12345678910111213141516171819202122232425262728293031323334353637 |
- #ifndef IGL_NO_BOOST
- #ifndef IGL_RENDER_TO_PNG_ASYNC_H
- #define IGL_RENDER_TO_PNG_ASYNC_H
- #include <igl/igl_inline.h>
- #include <boost/thread/thread.hpp>
- #include <string>
- namespace igl
- {
- // History:
- // added multithreaded parameter and support, Alec Sept 3, 2012
- //
- // Render current open GL image to .png file
- // Inputs:
- // png_file path to output .png file
- // width width of scene and resulting image
- // height height of scene and resulting image
- // alpha whether to include alpha channel
- // fast sacrifice compression ratio for speed
- // Returns true only if no errors occured
- //
- // See also: igl/render_to_tga which is faster but writes .tga files
- IGL_INLINE boost::thread render_to_png_async(
- const std::string png_file,
- const int width,
- const int height,
- const bool alpha = true,
- const bool fast = false);
- }
- #ifdef IGL_HEADER_ONLY
- # include "render_to_png_async.cpp"
- #endif
- #endif
- #endif
|