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- #ifndef IGL_PROJECT_H
- #define IGL_PROJECT_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // Wrapper for gluProject that uses the current GL_MODELVIEW_MATRIX,
- // GL_PROJECTION_MATRIX, and GL_VIEWPORT
- // Inputs:
- // obj* 3D objects' x, y, and z coordinates respectively
- // Outputs:
- // win* pointers to screen space x, y, and z coordinates respectively
- // Returns return value of gluProject call
- IGL_INLINE int project(
- const double objX,
- const double objY,
- const double objZ,
- double* winX,
- double* winY,
- double* winZ);
- // Eigen wrapper
- template <typename Derivedobj, typename Derivedwin>
- IGL_INLINE int project(
- const Eigen::PlainObjectBase<Derivedobj> & obj,
- Eigen::PlainObjectBase<Derivedwin> & win);
- // Eigen wrapper with return
- template <typename Derivedobj>
- IGL_INLINE Eigen::PlainObjectBase<Derivedobj> project(
- const Eigen::PlainObjectBase<Derivedobj> & obj);
- }
- #ifdef IGL_HEADER_ONLY
- # include "project.cpp"
- #endif
- #endif
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