Viewer.cpp 22 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include "Viewer.h"
  9. #ifdef _WIN32
  10. # include <windows.h>
  11. # undef max
  12. # undef min
  13. #endif
  14. #include <chrono>
  15. #include <thread>
  16. #ifndef __APPLE__
  17. # define GLEW_STATIC
  18. # include <GL/glew.h>
  19. #endif
  20. #ifdef __APPLE__
  21. # include <OpenGL/gl3.h>
  22. # define __gl_h_ /* Prevent inclusion of the old gl.h */
  23. #else
  24. # include <GL/gl.h>
  25. #endif
  26. #include <Eigen/LU>
  27. #define GLFW_INCLUDE_GLU
  28. #ifndef _WIN32
  29. #define GLFW_INCLUDE_GLCOREARB
  30. #endif
  31. #include <GLFW/glfw3.h>
  32. #include <cmath>
  33. #include <cstdio>
  34. #include <sstream>
  35. #include <iomanip>
  36. #include <iostream>
  37. #include <fstream>
  38. #include <algorithm>
  39. #include <limits>
  40. #include <cassert>
  41. #include <nanogui/formscreen.h>
  42. #include <igl/project.h>
  43. #include <igl/get_seconds.h>
  44. #include <igl/readOBJ.h>
  45. #include <igl/readOFF.h>
  46. #include <igl/adjacency_list.h>
  47. #include <igl/writeOBJ.h>
  48. #include <igl/writeOFF.h>
  49. #include <igl/massmatrix.h>
  50. #include <igl/file_dialog_open.h>
  51. #include <igl/file_dialog_save.h>
  52. #include <igl/quat_mult.h>
  53. #include <igl/axis_angle_to_quat.h>
  54. #include <igl/trackball.h>
  55. #include <igl/two_axis_valuator_fixed_up.h>
  56. #include <igl/snap_to_canonical_view_quat.h>
  57. #include <igl/unproject.h>
  58. #ifdef ENABLE_SERIALIZATION
  59. #include <igl/serialize.h>
  60. #endif
  61. // Internal global variables used for glfw event handling
  62. static igl::viewer::Viewer * __viewer;
  63. static double highdpi = 1;
  64. static double scroll_x = 0;
  65. static double scroll_y = 0;
  66. static int global_KMod = 0;
  67. static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier)
  68. {
  69. bool tw_used = __viewer->ngui->mouseButtonEvent(window,button,action,modifier);
  70. igl::viewer::Viewer::MouseButton mb;
  71. if (button == GLFW_MOUSE_BUTTON_1)
  72. mb = igl::viewer::Viewer::MouseButton::Left;
  73. else if (button == GLFW_MOUSE_BUTTON_2)
  74. mb = igl::viewer::Viewer::MouseButton::Right;
  75. else //if (button == GLFW_MOUSE_BUTTON_3)
  76. mb = igl::viewer::Viewer::MouseButton::Middle;
  77. if (action == GLFW_PRESS)
  78. {
  79. if(!tw_used)
  80. {
  81. __viewer->mouse_down(mb,modifier);
  82. }
  83. } else
  84. {
  85. // Always call mouse_up on up
  86. __viewer->mouse_up(mb,modifier);
  87. }
  88. }
  89. static void glfw_error_callback(int error, const char* description)
  90. {
  91. fputs(description, stderr);
  92. }
  93. static void glfw_char_mods_callback(GLFWwindow* window, unsigned int codepoint, int modifier)
  94. {
  95. // TODO: pass to nanogui (although it's also using physical key down/up
  96. // rather than character codes...
  97. if(! __viewer->ngui->charEvent(window,codepoint) )
  98. {
  99. __viewer->key_pressed(codepoint, modifier);
  100. }
  101. }
  102. static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier)
  103. {
  104. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  105. glfwSetWindowShouldClose(window, GL_TRUE);
  106. if (__viewer->ngui->keyEvent(window,key,scancode,action,modifier) == false)
  107. {
  108. if (action == GLFW_PRESS)
  109. __viewer->key_down(key, modifier);
  110. else if(action == GLFW_RELEASE)
  111. __viewer->key_up(key, modifier);
  112. }
  113. }
  114. static void glfw_window_size(GLFWwindow* window, int width, int height)
  115. {
  116. int w = width*highdpi;
  117. int h = height*highdpi;
  118. __viewer->resize(w, h);
  119. // TODO: repositioning of the nanogui
  120. }
  121. static void glfw_mouse_move(GLFWwindow* window, double x, double y)
  122. {
  123. if(__viewer->ngui->cursorPosEvent(window,x,y) == false || __viewer->down)
  124. {
  125. __viewer->mouse_move(x*highdpi, y*highdpi);
  126. }
  127. }
  128. static void glfw_mouse_scroll(GLFWwindow* window, double x, double y)
  129. {
  130. using namespace std;
  131. scroll_x += x;
  132. scroll_y += y;
  133. if (__viewer->ngui->scrollEvent(window,x,y) == false)
  134. __viewer->mouse_scroll(y);
  135. }
  136. static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames)
  137. {
  138. __viewer->ngui->dropEvent(window,count,filenames);
  139. }
  140. namespace igl
  141. {
  142. namespace viewer
  143. {
  144. IGL_INLINE void Viewer::init()
  145. {
  146. using namespace nanogui;
  147. ngui->setInputCellSize(Eigen::Vector2i(60,20));
  148. // Create nanogui widgets
  149. ngui->addNewWindow(Eigen::Vector2i(10,10),"libIGL-Viewer");
  150. // ---------------------- LOADING ----------------------
  151. #ifdef ENABLE_SERIALIZATION
  152. ngui->addNewGroup("Workspace",FormScreen::Layout::Horizontal);
  153. ngui->addButton("Load",[&](){this->load_scene();});
  154. ngui->addButton("Save",[&](){this->save_scene();});
  155. #endif
  156. #ifdef ENABLE_IO
  157. ngui->addNewGroup("Mesh",FormScreen::Layout::Horizontal);
  158. ngui->addButton("Load",[&](){this->open_dialog_load_mesh();});
  159. ngui->addButton("Save",[&](){this->open_dialog_save_mesh();});
  160. #endif
  161. ngui->addNewGroup("Viewing Options",FormScreen::Layout::Vertical);
  162. ngui->addButton("Center object",[&](){this->core.align_camera_center(this->data.V,this->data.F);});
  163. ngui->addButton("Snap canonical view",[&]()
  164. {
  165. this->snap_to_canonical_quaternion();
  166. });
  167. ngui->addVariable(core.camera_zoom,"Zoom");
  168. ngui->addVariable(core.orthographic,"Orthographic view");
  169. ngui->addNewGroup("Draw options",FormScreen::Layout::Vertical);
  170. ngui->addVariable([&](bool checked)
  171. {
  172. this->data.set_face_based(checked);
  173. },[&]()
  174. {
  175. return this->data.face_based;
  176. }, "Face-based",false);
  177. ngui->addVariable(core.show_texture,"Show texture");
  178. ngui->addVariable([&](bool checked)
  179. {
  180. this->data.dirty |= ViewerData::DIRTY_NORMAL;
  181. this->core.invert_normals = checked;
  182. },[&]()
  183. {
  184. return this->core.invert_normals;
  185. },
  186. "Invert normals",false);
  187. ngui->addVariable(core.show_overlay,"Show overlay");
  188. ngui->addVariable(core.show_overlay_depth,"Show overlay depth");
  189. ngui->addColorPicker(core.background_color,"Background");
  190. ngui->addColorPicker(core.line_color,"Line color");
  191. ngui->addVariable(core.shininess,"Shininess");
  192. ngui->addNewGroup("Overlays");
  193. ngui->addVariable(core.show_lines,"Wireframe");
  194. ngui->addVariable(core.show_faces,"Fill");
  195. ngui->addVariable(core.show_vertid,"Show vertex labels");
  196. ngui->addVariable(core.show_faceid,"Show faces labels");
  197. ngui->layout();
  198. core.init();
  199. if (callback_init)
  200. if (callback_init(*this))
  201. return;
  202. init_plugins();
  203. }
  204. IGL_INLINE Viewer::Viewer()
  205. {
  206. ngui = nullptr;
  207. // Temporary variables initialization
  208. down = false;
  209. hack_never_moved = true;
  210. scroll_position = 0.0f;
  211. // Per face
  212. data.set_face_based(false);
  213. // C-style callbacks
  214. callback_init = nullptr;
  215. callback_pre_draw = nullptr;
  216. callback_post_draw = nullptr;
  217. callback_mouse_down = nullptr;
  218. callback_mouse_up = nullptr;
  219. callback_mouse_move = nullptr;
  220. callback_mouse_scroll = nullptr;
  221. callback_key_down = nullptr;
  222. callback_key_up = nullptr;
  223. callback_init_data = nullptr;
  224. callback_pre_draw_data = nullptr;
  225. callback_post_draw_data = nullptr;
  226. callback_mouse_down_data = nullptr;
  227. callback_mouse_up_data = nullptr;
  228. callback_mouse_move_data = nullptr;
  229. callback_mouse_scroll_data = nullptr;
  230. callback_key_down_data = nullptr;
  231. callback_key_up_data = nullptr;
  232. }
  233. IGL_INLINE void Viewer::init_plugins()
  234. {
  235. // Init all plugins
  236. for (unsigned int i = 0; i<plugins.size(); ++i)
  237. plugins[i]->init(this);
  238. }
  239. IGL_INLINE Viewer::~Viewer()
  240. {
  241. if(!ngui) delete ngui;
  242. }
  243. IGL_INLINE void Viewer::shutdown_plugins()
  244. {
  245. for (unsigned int i = 0; i<plugins.size(); ++i)
  246. plugins[i]->shutdown();
  247. }
  248. IGL_INLINE bool Viewer::load_mesh_from_file(const char* mesh_file_name)
  249. {
  250. std::string mesh_file_name_string = std::string(mesh_file_name);
  251. // first try to load it with a plugin
  252. for (unsigned int i = 0; i<plugins.size(); ++i)
  253. {
  254. if (plugins[i]->load(mesh_file_name_string))
  255. {
  256. return true;
  257. }
  258. }
  259. data.clear();
  260. size_t last_dot = mesh_file_name_string.rfind('.');
  261. if (last_dot == std::string::npos)
  262. {
  263. printf("Error: No file extension found in %s\n",mesh_file_name);
  264. return false;
  265. }
  266. std::string extension = mesh_file_name_string.substr(last_dot+1);
  267. if (extension == "off" || extension =="OFF")
  268. {
  269. Eigen::MatrixXd V;
  270. Eigen::MatrixXi F;
  271. if (!igl::readOFF(mesh_file_name_string, V, F))
  272. return false;
  273. data.set_mesh(V,F);
  274. }
  275. else if (extension == "obj" || extension =="OBJ")
  276. {
  277. Eigen::MatrixXd corner_normals;
  278. Eigen::MatrixXi fNormIndices;
  279. Eigen::MatrixXd UV_V;
  280. Eigen::MatrixXi UV_F;
  281. Eigen::MatrixXd V;
  282. Eigen::MatrixXi F;
  283. if (!(
  284. igl::readOBJ(
  285. mesh_file_name_string,
  286. V, UV_V, corner_normals, F, UV_F, fNormIndices)))
  287. return false;
  288. data.set_mesh(V,F);
  289. data.set_uv(UV_V,UV_F);
  290. }
  291. else
  292. {
  293. // unrecognized file type
  294. printf("Error: %s is not a recognized file type.\n",extension.c_str());
  295. return false;
  296. }
  297. data.compute_normals();
  298. data.uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
  299. Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
  300. Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
  301. if (data.V_uv.rows() == 0)
  302. data.grid_texture();
  303. core.align_camera_center(data.V,data.F);
  304. for (unsigned int i = 0; i<plugins.size(); ++i)
  305. if (plugins[i]->post_load())
  306. return true;
  307. return true;
  308. }
  309. IGL_INLINE bool Viewer::save_mesh_to_file(const char* mesh_file_name)
  310. {
  311. std::string mesh_file_name_string(mesh_file_name);
  312. // first try to load it with a plugin
  313. for (unsigned int i = 0; i<plugins.size(); ++i)
  314. if (plugins[i]->save(mesh_file_name_string))
  315. return true;
  316. size_t last_dot = mesh_file_name_string.rfind('.');
  317. if (last_dot == std::string::npos)
  318. {
  319. // No file type determined
  320. printf("Error: No file extension found in %s\n",mesh_file_name);
  321. return false;
  322. }
  323. std::string extension = mesh_file_name_string.substr(last_dot+1);
  324. if (extension == "off" || extension =="OFF")
  325. {
  326. return igl::writeOFF(mesh_file_name_string,data.V,data.F);
  327. }
  328. else if (extension == "obj" || extension =="OBJ")
  329. {
  330. Eigen::MatrixXd corner_normals;
  331. Eigen::MatrixXi fNormIndices;
  332. Eigen::MatrixXd UV_V;
  333. Eigen::MatrixXi UV_F;
  334. return igl::writeOBJ(mesh_file_name_string, data.V,
  335. data.F, corner_normals, fNormIndices, UV_V, UV_F);
  336. }
  337. else
  338. {
  339. // unrecognized file type
  340. printf("Error: %s is not a recognized file type.\n",extension.c_str());
  341. return false;
  342. }
  343. return true;
  344. }
  345. IGL_INLINE bool Viewer::key_pressed(unsigned int unicode_key,int modifiers)
  346. {
  347. if (callback_key_pressed)
  348. if (callback_key_pressed(*this,unicode_key,modifiers))
  349. return true;
  350. for (unsigned int i = 0; i<plugins.size(); ++i)
  351. if (plugins[i]->key_pressed(unicode_key, modifiers))
  352. return true;
  353. return false;
  354. }
  355. IGL_INLINE bool Viewer::key_down(int key,int modifiers)
  356. {
  357. if (callback_key_down)
  358. if (callback_key_down(*this,key,modifiers))
  359. return true;
  360. for (unsigned int i = 0; i<plugins.size(); ++i)
  361. if (plugins[i]->key_down(key, modifiers))
  362. return true;
  363. return false;
  364. }
  365. IGL_INLINE bool Viewer::key_up(int key,int modifiers)
  366. {
  367. if (callback_key_up)
  368. if (callback_key_up(*this,key,modifiers))
  369. return true;
  370. for (unsigned int i = 0; i<plugins.size(); ++i)
  371. if (plugins[i]->key_up(key, modifiers))
  372. return true;
  373. return false;
  374. }
  375. IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier)
  376. {
  377. if (callback_mouse_down)
  378. if (callback_mouse_down(*this,static_cast<int>(button),modifier))
  379. return true;
  380. for (unsigned int i = 0; i<plugins.size(); ++i)
  381. if(plugins[i]->mouse_down(static_cast<int>(button),modifier))
  382. return true;
  383. down = true;
  384. down_mouse_x = current_mouse_x;
  385. down_mouse_y = current_mouse_y;
  386. down_translation = core.model_translation;
  387. // Initialization code for the trackball
  388. Eigen::RowVector3d center;
  389. if (data.V.rows() == 0)
  390. center << 0,0,0;
  391. else
  392. center = data.V.colwise().sum()/data.V.rows();
  393. Eigen::Vector3f coord = igl::project(Eigen::Vector3f(center(0),center(1),center(2)), (core.view * core.model).eval(), core.proj, core.viewport);
  394. down_mouse_z = coord[2];
  395. down_rotation = core.trackball_angle;
  396. mouse_mode = MouseMode::Rotation;
  397. switch (button)
  398. {
  399. case MouseButton::Left:
  400. mouse_mode = MouseMode::Rotation;
  401. break;
  402. case MouseButton::Right:
  403. mouse_mode = MouseMode::Translation;
  404. break;
  405. default:
  406. mouse_mode = MouseMode::None;
  407. break;
  408. }
  409. return true;
  410. }
  411. IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier)
  412. {
  413. down = false;
  414. if (callback_mouse_up)
  415. if (callback_mouse_up(*this,static_cast<int>(button),modifier))
  416. return true;
  417. for (unsigned int i = 0; i<plugins.size(); ++i)
  418. if(plugins[i]->mouse_up(static_cast<int>(button),modifier))
  419. return true;
  420. mouse_mode = MouseMode::None;
  421. return true;
  422. }
  423. IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y)
  424. {
  425. if(hack_never_moved)
  426. {
  427. down_mouse_x = mouse_x;
  428. down_mouse_y = mouse_y;
  429. hack_never_moved = false;
  430. }
  431. current_mouse_x = mouse_x;
  432. current_mouse_y = mouse_y;
  433. if (callback_mouse_move)
  434. if (callback_mouse_move(*this,mouse_x,mouse_y))
  435. return true;
  436. for (unsigned int i = 0; i<plugins.size(); ++i)
  437. if (plugins[i]->mouse_move(mouse_x, mouse_y))
  438. return true;
  439. if (down)
  440. {
  441. switch (mouse_mode)
  442. {
  443. case MouseMode::Rotation:
  444. {
  445. switch(core.rotation_type)
  446. {
  447. default:
  448. assert(false && "Unknown rotation type");
  449. case ViewerCore::ROTATION_TYPE_TRACKBALL:
  450. igl::trackball(core.viewport(2),
  451. core.viewport(3),
  452. 2.0f,
  453. down_rotation,
  454. down_mouse_x,
  455. down_mouse_y,
  456. mouse_x,
  457. mouse_y,
  458. core.trackball_angle);
  459. break;
  460. case ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
  461. igl::two_axis_valuator_fixed_up(
  462. core.viewport(2),core.viewport(3),
  463. 2.0,
  464. down_rotation,
  465. down_mouse_x, down_mouse_y, mouse_x, mouse_y,
  466. core.trackball_angle);
  467. break;
  468. }
  469. //Eigen::Vector4f snapq = core.trackball_angle;
  470. break;
  471. }
  472. case MouseMode::Translation:
  473. {
  474. //translation
  475. Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core.viewport[3] - mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
  476. Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core.viewport[3] - down_mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
  477. Eigen::Vector3f diff = pos1 - pos0;
  478. core.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]);
  479. break;
  480. }
  481. case MouseMode::Zoom:
  482. {
  483. float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y);
  484. core.camera_zoom *= 1 + delta;
  485. down_mouse_x = mouse_x;
  486. down_mouse_y = mouse_y;
  487. break;
  488. }
  489. default:
  490. break;
  491. }
  492. }
  493. return true;
  494. }
  495. IGL_INLINE bool Viewer::mouse_scroll(float delta_y)
  496. {
  497. scroll_position += delta_y;
  498. if (callback_mouse_scroll)
  499. if (callback_mouse_scroll(*this,delta_y))
  500. return true;
  501. for (unsigned int i = 0; i<plugins.size(); ++i)
  502. if (plugins[i]->mouse_scroll(delta_y))
  503. return true;
  504. // Only zoom if there's actually a change
  505. if(delta_y != 0)
  506. {
  507. float mult = (1.0+((delta_y>0)?1.:-1.)*0.05);
  508. const float min_zoom = 0.1f;
  509. core.camera_zoom = (core.camera_zoom * mult > min_zoom ? core.camera_zoom * mult : min_zoom);
  510. }
  511. return true;
  512. }
  513. IGL_INLINE void Viewer::draw()
  514. {
  515. using namespace std;
  516. using namespace Eigen;
  517. core.clear_framebuffers();
  518. if (callback_pre_draw)
  519. if (callback_pre_draw(*this))
  520. return;
  521. for (unsigned int i = 0; i<plugins.size(); ++i)
  522. if (plugins[i]->pre_draw())
  523. return;
  524. core.draw(data,opengl);
  525. if (callback_post_draw)
  526. if (callback_post_draw(*this))
  527. return;
  528. for (unsigned int i = 0; i<plugins.size(); ++i)
  529. if (plugins[i]->post_draw())
  530. break;
  531. ngui->draw();
  532. }
  533. IGL_INLINE bool Viewer::save_scene()
  534. {
  535. std::string fname = igl::file_dialog_save();
  536. if (fname.length() == 0)
  537. return false;
  538. #ifdef ENABLE_SERIALIZATION
  539. igl::serialize(core,"Core",fname.c_str(),true);
  540. #ifndef ENABLE_SERIALIZATION_CORE_ONLY
  541. igl::serialize(data,"Data",fname.c_str());
  542. for(unsigned int i = 0; i <plugins.size(); ++i)
  543. igl::serialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
  544. #endif
  545. #endif
  546. return true;
  547. }
  548. IGL_INLINE bool Viewer::load_scene()
  549. {
  550. std::string fname = igl::file_dialog_open();
  551. if(fname.length() == 0)
  552. return false;
  553. return load_scene(fname);
  554. }
  555. IGL_INLINE bool Viewer::load_scene(std::string fname)
  556. {
  557. #ifdef ENABLE_SERIALIZATION
  558. igl::deserialize(core,"Core",fname.c_str());
  559. #ifndef ENABLE_SERIALIZATION_CORE_ONLY
  560. igl::deserialize(data,"Data",fname.c_str());
  561. for(unsigned int i = 0; i <plugins.size(); ++i)
  562. igl::deserialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
  563. #endif
  564. #endif
  565. return true;
  566. }
  567. IGL_INLINE void Viewer::resize(int w,int h)
  568. {
  569. core.viewport = Eigen::Vector4f(0,0,w,h);
  570. }
  571. IGL_INLINE void Viewer::snap_to_canonical_quaternion()
  572. {
  573. Eigen::Quaternionf snapq = this->core.trackball_angle;
  574. igl::snap_to_canonical_view_quat(snapq,1.0f,this->core.trackball_angle);
  575. }
  576. IGL_INLINE void Viewer::open_dialog_load_mesh()
  577. {
  578. std::string fname = igl::file_dialog_open();
  579. if (fname.length() == 0)
  580. return;
  581. this->load_mesh_from_file(fname.c_str());
  582. }
  583. IGL_INLINE void Viewer::open_dialog_save_mesh()
  584. {
  585. std::string fname = igl::file_dialog_save();
  586. if(fname.length() == 0)
  587. return;
  588. this->save_mesh_to_file(fname.c_str());
  589. }
  590. IGL_INLINE int Viewer::launch(bool resizable,bool fullscreen)
  591. {
  592. GLFWwindow* window;
  593. glfwSetErrorCallback(glfw_error_callback);
  594. if (!glfwInit())
  595. return EXIT_FAILURE;
  596. glfwWindowHint(GLFW_SAMPLES, 8);
  597. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  598. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
  599. #ifdef __APPLE__
  600. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  601. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  602. #endif
  603. if(fullscreen)
  604. {
  605. GLFWmonitor *monitor = glfwGetPrimaryMonitor();
  606. const GLFWvidmode *mode = glfwGetVideoMode(monitor);
  607. window = glfwCreateWindow(mode->width,mode->height,"libigl viewer",monitor,nullptr);
  608. }
  609. else
  610. {
  611. window = glfwCreateWindow(1280,800,"libigl viewer",nullptr,nullptr);
  612. }
  613. if (!window)
  614. {
  615. glfwTerminate();
  616. return EXIT_FAILURE;
  617. }
  618. glfwMakeContextCurrent(window);
  619. #ifndef __APPLE__
  620. glewExperimental = true;
  621. GLenum err = glewInit();
  622. if(GLEW_OK != err)
  623. {
  624. /* Problem: glewInit failed, something is seriously wrong. */
  625. fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
  626. }
  627. glGetError(); // pull and savely ignonre unhandled errors like GL_INVALID_ENUM
  628. fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
  629. #endif
  630. #if defined(DEBUG) || defined(_DEBUG)
  631. int major, minor, rev;
  632. major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
  633. minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
  634. rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
  635. printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev);
  636. printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION));
  637. printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
  638. #endif
  639. glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
  640. // Initialize FormScreen
  641. ngui = new nanogui::FormScreen();
  642. ngui->init(window);
  643. __viewer = this;
  644. // Register callbacks
  645. glfwSetKeyCallback(window, glfw_key_callback);
  646. glfwSetCursorPosCallback(window,glfw_mouse_move);
  647. glfwSetWindowSizeCallback(window,glfw_window_size);
  648. glfwSetMouseButtonCallback(window,glfw_mouse_press);
  649. glfwSetScrollCallback(window,glfw_mouse_scroll);
  650. glfwSetCharModsCallback(window,glfw_char_mods_callback);
  651. glfwSetDropCallback(window,glfw_drop_callback);
  652. // Handle retina displays (windows and mac)
  653. int width, height;
  654. glfwGetFramebufferSize(window, &width, &height);
  655. int width_window, height_window;
  656. glfwGetWindowSize(window, &width_window, &height_window);
  657. highdpi = width/width_window;
  658. glfw_window_size(window,width_window,height_window);
  659. opengl.init();
  660. core.align_camera_center(data.V,data.F);
  661. // Initialize IGL viewer
  662. init();
  663. // Rendering loop
  664. while (!glfwWindowShouldClose(window))
  665. {
  666. double tic = get_seconds();
  667. draw();
  668. glfwSwapBuffers(window);
  669. if(core.is_animating)
  670. {
  671. glfwPollEvents();
  672. // In microseconds
  673. double duration = 1000000.*(get_seconds()-tic);
  674. const double min_duration = 1000000./core.animation_max_fps;
  675. if(duration<min_duration)
  676. {
  677. std::this_thread::sleep_for(std::chrono::microseconds((int)(min_duration-duration)));
  678. }
  679. }
  680. else
  681. {
  682. glfwWaitEvents();
  683. }
  684. }
  685. opengl.free();
  686. core.shut();
  687. shutdown_plugins();
  688. glfwDestroyWindow(window);
  689. glfwTerminate();
  690. return EXIT_SUCCESS;
  691. }
  692. } // end namespace
  693. }