main.cpp 2.6 KB

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  1. #include <igl/colon.h>
  2. #include <igl/harmonic.h>
  3. #include <igl/readOBJ.h>
  4. #include <igl/viewer/Viewer.h>
  5. #include <algorithm>
  6. #include <iostream>
  7. double z_max = 1.0;
  8. double z_dir = -0.03;
  9. int k = 2;
  10. bool resolve = true;
  11. Eigen::MatrixXd V,U;
  12. Eigen::VectorXd Z;
  13. Eigen::MatrixXi F;
  14. Eigen::VectorXi b;
  15. Eigen::VectorXd bc;
  16. bool pre_draw(igl::Viewer & viewer)
  17. {
  18. using namespace Eigen;
  19. if(resolve)
  20. {
  21. igl::harmonic(V,F,b,bc,k,Z);
  22. resolve = false;
  23. }
  24. U.col(2) = z_max*Z;
  25. viewer.set_vertices(U);
  26. viewer.compute_normals();
  27. if(viewer.core.is_animating)
  28. {
  29. z_max += z_dir;
  30. z_dir *= (z_max>=1.0 || z_max<=0.0?-1.0:1.0);
  31. }
  32. return false;
  33. }
  34. bool key_down(igl::Viewer &viewer, unsigned char key, int mods)
  35. {
  36. switch(key)
  37. {
  38. case ' ':
  39. viewer.core.is_animating = !viewer.core.is_animating;
  40. break;
  41. case '.':
  42. k++;
  43. k = (k>4?4:k);
  44. resolve = true;
  45. break;
  46. case ',':
  47. k--;
  48. k = (k<1?1:k);
  49. resolve = true;
  50. break;
  51. }
  52. }
  53. int main(int argc, char *argv[])
  54. {
  55. using namespace Eigen;
  56. using namespace std;
  57. igl::readOBJ("../shared/bump-domain.obj",V,F);
  58. U=V;
  59. // Find boundary vertices outside annulus
  60. typedef Matrix<bool,Dynamic,1> VectorXb;
  61. VectorXb is_outer = (V.rowwise().norm().array()-1.0)>-1e-15;
  62. VectorXb is_inner = (V.rowwise().norm().array()-0.15)<1e-15;
  63. VectorXb in_b = is_outer.array() || is_inner.array();
  64. igl::colon<int>(0,V.rows()-1,b);
  65. b.conservativeResize(stable_partition( b.data(), b.data()+b.size(),
  66. [&in_b](int i)->bool{return in_b(i);})-b.data());
  67. bc.resize(b.size(),1);
  68. for(int bi = 0;bi<b.size();bi++)
  69. {
  70. bc(bi) = (is_outer(b(bi))?0.0:1.0);
  71. }
  72. // Pseudo-color based on selection
  73. MatrixXd C(F.rows(),3);
  74. RowVector3d purple(80.0/255.0,64.0/255.0,255.0/255.0);
  75. RowVector3d gold(255.0/255.0,228.0/255.0,58.0/255.0);
  76. for(int f = 0;f<F.rows();f++)
  77. {
  78. if( in_b(F(f,0)) && in_b(F(f,1)) && in_b(F(f,2)))
  79. {
  80. C.row(f) = purple;
  81. }else
  82. {
  83. C.row(f) = gold;
  84. }
  85. }
  86. // Plot the mesh with pseudocolors
  87. igl::Viewer viewer;
  88. viewer.set_mesh(U, F);
  89. viewer.core.show_lines = false;
  90. viewer.set_colors(C);
  91. viewer.core.trackball_angle << -0.58,-0.03,-0.03,0.81;
  92. viewer.core.trackball_angle.normalize();
  93. viewer.callback_pre_draw = &pre_draw;
  94. viewer.callback_key_down = &key_down;
  95. viewer.core.is_animating = true;
  96. viewer.core.animation_max_fps = 30.;
  97. cout<<
  98. "Press [space] to toggle animation."<<endl<<
  99. "Press '.' to increase k."<<endl<<
  100. "Press ',' to decrease k."<<endl;
  101. viewer.launch();
  102. }