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- #ifndef SORT_ANGLES_H
- #define SORT_ANGLES_H
- #include "igl_inline.h"
- namespace igl {
- // Sort angles in ascending order in a numerically robust way.
- //
- // Instead of computing angles using atan2(y, x), sort directly on (y, x).
- //
- // Inputs:
- // M: m by n matrix of scalars. (n >= 2). Assuming the first column of M
- // contains values for y, and the second column is x. Using the rest
- // of the columns as tie-breaker.
- // R: an array of m indices. M.row(R[i]) contains the i-th smallest
- // angle.
- template<typename DerivedM, typename DerivedR>
- IGL_INLINE void sort_angles(
- const Eigen::PlainObjectBase<DerivedM>& M,
- Eigen::PlainObjectBase<DerivedR>& R);
- }
- #ifndef IGL_STATIC_LIBRARY
- #include "sort_angles.cpp"
- #endif
- #endif
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