main.cpp 5.7 KB

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  1. #include <igl/colon.h>
  2. #include <igl/directed_edge_orientations.h>
  3. #include <igl/directed_edge_parents.h>
  4. #include <igl/forward_kinematics.h>
  5. #include <igl/PI.h>
  6. #include <igl/partition.h>
  7. #include <igl/mat_max.h>
  8. #include <igl/lbs_matrix.h>
  9. #include <igl/slice.h>
  10. #include <igl/deform_skeleton.h>
  11. #include <igl/dqs.h>
  12. #include <igl/lbs_matrix.h>
  13. #include <igl/columnize.h>
  14. #include <igl/readDMAT.h>
  15. #include <igl/readOBJ.h>
  16. #include <igl/svd3x3/arap.h>
  17. #include <igl/svd3x3/arap_dof.h>
  18. #include <igl/viewer/Viewer.h>
  19. #include <Eigen/Geometry>
  20. #include <Eigen/StdVector>
  21. #include <vector>
  22. #include <algorithm>
  23. #include <iostream>
  24. typedef
  25. std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
  26. RotationList;
  27. const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
  28. Eigen::MatrixXd V,U,M;
  29. Eigen::MatrixXi F;
  30. Eigen::VectorXi S,b;
  31. Eigen::MatrixXd L;
  32. Eigen::RowVector3d mid;
  33. double anim_t = 0.0;
  34. double anim_t_dir = 0.03;
  35. double bbd = 1.0;
  36. bool resolve = true;
  37. igl::ARAPData arap_data,arap_grouped_data;
  38. igl::ArapDOFData<Eigen::MatrixXd,double> arap_dof_data;
  39. Eigen::SparseMatrix<double> Aeq;
  40. enum ModeType
  41. {
  42. MODE_TYPE_ARAP = 0,
  43. MODE_TYPE_ARAP_GROUPED = 1,
  44. MODE_TYPE_ARAP_DOF = 2,
  45. NUM_MODE_TYPES = 4
  46. } mode = MODE_TYPE_ARAP;
  47. bool pre_draw(igl::Viewer & viewer)
  48. {
  49. using namespace Eigen;
  50. using namespace std;
  51. if(resolve)
  52. {
  53. MatrixXd bc(b.size(),V.cols());
  54. VectorXd Beq(3*b.size());
  55. for(int i = 0;i<b.size();i++)
  56. {
  57. bc.row(i) = V.row(b(i));
  58. switch(i%4)
  59. {
  60. case 2:
  61. bc(i,0) += 0.15*bbd*sin(0.5*anim_t);
  62. bc(i,1) += 0.15*bbd*(1.-cos(0.5*anim_t));
  63. break;
  64. case 1:
  65. bc(i,1) += 0.10*bbd*sin(1.*anim_t*(i+1));
  66. bc(i,2) += 0.10*bbd*(1.-cos(1.*anim_t*(i+1)));
  67. break;
  68. case 0:
  69. bc(i,0) += 0.20*bbd*sin(2.*anim_t*(i+1));
  70. break;
  71. }
  72. Beq(3*i+0) = bc(i,0);
  73. Beq(3*i+1) = bc(i,1);
  74. Beq(3*i+2) = bc(i,2);
  75. }
  76. switch(mode)
  77. {
  78. case MODE_TYPE_ARAP:
  79. igl::arap_solve(bc,arap_data,U);
  80. break;
  81. case MODE_TYPE_ARAP_GROUPED:
  82. igl::arap_solve(bc,arap_grouped_data,U);
  83. break;
  84. case MODE_TYPE_ARAP_DOF:
  85. {
  86. VectorXd L0 = L;
  87. arap_dof_update(arap_dof_data,Beq,L0,30,0,L);
  88. const auto & Ucol = M*L;
  89. U.col(0) = Ucol.block(0*U.rows(),0,U.rows(),1);
  90. U.col(1) = Ucol.block(1*U.rows(),0,U.rows(),1);
  91. U.col(2) = Ucol.block(2*U.rows(),0,U.rows(),1);
  92. break;
  93. }
  94. }
  95. viewer.set_vertices(U);
  96. viewer.set_points(bc,sea_green);
  97. viewer.compute_normals();
  98. if(viewer.core.is_animating)
  99. {
  100. anim_t += anim_t_dir;
  101. }else
  102. {
  103. resolve = false;
  104. }
  105. }
  106. return false;
  107. }
  108. bool key_down(igl::Viewer &viewer, unsigned char key, int mods)
  109. {
  110. switch(key)
  111. {
  112. case '0':
  113. anim_t = 0;
  114. resolve = true;
  115. return true;
  116. case '.':
  117. mode = (ModeType)(((int)mode+1)%((int)NUM_MODE_TYPES-1));
  118. resolve = true;
  119. return true;
  120. case ',':
  121. mode = (ModeType)(((int)mode-1)%((int)NUM_MODE_TYPES-1));
  122. resolve = true;
  123. return true;
  124. case ' ':
  125. viewer.core.is_animating = !viewer.core.is_animating;
  126. if(viewer.core.is_animating)
  127. {
  128. resolve = true;
  129. }
  130. return true;
  131. }
  132. return false;
  133. }
  134. int main(int argc, char *argv[])
  135. {
  136. using namespace Eigen;
  137. using namespace std;
  138. igl::readOBJ("../shared/armadillo.obj",V,F);
  139. U=V;
  140. MatrixXd W;
  141. igl::readDMAT("../shared/armadillo-weights.dmat",W);
  142. igl::lbs_matrix_column(V,W,M);
  143. // Cluster according to weights
  144. VectorXi G;
  145. {
  146. VectorXi S;
  147. VectorXd D;
  148. igl::partition(W,50,G,S,D);
  149. }
  150. // vertices corresponding to handles (those with maximum weight)
  151. {
  152. VectorXd maxW;
  153. igl::mat_max(W,1,maxW,b);
  154. }
  155. // Precomputation for FAST
  156. cout<<"Initializing Fast Automatic Skinning Transformations..."<<endl;
  157. // number of weights
  158. const int m = W.cols();
  159. Aeq.resize(m*3,m*3*(3+1));
  160. vector<Triplet<double> > ijv;
  161. for(int i = 0;i<m;i++)
  162. {
  163. RowVector4d homo;
  164. homo << V.row(b(i)),1.;
  165. for(int d = 0;d<3;d++)
  166. {
  167. for(int c = 0;c<(3+1);c++)
  168. {
  169. ijv.push_back(Triplet<double>(3*i + d,i + c*m*3 + d*m, homo(c)));
  170. }
  171. }
  172. }
  173. Aeq.setFromTriplets(ijv.begin(),ijv.end());
  174. igl::arap_dof_precomputation(V,F,M,G,arap_dof_data);
  175. igl::arap_dof_recomputation(VectorXi(),Aeq,arap_dof_data);
  176. // Initialize
  177. MatrixXd Istack = MatrixXd::Identity(3,3+1).replicate(1,m);
  178. igl::columnize(Istack,m,2,L);
  179. // Precomputation for ARAP
  180. cout<<"Initializing ARAP..."<<endl;
  181. arap_data.max_iter = 1;
  182. igl::arap_precomputation(V,F,V.cols(),b,arap_data);
  183. // Grouped arap
  184. cout<<"Initializing ARAP with grouped edge-sets..."<<endl;
  185. arap_grouped_data.max_iter = 2;
  186. arap_grouped_data.G = G;
  187. igl::arap_precomputation(V,F,V.cols(),b,arap_grouped_data);
  188. // bounding box diagonal
  189. bbd = (V.colwise().maxCoeff()- V.colwise().minCoeff()).norm();
  190. // Plot the mesh with pseudocolors
  191. igl::Viewer viewer;
  192. viewer.set_mesh(U, F);
  193. viewer.add_points(igl::slice(V,b,1),sea_green);
  194. viewer.core.show_lines = false;
  195. viewer.callback_pre_draw = &pre_draw;
  196. viewer.callback_key_down = &key_down;
  197. viewer.core.is_animating = false;
  198. viewer.core.animation_max_fps = 30.;
  199. cout<<
  200. "Press [space] to toggle animation."<<endl<<
  201. "Press '0' to reset pose."<<endl<<
  202. "Press '.' to switch to next deformation method."<<endl<<
  203. "Press ',' to switch to previous deformation method."<<endl;
  204. viewer.launch();
  205. }