predicates.cpp 5.8 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2019 Qingnan Zhou <qnzhou@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include <igl/predicates/predicates.h>
  9. #include <predicates.h>
  10. #include <type_traits>
  11. namespace igl {
  12. namespace predicates {
  13. using REAL = IGL_PREDICATES_REAL;
  14. template<typename Vector2D>
  15. IGL_INLINE Orientation orient2d(
  16. const Eigen::MatrixBase<Vector2D>& pa,
  17. const Eigen::MatrixBase<Vector2D>& pb,
  18. const Eigen::MatrixBase<Vector2D>& pc) {
  19. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
  20. static_assert(
  21. std::is_same<typename Vector2D::Scalar, double>::value ||
  22. std::is_same<typename Vector2D::Scalar, float>::value,
  23. "Shewchuk's exact predicates only support float and double");
  24. using Point = Eigen::Matrix<REAL, 2, 1>;
  25. Point a{pa[0], pa[1]};
  26. Point b{pb[0], pb[1]};
  27. Point c{pc[0], pc[1]};
  28. const auto r = ::orient2d(a.data(), b.data(), c.data());
  29. if (r > 0) return Orientation::POSITIVE;
  30. else if (r < 0) return Orientation::NEGATIVE;
  31. else return Orientation::COLLINEAR;
  32. }
  33. template<typename Vector3D>
  34. IGL_INLINE Orientation orient3d(
  35. const Eigen::MatrixBase<Vector3D>& pa,
  36. const Eigen::MatrixBase<Vector3D>& pb,
  37. const Eigen::MatrixBase<Vector3D>& pc,
  38. const Eigen::MatrixBase<Vector3D>& pd) {
  39. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
  40. static_assert(
  41. std::is_same<typename Vector3D::Scalar, double>::value ||
  42. std::is_same<typename Vector3D::Scalar, float>::value,
  43. "Shewchuk's exact predicates only support float and double");
  44. using Point = Eigen::Matrix<REAL, 3, 1>;
  45. Point a{pa[0], pa[1], pa[2]};
  46. Point b{pb[0], pb[1], pb[2]};
  47. Point c{pc[0], pc[1], pc[2]};
  48. Point d{pd[0], pd[1], pd[2]};
  49. const auto r = ::orient3d(a.data(), b.data(), c.data(), d.data());
  50. if (r > 0) return Orientation::POSITIVE;
  51. else if (r < 0) return Orientation::NEGATIVE;
  52. else return Orientation::COPLANAR;
  53. }
  54. template<typename Vector2D>
  55. IGL_INLINE Orientation incircle(
  56. const Eigen::MatrixBase<Vector2D>& pa,
  57. const Eigen::MatrixBase<Vector2D>& pb,
  58. const Eigen::MatrixBase<Vector2D>& pc,
  59. const Eigen::MatrixBase<Vector2D>& pd) {
  60. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
  61. static_assert(
  62. std::is_same<typename Vector2D::Scalar, double>::value ||
  63. std::is_same<typename Vector2D::Scalar, float>::value,
  64. "Shewchuk's exact predicates only support float and double");
  65. using Point = Eigen::Matrix<REAL, 2, 1>;
  66. Point a{pa[0], pa[1]};
  67. Point b{pb[0], pb[1]};
  68. Point c{pc[0], pc[1]};
  69. Point d{pd[0], pd[1]};
  70. const auto r = ::incircle(a.data(), b.data(), c.data(), d.data());
  71. if (r > 0) return Orientation::INSIDE;
  72. else if (r < 0) return Orientation::OUTSIDE;
  73. else return Orientation::COCIRCULAR;
  74. }
  75. template<typename Vector3D>
  76. IGL_INLINE Orientation insphere(
  77. const Eigen::MatrixBase<Vector3D>& pa,
  78. const Eigen::MatrixBase<Vector3D>& pb,
  79. const Eigen::MatrixBase<Vector3D>& pc,
  80. const Eigen::MatrixBase<Vector3D>& pd,
  81. const Eigen::MatrixBase<Vector3D>& pe) {
  82. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
  83. static_assert(
  84. std::is_same<typename Vector3D::Scalar, double>::value ||
  85. std::is_same<typename Vector3D::Scalar, float>::value,
  86. "Shewchuk's exact predicates only support float and double");
  87. using Point = Eigen::Matrix<REAL, 3, 1>;
  88. Point a{pa[0], pa[1], pa[2]};
  89. Point b{pb[0], pb[1], pb[2]};
  90. Point c{pc[0], pc[1], pc[2]};
  91. Point d{pd[0], pd[1], pd[2]};
  92. Point e{pe[0], pe[1], pe[2]};
  93. const auto r = ::insphere(a.data(), b.data(), c.data(), d.data(), e.data());
  94. if (r > 0) return Orientation::INSIDE;
  95. else if (r < 0) return Orientation::OUTSIDE;
  96. else return Orientation::COSPHERICAL;
  97. }
  98. }
  99. }
  100. #ifdef IGL_STATIC_LIBRARY
  101. // Explicit template instantiation
  102. #define IGL_ORIENT2D(Vector) template igl::predicates::Orientation igl::predicates::orient2d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  103. #define IGL_INCIRCLE(Vector) template igl::predicates::Orientation igl::predicates::incircle<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  104. #define IGL_ORIENT3D(Vector) template igl::predicates::Orientation igl::predicates::orient3d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  105. #define IGL_INSPHERE(Vector) template igl::predicates::Orientation igl::predicates::insphere<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  106. #define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C>
  107. IGL_ORIENT2D(IGL_MATRIX(float, 1, 2));
  108. IGL_INCIRCLE(IGL_MATRIX(float, 1, 2));
  109. IGL_ORIENT2D(IGL_MATRIX(double, 1, 2));
  110. IGL_INCIRCLE(IGL_MATRIX(double, 1, 2));
  111. IGL_ORIENT2D(IGL_MATRIX(float, 2, 1));
  112. IGL_INCIRCLE(IGL_MATRIX(float, 2, 1));
  113. IGL_ORIENT2D(IGL_MATRIX(double, 2, 1));
  114. IGL_INCIRCLE(IGL_MATRIX(double, 2, 1));
  115. IGL_ORIENT3D(IGL_MATRIX(float, 1, 3));
  116. IGL_INSPHERE(IGL_MATRIX(float, 1, 3));
  117. IGL_ORIENT3D(IGL_MATRIX(float, 3, 1));
  118. IGL_INSPHERE(IGL_MATRIX(float, 3, 1));
  119. IGL_ORIENT3D(IGL_MATRIX(double, 1, 3));
  120. IGL_INSPHERE(IGL_MATRIX(double, 1, 3));
  121. IGL_ORIENT3D(IGL_MATRIX(double, 3, 1));
  122. IGL_INSPHERE(IGL_MATRIX(double, 3, 1));
  123. #undef IGL_MATRIX
  124. #undef IGL_ORIENT2D
  125. #undef IGL_ORIENT3D
  126. #undef IGL_INCIRCLE
  127. #undef IGL_INSPHERE
  128. #endif