Viewer.h 18 KB

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  1. // Main class of the Viewer
  2. #ifndef IGL_VIEWER_H
  3. #define IGL_VIEWER_H
  4. #include <AntTweakBar.h>
  5. #include <vector>
  6. #include <string>
  7. #define IGL_MOD_SHIFT 0x0001
  8. #define IGL_MOD_CONTROL 0x0002
  9. #define IGL_MOD_ALT 0x0004
  10. #define IGL_MOD_SUPER 0x0008
  11. #ifdef ENABLE_XML_SERIALIZATION
  12. #define IGL_HEADER_ONLY
  13. #include <igl/xml/XMLSerializer.h>
  14. #include <igl/xml/XMLSerialization.h>
  15. #endif
  16. #include <Eigen/Core>
  17. namespace igl
  18. {
  19. class Plugin_manager;
  20. class Viewer
  21. {
  22. public:
  23. void launch(std::string filename = "");
  24. void init(Plugin_manager* pm);
  25. class Options
  26. #ifdef ENABLE_XML_SERIALIZATION
  27. : public ::igl::XMLSerialization
  28. #endif
  29. {
  30. public:
  31. Options()
  32. #ifdef ENABLE_XML_SERIALIZATION
  33. : XMLSerialization("Options")
  34. #endif
  35. {};
  36. void InitSerialization();
  37. // Shape material
  38. float shininess;
  39. // Colors
  40. Eigen::Vector3f background_color;
  41. Eigen::Vector3f line_color;
  42. // Lighting
  43. Eigen::Vector3f light_position;
  44. // Trackball angle (quaternion)
  45. Eigen::Vector4f trackball_angle;
  46. // Model viewing parameters
  47. float model_zoom;
  48. Eigen::Vector3f model_translation;
  49. // Model viewing paramters (uv coordinates)
  50. float model_zoom_uv;
  51. Eigen::Vector3f model_translation_uv;
  52. // Camera parameters
  53. float camera_zoom;
  54. bool orthographic;
  55. Eigen::Vector3f camera_eye;
  56. Eigen::Vector3f camera_up;
  57. Eigen::Vector3f camera_center;
  58. float camera_view_angle;
  59. float camera_dnear;
  60. float camera_dfar;
  61. // Visualization options
  62. bool show_overlay;
  63. bool show_overlay_depth;
  64. bool show_texture;
  65. bool show_faces;
  66. bool show_lines;
  67. bool show_vertid;
  68. bool show_faceid;
  69. bool invert_normals;
  70. // Point size / line width
  71. float point_size;
  72. float line_width;
  73. // Enable per-face colors and normals
  74. bool face_based;
  75. };
  76. enum DirtyFlags
  77. {
  78. DIRTY_NONE = 0x0000,
  79. DIRTY_POSITION = 0x0001,
  80. DIRTY_UV = 0x0002,
  81. DIRTY_NORMAL = 0x0004,
  82. DIRTY_AMBIENT = 0x0008,
  83. DIRTY_DIFFUSE = 0x0010,
  84. DIRTY_SPECULAR = 0x0020,
  85. DIRTY_TEXTURE = 0x0040,
  86. DIRTY_FACE = 0x0080,
  87. DIRTY_MESH = 0x00FF,
  88. DIRTY_OVERLAY_LINES = 0x0100,
  89. DIRTY_OVERLAY_POINTS = 0x0200,
  90. DIRTY_ALL = 0x03FF
  91. };
  92. class Data
  93. #ifdef ENABLE_XML_SERIALIZATION
  94. : public ::igl::XMLSerialization
  95. #endif
  96. {
  97. public:
  98. Data()
  99. #ifdef ENABLE_XML_SERIALIZATION
  100. : XMLSerialization("Data"), dirty(DIRTY_ALL)
  101. #endif
  102. {};
  103. void InitSerialization();
  104. Eigen::MatrixXd V; // Vertices of the current mesh (#V x 3)
  105. Eigen::MatrixXi F; // Faces of the mesh (#F x 3)
  106. // Per face attributes
  107. Eigen::MatrixXd F_normals; // One normal per face
  108. Eigen::MatrixXd F_material_ambient; // Per face ambient color
  109. Eigen::MatrixXd F_material_diffuse; // Per face diffuse color
  110. Eigen::MatrixXd F_material_specular; // Per face specular color
  111. // Per vertex attributes
  112. Eigen::MatrixXd V_normals; // One normal per vertex
  113. Eigen::MatrixXd V_material_ambient; // Per vertex ambient color
  114. Eigen::MatrixXd V_material_diffuse; // Per vertex diffuse color
  115. Eigen::MatrixXd V_material_specular; // Per vertex specular color
  116. // UV parametrization
  117. Eigen::MatrixXd V_uv; // UV vertices
  118. Eigen::MatrixXi F_uv; // optional faces for UVs
  119. // Texture
  120. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_R;
  121. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_G;
  122. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_B;
  123. // Overlays
  124. // Lines plotted over the scene
  125. // (Every row contains 9 doubles in the following format S_x, S_y, S_z, T_x, T_y, T_z, C_r, C_g, C_b),
  126. // with S and T the coordinates of the two vertices of the line in global coordinates, and C the color in floating point rgb format
  127. Eigen::MatrixXd lines;
  128. // Points plotted over the scene
  129. // (Every row contains 6 doubles in the following format P_x, P_y, P_z, C_r, C_g, C_b),
  130. // with P the position in global coordinates of the center of the point, and C the color in floating point rgb format
  131. Eigen::MatrixXd points;
  132. // Text labels plotted over the scene
  133. // Textp contains, in the i-th row, the position in global coordinates where the i-th label should be anchored
  134. // Texts contains in the i-th position the text of the i-th label
  135. Eigen::MatrixXd labels_positions;
  136. std::vector<std::string > labels_strings;
  137. // Marks dirty buffers that need to be uploaded to OpenGL
  138. uint32_t dirty;
  139. // Caches the two-norm between the min/max point of the bounding box
  140. float object_scale;
  141. /*********************************/
  142. };
  143. class OpenGL_shader
  144. {
  145. public:
  146. typedef unsigned int GLuint;
  147. typedef int GLint;
  148. GLuint vertex_shader;
  149. GLuint fragment_shader;
  150. GLuint geometry_shader;
  151. GLuint program_shader;
  152. OpenGL_shader() : vertex_shader(0), fragment_shader(0),
  153. geometry_shader(0), program_shader(0) { }
  154. // Create a new shader from the specified source strings
  155. bool init(const std::string &vertex_shader_string,
  156. const std::string &fragment_shader_string,
  157. const std::string &fragment_data_name,
  158. const std::string &geometry_shader_string = "",
  159. int geometry_shader_max_vertices = 3);
  160. // Create a new shader from the specified files on disk
  161. bool init_from_files(const std::string &vertex_shader_filename,
  162. const std::string &fragment_shader_filename,
  163. const std::string &fragment_data_name,
  164. const std::string &geometry_shader_filename = "",
  165. int geometry_shader_max_vertices = 3);
  166. // Select this shader for subsequent draw calls
  167. void bind();
  168. // Release all OpenGL objects
  169. void free();
  170. // Return the OpenGL handle of a named shader attribute (-1 if it does not exist)
  171. GLint attrib(const std::string &name) const;
  172. // Return the OpenGL handle of a uniform attribute (-1 if it does not exist)
  173. GLint uniform(const std::string &name) const;
  174. // Bind a per-vertex array attribute and refresh its contents from an Eigen amtrix
  175. GLint bindVertexAttribArray(const std::string &name, GLuint bufferID,
  176. const Eigen::MatrixXf &M, bool refresh) const;
  177. };
  178. class OpenGL_state
  179. {
  180. public:
  181. typedef unsigned int GLuint;
  182. GLuint vao_mesh;
  183. GLuint vao_overlay_lines;
  184. GLuint vao_overlay_points;
  185. OpenGL_shader shader_mesh;
  186. OpenGL_shader shader_overlay_lines;
  187. OpenGL_shader shader_overlay_points;
  188. GLuint vbo_V; // Vertices of the current mesh (#V x 3)
  189. GLuint vbo_V_uv; // UV coordinates for the current mesh (#V x 2)
  190. GLuint vbo_V_normals; // Vertices of the current mesh (#V x 3)
  191. GLuint vbo_V_ambient; // Ambient material (#V x 3)
  192. GLuint vbo_V_diffuse; // Diffuse material (#V x 3)
  193. GLuint vbo_V_specular; // Specular material (#V x 3)
  194. GLuint vbo_F; // Faces of the mesh (#F x 3)
  195. GLuint vbo_tex; // Texture
  196. GLuint vbo_lines_F; // Indices of the line overlay
  197. GLuint vbo_lines_V; // Vertices of the line overlay
  198. GLuint vbo_lines_V_colors; // Color values of the line overlay
  199. GLuint vbo_points_F; // Indices of the point overlay
  200. GLuint vbo_points_V; // Vertices of the point overlay
  201. GLuint vbo_points_V_colors; // Color values of the point overlay
  202. // Temporary copy of the content of each VBO
  203. Eigen::MatrixXf V_vbo;
  204. Eigen::MatrixXf V_normals_vbo;
  205. Eigen::MatrixXf V_ambient_vbo;
  206. Eigen::MatrixXf V_diffuse_vbo;
  207. Eigen::MatrixXf V_specular_vbo;
  208. Eigen::MatrixXf V_uv_vbo;
  209. Eigen::MatrixXf lines_V_vbo;
  210. Eigen::MatrixXf lines_V_colors_vbo;
  211. Eigen::MatrixXf points_V_vbo;
  212. Eigen::MatrixXf points_V_colors_vbo;
  213. int tex_u;
  214. int tex_v;
  215. Eigen::Matrix<char,Eigen::Dynamic,1> tex;
  216. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> F_vbo;
  217. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> lines_F_vbo;
  218. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> points_F_vbo;
  219. // Marks dirty buffers that need to be uploaded to OpenGL
  220. uint32_t dirty;
  221. // Create a new set of OpenGL buffer objects
  222. void init();
  223. // Update contents from a 'Data' instance
  224. void set_data(const Data &data, bool face_based, bool invert_normals);
  225. // Bind the underlying OpenGL buffer objects for subsequent mesh draw calls
  226. void bind_mesh();
  227. /// Draw the currently buffered mesh (either solid or wireframe)
  228. void draw_mesh(bool solid);
  229. // Bind the underlying OpenGL buffer objects for subsequent line overlay draw calls
  230. void bind_overlay_lines();
  231. /// Draw the currently buffered line overlay
  232. void draw_overlay_lines();
  233. // Bind the underlying OpenGL buffer objects for subsequent point overlay draw calls
  234. void bind_overlay_points();
  235. /// Draw the currently buffered point overlay
  236. void draw_overlay_points();
  237. // Release the OpenGL buffer objects
  238. void free();
  239. };
  240. // Stores all the viewing options
  241. Options options;
  242. // Stores all the data that should be visualized
  243. Data data;
  244. // Stores the vbos indices and opengl related settings
  245. OpenGL_state opengl;
  246. // Pointer to the plugin_manager (usually it will be a global variable)
  247. Plugin_manager* plugin_manager;
  248. void init_plugins();
  249. void shutdown_plugins();
  250. // Temporary data stored when the mouse button is pressed
  251. Eigen::Vector4f down_rotation;
  252. int current_mouse_x;
  253. int current_mouse_y;
  254. int down_mouse_x;
  255. int down_mouse_y;
  256. float down_mouse_z;
  257. Eigen::Vector3f down_translation;
  258. bool down;
  259. // Anttweak bar
  260. TwBar* bar;
  261. // Window size
  262. int width;
  263. int height;
  264. // Keep track of the global position of the scrollwheel
  265. float scroll_position;
  266. // Useful functions
  267. void compute_normals(); // Computes the normals of the mesh
  268. void uniform_colors(Eigen::Vector3d ambient, Eigen::Vector3d diffuse, Eigen::Vector3d specular); // assign uniform colors to all faces/vertices
  269. void grid_texture(); // Generate a default grid texture
  270. void clear_mesh(); // Clear the mesh data
  271. void alignCameraCenter(); // Adjust the view to see the entire model
  272. // Helpers that can draw the most common meshes
  273. void draw_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);
  274. void draw_normals(const Eigen::MatrixXd& N);
  275. void draw_colors(Eigen::MatrixXd C);
  276. void draw_UV(const Eigen::MatrixXd& UV);
  277. void draw_UV(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F);
  278. void draw_texture(
  279. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
  280. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
  281. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B);
  282. void draw_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C);
  283. void draw_edges (const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C);
  284. void draw_label (const Eigen::VectorXd& P, const std::string& str);
  285. // Save the OpenGL transformation matrices used for the previous rendering pass
  286. Eigen::Matrix4f view;
  287. Eigen::Matrix4f model;
  288. Eigen::Matrix4f proj;
  289. Eigen::Vector4f viewport;
  290. // UI Enumerations
  291. enum MouseButton {IGL_LEFT, IGL_MIDDLE, IGL_RIGHT};
  292. enum MouseMode { NOTHING, ROTATION, ZOOM, PAN, TRANSLATE} mouse_mode;
  293. enum KeyModifier { NO_KEY = TW_KMOD_NONE, SHIFT = TW_KMOD_SHIFT, CTRL =TW_KMOD_CTRL, ALT = TW_KMOD_ALT } key_modifier;
  294. Viewer();
  295. ~Viewer();
  296. // Mesh IO
  297. bool load_mesh_from_file(const char* mesh_file_name);
  298. bool save_mesh_to_file(const char* mesh_file_name);
  299. // Callbacks
  300. bool key_down(unsigned char key, int modifier);
  301. bool key_up(unsigned char key, int modifier);
  302. bool mouse_down(MouseButton button, int modifier);
  303. bool mouse_up(MouseButton button, int modifier);
  304. bool mouse_move(int mouse_x, int mouse_y);
  305. bool mouse_scroll(float delta_y);
  306. // Scene IO
  307. bool load_scene();
  308. bool save_scene();
  309. // Determines how much to zoom and shift such that the mesh fills the unit
  310. // box (centered at the origin)
  311. static void get_scale_and_shift_to_fit_mesh(const Eigen::MatrixXd& vertices,
  312. float & zoom,
  313. Eigen::Vector3f& shift);
  314. // Init opengl shaders and VBOs
  315. void init_opengl();
  316. void free_opengl();
  317. // Draw everything
  318. void draw();
  319. // OpenGL context resize
  320. void resize(int w, int h);
  321. // C-style callbacks
  322. bool (*callback_pre_draw)(Viewer& viewer);
  323. bool (*callback_post_draw)(Viewer& viewer);
  324. bool (*callback_mouse_down)(Viewer& viewer, int button, int modifier);
  325. bool (*callback_mouse_up)(Viewer& viewer, int button, int modifier);
  326. bool (*callback_mouse_move)(Viewer& viewer, int mouse_x, int mouse_y);
  327. bool (*callback_mouse_scroll)(Viewer& viewer, float delta_y);
  328. bool (*callback_key_down)(Viewer& viewer, unsigned char key, int modifiers);
  329. bool (*callback_key_up)(Viewer& viewer, unsigned char key, int modifiers);
  330. /********* AntTweakBar callbacks *********/
  331. static void TW_CALL snap_to_canonical_quaternion_cb(void *clientData);
  332. static void TW_CALL save_scene_cb(void *clientData);
  333. static void TW_CALL load_scene_cb(void *clientData);
  334. static void TW_CALL open_dialog_mesh(void *clientData);
  335. static void TW_CALL align_camera_center_cb(void *clientData);
  336. static void TW_CALL set_face_based_cb(const void *param, void *clientData);
  337. static void TW_CALL get_face_based_cb(void *param, void *clientData);
  338. static void TW_CALL set_invert_normals_cb(const void *param, void *clientData);
  339. static void TW_CALL get_invert_normals_cb(void *param, void *clientData);
  340. };
  341. // Abstract class for plugins
  342. // All plugins MUST have this class as their parent and implement all the callbacks
  343. // For an example of a basic plugins see plugins/skeleton.h
  344. //
  345. // Return value of callbacks: returning true to any of the callbacks tells Preview3D that the event has been
  346. // handled and that it should not be passed to other plugins or to other internal functions of Preview3D
  347. class Viewer_plugin
  348. #ifdef ENABLE_XML_SERIALIZATION
  349. : public ::igl::XMLSerialization
  350. #endif
  351. {
  352. public:
  353. Viewer_plugin()
  354. #ifdef ENABLE_XML_SERIALIZATION
  355. : XMLSerialization("dummy")
  356. #endif
  357. {plugin_name = "dummy";};
  358. ~Viewer_plugin(){};
  359. // This function is called when the viewer is initialized (no mesh will be loaded at this stage)
  360. virtual void init(igl::Viewer *_viewer)
  361. {
  362. viewer = _viewer;
  363. }
  364. // This function is called before shutdown
  365. virtual void shutdown()
  366. {
  367. }
  368. // This function is called before a mesh is loaded
  369. virtual bool load(std::string filename)
  370. {
  371. return false;
  372. }
  373. // This function is called before a mesh is saved
  374. virtual bool save(std::string filename)
  375. {
  376. return false;
  377. }
  378. // Runs immediately after a new mesh had been loaded.
  379. virtual bool post_load()
  380. {
  381. return false;
  382. }
  383. // This function is called before the draw procedure of Preview3D
  384. virtual bool pre_draw()
  385. {
  386. return false;
  387. }
  388. // This function is called after the draw procedure of Preview3D
  389. virtual bool post_draw()
  390. {
  391. return false;
  392. }
  393. // This function is called when the mouse button is pressed
  394. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  395. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  396. virtual bool mouse_down(int button, int modifier)
  397. {
  398. return false;
  399. }
  400. // This function is called when the mouse button is released
  401. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  402. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  403. virtual bool mouse_up(int button, int modifier)
  404. {
  405. return false;
  406. }
  407. // This function is called every time the mouse is moved
  408. // - mouse_x and mouse_y are the new coordinates of the mouse pointer in screen coordinates
  409. virtual bool mouse_move(int mouse_x, int mouse_y)
  410. {
  411. return false;
  412. }
  413. // This function is called every time the scroll wheel is moved
  414. // Note: this callback is not working with every glut implementation
  415. virtual bool mouse_scroll(float delta_y)
  416. {
  417. return false;
  418. }
  419. // This function is called when a keyboard key is pressed
  420. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  421. virtual bool key_down(unsigned char key, int modifiers)
  422. {
  423. return false;
  424. }
  425. // This function is called when a keyboard key is release
  426. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  427. virtual bool key_up(unsigned char key, int modifiers)
  428. {
  429. return false;
  430. }
  431. // Priority of the plugin (use only positive numbers, negative are reserved for internal use)
  432. // The plugins will be initialized in increasing priority
  433. virtual int priority()
  434. {
  435. return 0;
  436. }
  437. std::string plugin_name;
  438. protected:
  439. // Pointer to the main Preview3D class
  440. Viewer *viewer;
  441. };
  442. // Keeps the lists of plugins
  443. class Plugin_manager
  444. {
  445. public:
  446. Plugin_manager() {}
  447. /** Registers a new plugin. A call to this function should be
  448. implemented in the constructor of all classes derived from PreviewPlugin. */
  449. bool register_plugin(Viewer_plugin* p)
  450. {
  451. auto it = plugin_list.begin();
  452. while(it != plugin_list.end() && (*it)->priority() < p->priority())
  453. ++it;
  454. plugin_list.insert(it,p);
  455. return true;
  456. }
  457. std::vector<Viewer_plugin*> plugin_list;
  458. };
  459. } // end namespace
  460. #ifdef IGL_HEADER_ONLY
  461. # include "Viewer.cpp"
  462. #endif
  463. #endif