rotation_matrix_from_directions.h 1.3 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>, Olga Diamanti <olga.diam@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_ROTATION_MATRIX_FROM_DIRECTIONS
  9. #define IGL_ROTATION_MATRIX_FROM_DIRECTIONS
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl {
  13. /// Given 2 vectors centered on origin calculate the rotation matrix from first to the second
  14. // Inputs:
  15. // v0, v1 the two #3 by 1 vectors
  16. // normalized boolean, if false, then the vectors are normalized prior to the calculation
  17. // Output:
  18. // 3 by 3 rotation matrix that takes v0 to v1
  19. //
  20. template <typename Scalar>
  21. IGL_INLINE Eigen::Matrix<Scalar, 3, 3> rotation_matrix_from_directions(const Eigen::Matrix<Scalar, 3, 1> v0,
  22. const Eigen::Matrix<Scalar, 3, 1> v1,
  23. const bool normalized=true);
  24. }
  25. #ifndef IGL_STATIC_LIBRARY
  26. #include "rotation_matrix_from_directions.cpp"
  27. #endif
  28. #endif /* defined(IGL_ROTATION_MATRIX_FROM_DIRECTIONS) */