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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "point_mesh_squared_distance.h"
- #include "mesh_to_cgal_triangle_list.h"
- template <typename Kernel>
- IGL_INLINE void igl::point_mesh_squared_distance(
- const Eigen::MatrixXd & P,
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & F,
- Eigen::VectorXd & sqrD,
- Eigen::VectorXi & I,
- Eigen::MatrixXd & C)
- {
- using namespace std;
- typedef CGAL::Point_3<Kernel> Point_3;
- typedef CGAL::Triangle_3<Kernel> Triangle_3;
- typedef typename std::vector<Triangle_3>::iterator Iterator;
- typedef CGAL::AABB_triangle_primitive<Kernel, Iterator> Primitive;
- typedef CGAL::AABB_traits<Kernel, Primitive> AABB_triangle_traits;
- typedef CGAL::AABB_tree<AABB_triangle_traits> Tree;
- typedef typename Tree::Point_and_primitive_id Point_and_primitive_id;
- // Must be 3D
- assert(V.cols() == 3);
- assert(P.cols() == 3);
- // Must be triangles
- assert(F.cols() == 3);
- // Make list of cgal triangles
- Tree tree;
- vector<Triangle_3> T;
- mesh_to_cgal_triangle_list(V,F,T);
- tree.insert(T.begin(),T.end());
- tree.accelerate_distance_queries();
- const int n = P.rows();
- sqrD.resize(n,1);
- I.resize(n,1);
- C.resize(n,P.cols());
- for(int p = 0;p < n;p++)
- {
- Point_3 query(P(p,0),P(p,1),P(p,2));
- // Find closest point and primitive id
- Point_and_primitive_id pp = tree.closest_point_and_primitive(query);
- Point_3 closest_point = pp.first;
- C(p,0) = CGAL::to_double(closest_point[0]);
- C(p,1) = CGAL::to_double(closest_point[1]);
- C(p,2) = CGAL::to_double(closest_point[2]);
- sqrD(p) = CGAL::to_double((closest_point-query).squared_length());
- I(p) = pp.second - T.begin();
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template specialization
- template void igl::point_mesh_squared_distance<CGAL::Epeck>( const Eigen::MatrixXd & P, const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, Eigen::VectorXd & sqrD, Eigen::VectorXi & I, Eigen::MatrixXd & C);
- #endif
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