123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217 |
- #include "orient_outward_ao.h"
- #include "../per_face_normals.h"
- #include "../doublearea.h"
- #include "../random_dir.h"
- #include "EmbreeIntersector.h"
- #include <iostream>
- #include <random>
- #include <ctime>
- #include <limits>
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedC,
- typename DerivedFF,
- typename DerivedI>
- IGL_INLINE void igl::orient_outward_ao(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- const Eigen::PlainObjectBase<DerivedC> & C,
- const int min_num_rays_per_component,
- const int total_num_rays,
- Eigen::PlainObjectBase<DerivedFF> & FF,
- Eigen::PlainObjectBase<DerivedI> & I)
- {
- using namespace Eigen;
- using namespace std;
- assert(C.rows() == F.rows());
- assert(F.cols() == 3);
- assert(V.cols() == 3);
-
- EmbreeIntersector ei;
- ei.init(V.template cast<float>(),F);
-
- // number of faces
- const int m = F.rows();
- // number of patches
- const int num_cc = C.maxCoeff()+1;
- I.resize(num_cc);
- if(&FF != &F)
- {
- FF = F;
- }
-
- // face normal
- MatrixXd N;
- per_face_normals(V,F,N);
-
- // face area
- Matrix<typename DerivedV::Scalar,Dynamic,1> A;
- doublearea(V,F,A);
- double area_min = numeric_limits<double>::max();
- for (int f = 0; f < m; ++f)
- {
- area_min = A(f) != 0 && A(f) < area_min ? A(f) : area_min;
- }
- double area_total = A.sum();
-
- // determine number of rays per component according to its area
- VectorXd area_per_component;
- area_per_component.setZero(num_cc);
- for (int f = 0; f < m; ++f)
- {
- area_per_component(C(f)) += A(f);
- }
- VectorXi num_rays_per_component;
- num_rays_per_component.setZero(num_cc);
- for (int c = 0; c < num_cc; ++c)
- {
- num_rays_per_component(c) = max<int>(min_num_rays_per_component, static_cast<int>(total_num_rays * area_per_component(c) / area_total));
- }
-
- // generate all the rays
- //cout << "generating rays... ";
- uniform_real_distribution<float> rdist;
- mt19937 prng;
- prng.seed(time(nullptr));
- vector<int > ray_face;
- vector<Vector3f> ray_ori;
- vector<Vector3f> ray_dir;
- ray_face.reserve(total_num_rays);
- ray_ori .reserve(total_num_rays);
- ray_dir .reserve(total_num_rays);
- for (int c = 0; c < num_cc; ++c)
- {
- if (area_per_component[c] == 0)
- {
- continue;
- }
- vector<int> CF; // set of faces per component
- vector<int> CF_area;
- for (int f = 0; f < m; ++f)
- {
- if (C(f)==c)
- {
- CF.push_back(f);
- CF_area.push_back(static_cast<int>(100 * A(f) / area_min));
- }
- }
- // discrete distribution for random selection of faces with probability proportional to their areas
- auto ddist_func = [&] (double i) { return CF_area[static_cast<int>(i)]; };
- discrete_distribution<int> ddist(CF.size(), 0, CF.size(), ddist_func); // simple ctor of (Iter, Iter) not provided by the stupid VC11 impl...
- for (int i = 0; i < num_rays_per_component[c]; ++i)
- {
- int f = CF[ddist(prng)]; // select face with probability proportional to face area
- float t0 = rdist(prng); // random barycentric coordinate
- float t1 = rdist(prng);
- float t2 = rdist(prng);
- float t_sum = t0 + t1 + t2;
- t0 /= t_sum;
- t1 /= t_sum;
- t2 /= t_sum;
- Vector3f p = t0 * V.row(F(f,0)).template cast<float>().eval() // be careful with the index!!!
- + t1 * V.row(F(f,1)).template cast<float>().eval()
- + t2 * V.row(F(f,2)).template cast<float>().eval();
- Vector3f n = N.row(f).cast<float>();
- // random direction in hemisphere around n (avoid too grazing angle)
- Vector3f d;
- while (true) {
- d = random_dir().cast<float>();
- float ndotd = n.dot(d);
- if (fabsf(ndotd) < 0.1f)
- {
- continue;
- }
- if (ndotd < 0)
- {
- d *= -1.0f;
- }
- break;
- }
- ray_face.push_back(f);
- ray_ori .push_back(p);
- ray_dir .push_back(d);
- }
- }
-
- // per component voting: first=front, second=back
- vector<pair<float, float>> C_vote_distance(num_cc, make_pair(0, 0)); // sum of distance between ray origin and intersection
- vector<pair<int , int >> C_vote_infinity(num_cc, make_pair(0, 0)); // number of rays reaching infinity
-
- //cout << "shooting rays... ";
- #pragma omp parallel for
- for (int i = 0; i < (int)ray_face.size(); ++i)
- {
- int f = ray_face[i];
- Vector3f o = ray_ori [i];
- Vector3f d = ray_dir [i];
- int c = C(f);
-
- // shoot ray toward front & back
- vector<Hit> hits_front;
- vector<Hit> hits_back;
- int num_rays_front;
- int num_rays_back;
- ei.intersectRay(o, d, hits_front, num_rays_front);
- ei.intersectRay(o, -d, hits_back , num_rays_back );
- if (!hits_front.empty() && hits_front[0].id == f) hits_front.erase(hits_front.begin());
- if (!hits_back .empty() && hits_back [0].id == f) hits_back .erase(hits_back .begin());
-
- if (hits_front.empty())
- {
- #pragma omp atomic
- C_vote_infinity[c].first++;
- } else {
- #pragma omp atomic
- C_vote_distance[c].first += hits_front[0].t;
- }
-
- if (hits_back.empty())
- {
- #pragma omp atomic
- C_vote_infinity[c].second++;
- } else {
- #pragma omp atomic
- C_vote_distance[c].second += hits_back[0].t;
- }
- }
-
- for(int c = 0;c<num_cc;c++)
- {
- I(c) = C_vote_infinity[c].first == C_vote_infinity[c].second &&
- C_vote_distance[c].first < C_vote_distance[c].second ||
- C_vote_infinity[c].first < C_vote_infinity[c].second;
- }
- // flip according to I
- for(int f = 0;f<m;f++)
- {
- if(I(C(f)))
- {
- FF.row(f) = FF.row(f).reverse().eval();
- }
- }
- //cout << "done!\n";
- }
- // Call with default parameters
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedC,
- typename DerivedFF,
- typename DerivedI>
- IGL_INLINE void igl::orient_outward_ao(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- const Eigen::PlainObjectBase<DerivedC> & C,
- Eigen::PlainObjectBase<DerivedFF> & FF,
- Eigen::PlainObjectBase<DerivedI> & I)
- {
- return orient_outward_ao(V, F, C, 100, F.rows() * 100, FF, I);
- }
- #ifndef IGL_HEADER_ONLY
- // Explicit template specialization
- template void igl::orient_outward_ao<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> > const&, int, int, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&);
- #endif
|