main.cpp 6.9 KB

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  1. #include <igl/readOBJ.h>
  2. #include <igl/readDMAT.h>
  3. #include <igl/viewer/Viewer.h>
  4. #include <igl/barycenter.h>
  5. #include <igl/avg_edge_length.h>
  6. #include <igl/comiso/nrosy.h>
  7. #include <igl/comiso/miq.h>
  8. #include <igl/comiso/frame_field.h>
  9. #include <igl/frame_field_deformer.h>
  10. #include <igl/jet.h>
  11. #include <igl/frame_to_cross_field.h>
  12. // Input mesh
  13. Eigen::MatrixXd V;
  14. Eigen::MatrixXi F;
  15. // Face barycenters
  16. Eigen::MatrixXd B;
  17. // Scale for visualizing the fields
  18. double global_scale;
  19. // Input frame field constraints
  20. Eigen::VectorXi b;
  21. Eigen::MatrixXd bc1;
  22. Eigen::MatrixXd bc2;
  23. // Interpolated frame field
  24. Eigen::MatrixXd FF1, FF2;
  25. // Deformed mesh
  26. Eigen::MatrixXd V_deformed;
  27. Eigen::MatrixXd B_deformed;
  28. // Frame field on deformed
  29. Eigen::MatrixXd FF1_deformed;
  30. Eigen::MatrixXd FF2_deformed;
  31. // Cross field on deformed
  32. Eigen::MatrixXd X1_deformed;
  33. Eigen::MatrixXd X2_deformed;
  34. // Global parametrization
  35. Eigen::MatrixXd V_uv;
  36. Eigen::MatrixXi F_uv;
  37. // Create a texture that hides the integer translation in the parametrization
  38. void line_texture(Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> &texture_R,
  39. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> &texture_G,
  40. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> &texture_B)
  41. {
  42. unsigned size = 128;
  43. unsigned size2 = size/2;
  44. unsigned lineWidth = 3;
  45. texture_R.setConstant(size, size, 255);
  46. for (unsigned i=0; i<size; ++i)
  47. for (unsigned j=size2-lineWidth; j<=size2+lineWidth; ++j)
  48. texture_R(i,j) = 0;
  49. for (unsigned i=size2-lineWidth; i<=size2+lineWidth; ++i)
  50. for (unsigned j=0; j<size; ++j)
  51. texture_R(i,j) = 0;
  52. texture_G = texture_R;
  53. texture_B = texture_R;
  54. }
  55. bool key_down(igl::Viewer& viewer, unsigned char key, int modifier)
  56. {
  57. using namespace std;
  58. using namespace Eigen;
  59. if (key <'1' || key >'6')
  60. return false;
  61. viewer.clear();
  62. viewer.core.show_lines = false;
  63. viewer.core.show_texture = false;
  64. if (key == '1')
  65. {
  66. // Frame field constraints
  67. viewer.set_mesh(V, F);
  68. MatrixXd F1_t = MatrixXd::Zero(FF1.rows(),FF1.cols());
  69. MatrixXd F2_t = MatrixXd::Zero(FF2.rows(),FF2.cols());
  70. // Highlight in red the constrained faces
  71. MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
  72. for (unsigned i=0; i<b.size();++i)
  73. {
  74. C.row(b(i)) << 1, 0, 0;
  75. F1_t.row(b(i)) = bc1.row(i);
  76. F2_t.row(b(i)) = bc2.row(i);
  77. }
  78. viewer.set_colors(C);
  79. MatrixXd C1,C2;
  80. VectorXd K1 = F1_t.rowwise().norm();
  81. VectorXd K2 = F2_t.rowwise().norm();
  82. igl::jet(K1,true,C1);
  83. igl::jet(K2,true,C2);
  84. viewer.add_edges (B - global_scale*F1_t, B + global_scale*F1_t ,C1);
  85. viewer.add_edges (B - global_scale*F2_t, B + global_scale*F2_t ,C2);
  86. }
  87. if (key == '2')
  88. {
  89. // Frame field
  90. viewer.set_mesh(V, F);
  91. MatrixXd C1,C2;
  92. VectorXd K1 = FF1.rowwise().norm();
  93. VectorXd K2 = FF2.rowwise().norm();
  94. igl::jet(K1,true,C1);
  95. igl::jet(K2,true,C2);
  96. viewer.add_edges (B - global_scale*FF1, B + global_scale*FF1 ,C1);
  97. viewer.add_edges (B - global_scale*FF2, B + global_scale*FF2 ,C2);
  98. // Highlight in red the constrained faces
  99. MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
  100. for (unsigned i=0; i<b.size();++i)
  101. C.row(b(i)) << 1, 0, 0;
  102. viewer.set_colors(C);
  103. }
  104. if (key == '3')
  105. {
  106. // Deformed with frame field
  107. viewer.set_mesh(V_deformed, F);
  108. viewer.add_edges (B_deformed - global_scale*FF1_deformed, B_deformed + global_scale*FF1_deformed ,Eigen::RowVector3d(1,0,0));
  109. viewer.add_edges (B_deformed - global_scale*FF2_deformed, B_deformed + global_scale*FF2_deformed ,Eigen::RowVector3d(0,0,1));
  110. viewer.set_colors(RowVector3d(1,1,1));
  111. }
  112. if (key == '4')
  113. {
  114. // Deformed with cross field
  115. viewer.set_mesh(V_deformed, F);
  116. viewer.add_edges (B_deformed - global_scale*X1_deformed, B_deformed + global_scale*X1_deformed ,Eigen::RowVector3d(0,0,1));
  117. viewer.add_edges (B_deformed - global_scale*X2_deformed, B_deformed + global_scale*X2_deformed ,Eigen::RowVector3d(0,0,1));
  118. viewer.set_colors(RowVector3d(1,1,1));
  119. }
  120. if (key == '5')
  121. {
  122. // Deformed with quad texture
  123. viewer.set_mesh(V_deformed, F);
  124. viewer.set_uv(V_uv,F_uv);
  125. viewer.set_colors(RowVector3d(1,1,1));
  126. viewer.core.show_texture = true;
  127. }
  128. if (key == '6')
  129. {
  130. // Deformed with quad texture
  131. viewer.set_mesh(V, F);
  132. viewer.set_uv(V_uv,F_uv);
  133. viewer.set_colors(RowVector3d(1,1,1));
  134. viewer.core.show_texture = true;
  135. }
  136. // Replace the standard texture with an integer shift invariant texture
  137. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_R, texture_G, texture_B;
  138. line_texture(texture_R, texture_G, texture_B);
  139. viewer.set_texture(texture_R, texture_B, texture_G);
  140. return false;
  141. }
  142. int main(int argc, char *argv[])
  143. {
  144. using namespace Eigen;
  145. // Load a mesh in OBJ format
  146. igl::readOBJ("../shared/bumpy-cube.obj", V, F);
  147. // Compute face barycenters
  148. igl::barycenter(V, F, B);
  149. // Compute scale for visualizing fields
  150. global_scale = .2*igl::avg_edge_length(V, F);
  151. // Load constraints
  152. MatrixXd temp;
  153. igl::readDMAT("../shared/bumpy-cube.dmat",temp);
  154. b = temp.block(0,0,temp.rows(),1).cast<int>();
  155. bc1 = temp.block(0,1,temp.rows(),3);
  156. bc2 = temp.block(0,4,temp.rows(),3);
  157. // Interpolate the frame field
  158. igl::frame_field(V, F, b, bc1, bc2, FF1, FF2);
  159. // Deform the mesh to transform the frame field in a cross field
  160. igl::frame_field_deformer(V,F,FF1,FF2,V_deformed,FF1_deformed,FF2_deformed);
  161. // Compute face barycenters deformed mesh
  162. igl::barycenter(V_deformed, F, B_deformed);
  163. // Find the closest crossfield to the deformed frame field
  164. igl::frame_to_cross_field(V,F,FF1_deformed,FF2_deformed,X1_deformed);
  165. // Find a smooth crossfield that interpolates the deformed constraints
  166. MatrixXd bc_x(b.size(),3);
  167. for (unsigned i=0; i<b.size();++i)
  168. bc_x.row(i) = X1_deformed.row(b(i));
  169. VectorXd S;
  170. igl::nrosy(
  171. V,
  172. F,
  173. b,
  174. bc_x,
  175. VectorXi(),
  176. VectorXd(),
  177. MatrixXd(),
  178. 4,
  179. 0.5,
  180. X1_deformed,
  181. S);
  182. // The other representative of the cross field is simply rotated by 90 degrees
  183. MatrixXd B1,B2,B3;
  184. igl::local_basis(V_deformed,F,B1,B2,B3);
  185. X2_deformed = igl::rotate_vectors(X1_deformed, VectorXd::Constant(1,M_PI/2), B1, B2);
  186. // Global seamless parametrization
  187. igl::miq(V_deformed,
  188. F,
  189. X1_deformed,
  190. X2_deformed,
  191. V_uv,
  192. F_uv,
  193. 60.0,
  194. 5.0,
  195. false,
  196. 2);
  197. igl::Viewer viewer;
  198. // Plot the original mesh with a texture parametrization
  199. key_down(viewer,'6',0);
  200. // Launch the viewer
  201. viewer.callback_key_down = &key_down;
  202. viewer.launch();
  203. }