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- import igl
- V = igl.eigen.MatrixXd()
- F = igl.eigen.MatrixXi()
- C = igl.eigen.MatrixXd()
- # Load a mesh in OFF format
- igl.readOFF("../tutorial/shared/screwdriver.off", V, F)
- # Plot the mesh
- viewer = igl.viewer.Viewer()
- viewer.data.set_mesh(V, F)
- # Use the z coordinate as a scalar field over the surface
- Z = V.col(2);
- # Compute per-vertex colors
- igl.jet(Z,True,C)
- # Add per-vertex colors
- viewer.data.set_colors(C)
- # Launch the viewer
- viewer.launch()
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