (unsigned int i = 0; i<plugins.size(); ++i)
  355. if (plugins[i]->key_down(key, modifiers))
  356. return true;
  357. char k = key;
  358. // if(key == GLFW_KEY_S && modifiers == GLFW_MOD_SHIFT)
  359. // mouse_scroll(1);
  360. //
  361. // if(key == GLFW_KEY_A && modifiers == GLFW_MOD_SHIFT)
  362. // mouse_scroll(-1);
  363. // // Why aren't these handled via AntTweakBar?
  364. // if(key == GLFW_KEY_Z) // Don't use 'Z' because that clobbers snap_to_canonical_view_quat
  365. // core.trackball_angle << 0.0f, 0.0f, 0.0f, 1.0f;
  366. //
  367. // if(key == GLFW_KEY_Y)
  368. // core.trackball_angle << -sqrt(2.0f)/2.0f, 0.0f, 0.0f, sqrt(2.0f)/2.0f;
  369. //
  370. // if(key == GLFW_KEY_X)
  371. // core.trackball_angle << -0.5f, -0.5f, -0.5f, 0.5f;
  372. return false;
  373. }
  374. IGL_INLINE bool Viewer::key_up(int key,int modifiers)
  375. {
  376. if (callback_key_up)
  377. if (callback_key_up(*this,key,modifiers))
  378. return true;
  379. for (unsigned int i = 0; i<plugins.size(); ++i)
  380. if (plugins[i]->key_up(key, modifiers))
  381. return true;
  382. return false;
  383. }
  384. IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier)
  385. {
  386. if (callback_mouse_down)
  387. if (callback_mouse_down(*this,static_cast<int>(button),modifier))
  388. return true;
  389. for (unsigned int i = 0; i<plugins.size(); ++i)
  390. if(plugins[i]->mouse_down(static_cast<int>(button),modifier))
  391. return true;
  392. down = true;
  393. down_mouse_x = current_mouse_x;
  394. down_mouse_y = current_mouse_y;
  395. down_translation = core.model_translation;
  396. // Initialization code for the trackball
  397. Eigen::RowVector3d center;
  398. if (data.V.rows() == 0)
  399. center << 0,0,0;
  400. else
  401. center = data.V.colwise().sum()/data.V.rows();
  402. Eigen::Vector3f coord = igl::project(Eigen::Vector3f(center(0),center(1),center(2)), (core.view * core.model).eval(), core.proj, core.viewport);
  403. down_mouse_z = coord[2];
  404. down_rotation = core.trackball_angle;
  405. mouse_mode = MouseMode::Rotation;
  406. switch (button)
  407. {
  408. case MouseButton::Left:
  409. mouse_mode = MouseMode::Rotation;
  410. break;
  411. case MouseButton::Right:
  412. mouse_mode = MouseMode::Translation;
  413. break;
  414. default:
  415. mouse_mode = MouseMode::None;
  416. break;
  417. }
  418. return true;
  419. }
  420. IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier)
  421. {
  422. down = false;
  423. if (callback_mouse_up)
  424. if (callback_mouse_up(*this,static_cast<int>(button),modifier))
  425. return true;
  426. for (unsigned int i = 0; i<plugins.size(); ++i)
  427. if(plugins[i]->mouse_up(static_cast<int>(button),modifier))
  428. return true;
  429. mouse_mode = MouseMode::None;
  430. return true;
  431. }
  432. IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y)
  433. {
  434. if(hack_never_moved)
  435. {
  436. down_mouse_x = mouse_x;
  437. down_mouse_y = mouse_y;
  438. hack_never_moved = false;
  439. }
  440. current_mouse_x = mouse_x;
  441. current_mouse_y = mouse_y;
  442. if (callback_mouse_move)
  443. if (callback_mouse_move(*this,mouse_x,mouse_y))
  444. return true;
  445. for (unsigned int i = 0; i<plugins.size(); ++i)
  446. if (plugins[i]->mouse_move(mouse_x, mouse_y))
  447. return true;
  448. if (down)
  449. {
  450. switch (mouse_mode)
  451. {
  452. case MouseMode::Rotation :
  453. {
  454. igl::trackball(core.viewport(2),
  455. core.viewport(3),
  456. 2.0f,
  457. down_rotation.data(),
  458. down_mouse_x,
  459. down_mouse_y,
  460. mouse_x,
  461. mouse_y,
  462. core.trackball_angle.data());
  463. //Eigen::Vector4f snapq = core.trackball_angle;
  464. break;
  465. }
  466. case MouseMode::Translation:
  467. {
  468. //translation
  469. Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core.viewport[3] - mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
  470. Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core.viewport[3] - down_mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
  471. Eigen::Vector3f diff = pos1 - pos0;
  472. core.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]);
  473. break;
  474. }
  475. case MouseMode::Zoom:
  476. {
  477. float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y);
  478. core.camera_zoom *= 1 + delta;
  479. down_mouse_x = mouse_x;
  480. down_mouse_y = mouse_y;
  481. break;
  482. }
  483. default:
  484. break;
  485. }
  486. }
  487. return true;
  488. }
  489. IGL_INLINE bool Viewer::mouse_scroll(float delta_y)
  490. {
  491. scroll_position += delta_y;
  492. if (callback_mouse_scroll)
  493. if (callback_mouse_scroll(*this,delta_y))
  494. return true;
  495. for (unsigned int i = 0; i<plugins.size(); ++i)
  496. if (plugins[i]->mouse_scroll(delta_y))
  497. return true;
  498. // Only zoom if there's actually a change
  499. if(delta_y != 0)
  500. {
  501. float mult = (1.0+((delta_y>0)?1.:-1.)*0.05);
  502. const float min_zoom = 0.1f;
  503. core.camera_zoom = (core.camera_zoom * mult > min_zoom ? core.camera_zoom * mult : min_zoom);
  504. }
  505. return true;
  506. }
  507. IGL_INLINE void Viewer::draw()
  508. {
  509. using namespace std;
  510. using namespace Eigen;
  511. core.clear_framebuffers();
  512. if (callback_pre_draw)
  513. if (callback_pre_draw(*this))
  514. return;
  515. for (unsigned int i = 0; i<plugins.size(); ++i)
  516. if (plugins[i]->pre_draw())
  517. return;
  518. core.draw(data,opengl);
  519. if (callback_post_draw)
  520. if (callback_post_draw(*this))
  521. return;
  522. for (unsigned int i = 0; i<plugins.size(); ++i)
  523. if (plugins[i]->post_draw())
  524. break;
  525. ngui->draw();
  526. }
  527. IGL_INLINE bool Viewer::save_scene()
  528. {
  529. std::string fname = igl::file_dialog_save();
  530. if (fname.length() == 0)
  531. return false;
  532. #ifdef ENABLE_SERIALIZATION
  533. igl::serialize(core,"Core",fname.c_str(),true);
  534. #ifndef ENABLE_SERIALIZATION_DATA_SEPARATION
  535. igl::serialize(data,"Data",fname.c_str());
  536. #endif
  537. for(unsigned int i = 0; i <plugins.size(); ++i)
  538. igl::serialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
  539. #endif
  540. return true;
  541. }
  542. IGL_INLINE bool Viewer::load_scene()
  543. {
  544. std::string fname = igl::file_dialog_open();
  545. if(fname.length() == 0)
  546. return false;
  547. return load_scene(fname);
  548. }
  549. IGL_INLINE bool Viewer::load_scene(std::string fname)
  550. {
  551. #ifdef ENABLE_SERIALIZATION
  552. igl::deserialize(core,"Core",fname.c_str());
  553. #ifndef ENABLE_SERIALIZATION_DATA_SEPARATION
  554. igl::deserialize(data,"Data",fname.c_str());
  555. #endif
  556. for(unsigned int i = 0; i <plugins.size(); ++i)
  557. igl::deserialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
  558. #endif
  559. return true;
  560. }
  561. IGL_INLINE void Viewer::resize(int w,int h)
  562. {
  563. core.viewport = Eigen::Vector4f(0,0,w,h);
  564. }
  565. IGL_INLINE void Viewer::snap_to_canonical_quaternion()
  566. {
  567. Eigen::Vector4f snapq = this->core.trackball_angle;
  568. igl::snap_to_canonical_view_quat<float>(snapq.data(),1,this->core.trackball_angle.data());
  569. }
  570. IGL_INLINE void Viewer::open_dialog_load_mesh()
  571. {
  572. std::string fname = igl::file_dialog_open();
  573. if (fname.length() == 0)
  574. return;
  575. this->load_mesh_from_file(fname.c_str());
  576. }
  577. IGL_INLINE void Viewer::open_dialog_save_mesh()
  578. {
  579. std::string fname = igl::file_dialog_save();
  580. if(fname.length() == 0)
  581. return;
  582. this->save_mesh_to_file(fname.c_str());
  583. }
  584. IGL_INLINE int Viewer::launch(std::string filename,bool resizable,bool fullscreen)
  585. {
  586. GLFWwindow* window;
  587. glfwSetErrorCallback(glfw_error_callback);
  588. if (!glfwInit())
  589. return EXIT_FAILURE;
  590. glfwWindowHint(GLFW_SAMPLES, 8);
  591. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  592. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
  593. #ifdef __APPLE__
  594. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  595. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  596. #endif
  597. if(fullscreen)
  598. {
  599. GLFWmonitor *monitor = glfwGetPrimaryMonitor();
  600. const GLFWvidmode *mode = glfwGetVideoMode(monitor);
  601. window = glfwCreateWindow(mode->width,mode->height,"libigl viewer",monitor,nullptr);
  602. }
  603. else
  604. {
  605. window = glfwCreateWindow(1280,800,"libigl viewer",nullptr,nullptr);
  606. }
  607. if (!window)
  608. {
  609. glfwTerminate();
  610. return EXIT_FAILURE;
  611. }
  612. glfwMakeContextCurrent(window);
  613. #ifndef __APPLE__
  614. glewExperimental = true;
  615. GLenum err = glewInit();
  616. if(GLEW_OK != err)
  617. {
  618. /* Problem: glewInit failed, something is seriously wrong. */
  619. fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
  620. }
  621. glGetError(); // pull and savely ignonre unhandled errors like GL_INVALID_ENUM
  622. fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
  623. #endif
  624. #if defined(DEBUG) || defined(_DEBUG)
  625. int major, minor, rev;
  626. major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
  627. minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
  628. rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
  629. printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev);
  630. printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION));
  631. printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
  632. #endif
  633. glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
  634. // Initialize FormScreen
  635. ngui = new nanogui::FormScreen();
  636. ngui->init(window);
  637. __viewer = this;
  638. // Register callbacks
  639. glfwSetKeyCallback(window, glfw_key_callback);
  640. glfwSetCursorPosCallback(window,glfw_mouse_move);
  641. glfwSetWindowSizeCallback(window,glfw_window_size);
  642. glfwSetMouseButtonCallback(window,glfw_mouse_press);
  643. glfwSetScrollCallback(window,glfw_mouse_scroll);
  644. glfwSetCharCallback(window,glfw_char_callback);
  645. glfwSetDropCallback(window,glfw_drop_callback);
  646. // Handle retina displays (windows and mac)
  647. int width, height;
  648. glfwGetFramebufferSize(window, &width, &height);
  649. int width_window, height_window;
  650. glfwGetWindowSize(window, &width_window, &height_window);
  651. highdpi = width/width_window;
  652. glfw_window_size(window,width_window,height_window);
  653. opengl.init();
  654. // Alec: It seems silly to overload launch to take a filename as an
  655. // argument. load_mesh_from_file has many side effects so it makes
  656. // debugging launch difficult.
  657. // Load the mesh passed as input
  658. if (filename.size() > 0)
  659. {
  660. load_mesh_from_file(filename.c_str());
  661. }
  662. core.align_camera_center(data.V,data.F);
  663. // Initialize IGL viewer
  664. init();
  665. // Rendering loop
  666. while (!glfwWindowShouldClose(window))
  667. {
  668. double tic = get_seconds();
  669. draw();
  670. glfwSwapBuffers(window);
  671. if(core.is_animating)
  672. {
  673. glfwPollEvents();
  674. // In microseconds
  675. double duration = 1000000.*(get_seconds()-tic);
  676. const double min_duration = 1000000./core.animation_max_fps;
  677. if(duration<min_duration)
  678. {
  679. std::this_thread::sleep_for(std::chrono::microseconds((int)(min_duration-duration)));
  680. }
  681. }
  682. else
  683. {
  684. glfwWaitEvents();
  685. }
  686. }
  687. opengl.free();
  688. core.shut();
  689. shutdown_plugins();
  690. glfwDestroyWindow(window);
  691. glfwTerminate();
  692. return EXIT_SUCCESS;
  693. }
  694. } // end namespace
  695. }