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- import igl
- import numpy as np
- from iglhelpers import *
- V = igl.eigen.MatrixXd()
- F = igl.eigen.MatrixXi()
- # Load a mesh in OFF format
- igl.readOFF("../tutorial/shared/bunny.off", V, F)
- # Find the bounding box
- m = V.colwiseMinCoeff()
- M = V.colwiseMaxCoeff()
- # Corners of the bounding box
- V_box = p2e(np.matrix(
- [
- [m[0,0], m[0,1], m[0,2]],
- [M[0,0], m[0,1], m[0,2]],
- [M[0,0], M[0,1], m[0,2]],
- [m[0,0], M[0,1], m[0,2]],
- [m[0,0], m[0,1], M[0,2]],
- [M[0,0], m[0,1], M[0,2]],
- [M[0,0], M[0,1], M[0,2]],
- [m[0,0], M[0,1], M[0,2]]
- ]
- ))
- E_box = p2e(np.matrix(
- [
- [0, 1],
- [1, 2],
- [2, 3],
- [3, 0],
- [4, 5],
- [5, 6],
- [6, 7],
- [7, 4],
- [0, 4],
- [1, 5],
- [2, 6],
- [7 ,3]
- ], dtype='int32'
- ))
- # Plot the mesh
- viewer = igl.viewer.Viewer()
- viewer.data.set_mesh(V, F)
- # Plot the corners of the bounding box as points
- viewer.data.add_points(V_box,p2e(np.array([[1,0,0]], dtype='float64')))
- # Plot the edges of the bounding box
- for i in range(0,E_box.rows()):
- viewer.data.add_edges(
- V_box.row(E_box[i,0]),
- V_box.row(E_box[i,1]),
- p2e(np.array([[1,0,0]], dtype='float64')))
- # Plot labels with the coordinates of bounding box vertices
- l1 = 'x: ' + str(m[0,0]) + ' y: ' + str(m[0,1]) + ' z: ' + str(m[0,2])
- viewer.data.add_label(m.transpose(),l1)
- l2 = 'x: ' + str(M[0,0]) + ' y: ' + str(M[0,1]) + ' z: ' + str(M[0,2])
- viewer.data.add_label(M.transpose(),l2);
- # Launch the viewer
- viewer.launch();
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