py_igl_viewer.cpp 15 KB

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  1. #include <Eigen/Dense>
  2. #include <Eigen/Sparse>
  3. #include "python_shared.h"
  4. #define ENABLE_SERIALIZATION
  5. #include <igl/viewer/Viewer.h>
  6. #include <igl/viewer/ViewerCore.h>
  7. #include <igl/viewer/ViewerData.h>
  8. #include <igl/serialize.h>
  9. #include "nanogui/screen.h"
  10. #include "nanogui/formhelper.h"
  11. void python_export_igl_viewer(py::module &m)
  12. {
  13. py::module me = m.def_submodule(
  14. "viewer", "Mesh viewer");
  15. /////////////////////// DATA
  16. py::class_<igl::viewer::ViewerData> viewerdata_class(me, "ViewerData");
  17. py::enum_<igl::viewer::ViewerData::DirtyFlags>(viewerdata_class, "DirtyFlags")
  18. .value("DIRTY_NONE", igl::viewer::ViewerData::DIRTY_NONE)
  19. .value("DIRTY_POSITION", igl::viewer::ViewerData::DIRTY_POSITION)
  20. .value("DIRTY_UV", igl::viewer::ViewerData::DIRTY_UV)
  21. .value("DIRTY_NORMAL", igl::viewer::ViewerData::DIRTY_NORMAL)
  22. .value("DIRTY_AMBIENT", igl::viewer::ViewerData::DIRTY_AMBIENT)
  23. .value("DIRTY_DIFFUSE", igl::viewer::ViewerData::DIRTY_DIFFUSE)
  24. .value("DIRTY_SPECULAR", igl::viewer::ViewerData::DIRTY_SPECULAR)
  25. .value("DIRTY_TEXTURE", igl::viewer::ViewerData::DIRTY_TEXTURE)
  26. .value("DIRTY_FACE", igl::viewer::ViewerData::DIRTY_FACE)
  27. .value("DIRTY_MESH", igl::viewer::ViewerData::DIRTY_MESH)
  28. .value("DIRTY_OVERLAY_LINES", igl::viewer::ViewerData::DIRTY_OVERLAY_LINES)
  29. .value("DIRTY_OVERLAY_POINTS", igl::viewer::ViewerData::DIRTY_OVERLAY_POINTS)
  30. .value("DIRTY_ALL", igl::viewer::ViewerData::DIRTY_ALL)
  31. .export_values();
  32. viewerdata_class
  33. .def(py::init<>())
  34. .def("set_mesh", &igl::viewer::ViewerData::set_mesh)
  35. .def("set_colors", &igl::viewer::ViewerData::set_colors)
  36. .def("clear", &igl::viewer::ViewerData::clear)
  37. .def("set_face_based", &igl::viewer::ViewerData::set_face_based)
  38. .def("set_vertices", &igl::viewer::ViewerData::set_vertices)
  39. .def("set_normals", &igl::viewer::ViewerData::set_normals)
  40. .def("set_uv",
  41. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerData::set_uv
  42. )
  43. .def("set_uv",
  44. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi&)) &igl::viewer::ViewerData::set_uv
  45. )
  46. .def("set_texture", &igl::viewer::ViewerData::set_texture)
  47. .def("set_points", &igl::viewer::ViewerData::set_points)
  48. .def("add_points", &igl::viewer::ViewerData::add_points)
  49. .def("set_edges", &igl::viewer::ViewerData::set_edges)
  50. .def("add_edges", &igl::viewer::ViewerData::add_edges)
  51. .def("add_label", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& P, const std::string& str)
  52. {
  53. assert_is_VectorX("P",P);
  54. data.add_label(P,str);
  55. })
  56. .def("compute_normals", &igl::viewer::ViewerData::compute_normals)
  57. .def("uniform_colors", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& ambient, const Eigen::MatrixXd& diffuse, const Eigen::MatrixXd& specular)
  58. {
  59. assert_is_Vector3("ambient",ambient);
  60. assert_is_Vector3("diffuse",diffuse);
  61. assert_is_Vector3("specular",specular);
  62. data.uniform_colors(ambient,diffuse, specular);
  63. })
  64. .def("grid_texture", &igl::viewer::ViewerData::grid_texture)
  65. .def_readwrite("V", &igl::viewer::ViewerData::V)
  66. .def_readwrite("F", &igl::viewer::ViewerData::F)
  67. .def_readwrite("F_normals", &igl::viewer::ViewerData::F_normals)
  68. .def_readwrite("F_material_ambient", &igl::viewer::ViewerData::F_material_ambient)
  69. .def_readwrite("F_material_diffuse", &igl::viewer::ViewerData::F_material_diffuse)
  70. .def_readwrite("F_material_specular", &igl::viewer::ViewerData::F_material_specular)
  71. .def_readwrite("V_normals", &igl::viewer::ViewerData::V_normals)
  72. .def_readwrite("V_material_ambient", &igl::viewer::ViewerData::V_material_ambient)
  73. .def_readwrite("V_material_diffuse", &igl::viewer::ViewerData::V_material_diffuse)
  74. .def_readwrite("V_material_specular", &igl::viewer::ViewerData::V_material_specular)
  75. .def_readwrite("V_uv", &igl::viewer::ViewerData::V_uv)
  76. .def_readwrite("F_uv", &igl::viewer::ViewerData::F_uv)
  77. .def_readwrite("texture_R", &igl::viewer::ViewerData::texture_R)
  78. .def_readwrite("texture_G", &igl::viewer::ViewerData::texture_G)
  79. .def_readwrite("texture_B", &igl::viewer::ViewerData::texture_B)
  80. .def_readwrite("lines", &igl::viewer::ViewerData::lines)
  81. .def_readwrite("points", &igl::viewer::ViewerData::points)
  82. .def_readwrite("labels_positions", &igl::viewer::ViewerData::labels_positions)
  83. .def_readwrite("labels_strings", &igl::viewer::ViewerData::labels_strings)
  84. .def_readwrite("dirty", &igl::viewer::ViewerData::dirty)
  85. .def_readwrite("face_based", &igl::viewer::ViewerData::face_based)
  86. .def("serialize", [](igl::viewer::ViewerData& data)
  87. {
  88. std::vector<char> a;
  89. igl::serialize(data,"Data",a);
  90. return a;
  91. })
  92. .def("deserialize", [](igl::viewer::ViewerData& data, const std::vector<char>& a)
  93. {
  94. igl::deserialize(data,"Data",a);
  95. return;
  96. })
  97. ;
  98. //////////////////////// CORE
  99. py::class_<igl::viewer::ViewerCore> viewercore_class(me, "ViewerCore");
  100. py::enum_<igl::viewer::ViewerCore::RotationType>(viewercore_class, "RotationType")
  101. .value("ROTATION_TYPE_TRACKBALL", igl::viewer::ViewerCore::ROTATION_TYPE_TRACKBALL)
  102. .value("ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP", igl::viewer::ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
  103. .value("NUM_ROTATION_TYPES", igl::viewer::ViewerCore::NUM_ROTATION_TYPES)
  104. .export_values();
  105. viewercore_class
  106. .def(py::init<>())
  107. //.def("align_camera_center", [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F){return core.align_camera_center(V,F);})
  108. .def("init", &igl::viewer::ViewerCore::init)
  109. .def("shut", &igl::viewer::ViewerCore::shut)
  110. //.def("InitSerialization", &igl::viewer::ViewerCore::InitSerialization)
  111. .def("align_camera_center",
  112. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi &)) &igl::viewer::ViewerCore::align_camera_center
  113. )
  114. .def("align_camera_center",
  115. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerCore::align_camera_center
  116. )
  117. .def("clear_framebuffers",&igl::viewer::ViewerCore::clear_framebuffers)
  118. .def("draw",&igl::viewer::ViewerCore::draw)
  119. .def("draw_buffer",&igl::viewer::ViewerCore::draw_buffer)
  120. .def_readwrite("shininess",&igl::viewer::ViewerCore::shininess)
  121. .def_property("background_color",
  122. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.background_color.cast<double>());},
  123. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  124. {
  125. assert_is_Vector4("background_color",v);
  126. core.background_color << Eigen::Vector4f(v.cast<float>());
  127. })
  128. .def_property("line_color",
  129. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.line_color.cast<double>());},
  130. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  131. {
  132. assert_is_Vector4("line_color",v);
  133. core.line_color = Eigen::Vector4f(v.cast<float>());
  134. })
  135. .def_property("light_position",
  136. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.light_position.cast<double>());},
  137. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  138. {
  139. assert_is_Vector3("light_position",v);
  140. core.light_position = Eigen::Vector3f(v.cast<float>());
  141. })
  142. .def_readwrite("lighting_factor",&igl::viewer::ViewerCore::lighting_factor)
  143. .def_readwrite("model_zoom",&igl::viewer::ViewerCore::model_zoom)
  144. .def_property("model_translation",
  145. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation.cast<double>());},
  146. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  147. {
  148. assert_is_Vector3("model_translation",v);
  149. core.model_translation = Eigen::Vector3f(v.cast<float>());
  150. })
  151. .def_readwrite("model_zoom_uv",&igl::viewer::ViewerCore::model_zoom_uv)
  152. .def_property("model_translation_uv",
  153. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation_uv.cast<double>());},
  154. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  155. {
  156. assert_is_Vector3("model_translation_uv",v);
  157. core.model_translation_uv = Eigen::Vector3f(v.cast<float>());
  158. })
  159. .def_readwrite("camera_zoom",&igl::viewer::ViewerCore::camera_zoom)
  160. .def_readwrite("orthographic",&igl::viewer::ViewerCore::orthographic)
  161. .def_property("camera_eye",
  162. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_eye.cast<double>());},
  163. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  164. {
  165. assert_is_Vector3("camera_eye",v);
  166. core.camera_eye = Eigen::Vector3f(v.cast<float>());
  167. })
  168. .def_property("camera_up",
  169. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_up.cast<double>());},
  170. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  171. {
  172. assert_is_Vector3("camera_up",v);
  173. core.camera_up = Eigen::Vector3f(v.cast<float>());
  174. })
  175. .def_property("camera_center",
  176. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_center.cast<double>());},
  177. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  178. {
  179. assert_is_Vector3("camera_center",v);
  180. core.camera_center = Eigen::Vector3f(v.cast<float>());
  181. })
  182. .def_readwrite("camera_view_angle",&igl::viewer::ViewerCore::camera_view_angle)
  183. .def_readwrite("camera_dnear",&igl::viewer::ViewerCore::camera_dnear)
  184. .def_readwrite("camera_dfar",&igl::viewer::ViewerCore::camera_dfar)
  185. .def_readwrite("show_overlay",&igl::viewer::ViewerCore::show_overlay)
  186. .def_readwrite("show_overlay_depth",&igl::viewer::ViewerCore::show_overlay_depth)
  187. .def_readwrite("show_texture",&igl::viewer::ViewerCore::show_texture)
  188. .def_readwrite("show_faces",&igl::viewer::ViewerCore::show_faces)
  189. .def_readwrite("show_lines",&igl::viewer::ViewerCore::show_lines)
  190. .def_readwrite("show_vertid",&igl::viewer::ViewerCore::show_vertid)
  191. .def_readwrite("show_faceid",&igl::viewer::ViewerCore::show_faceid)
  192. .def_readwrite("invert_normals",&igl::viewer::ViewerCore::invert_normals)
  193. .def_readwrite("depth_test",&igl::viewer::ViewerCore::depth_test)
  194. .def_readwrite("point_size",&igl::viewer::ViewerCore::point_size)
  195. .def_readwrite("line_width",&igl::viewer::ViewerCore::line_width)
  196. .def_readwrite("is_animating",&igl::viewer::ViewerCore::is_animating)
  197. .def_readwrite("animation_max_fps",&igl::viewer::ViewerCore::animation_max_fps)
  198. .def_readwrite("object_scale",&igl::viewer::ViewerCore::object_scale)
  199. .def_property("viewport",
  200. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.viewport.cast<double>());},
  201. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  202. {
  203. assert_is_Vector4("viewport",v);
  204. core.viewport = Eigen::Vector4f(v.cast<float>());
  205. })
  206. .def_property("view",
  207. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.view.cast<double>());},
  208. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  209. {
  210. assert_is_Matrix4("view",v);
  211. core.view = Eigen::Matrix4f(v.cast<float>());
  212. })
  213. .def_property("model",
  214. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model.cast<double>());},
  215. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  216. {
  217. assert_is_Matrix4("model",v);
  218. core.model = Eigen::Matrix4f(v.cast<float>());
  219. })
  220. .def_property("proj",
  221. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.proj.cast<double>());},
  222. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  223. {
  224. assert_is_Matrix4("proj",v);
  225. core.proj = Eigen::Matrix4f(v.cast<float>());
  226. })
  227. .def_readwrite("rotation_type",&igl::viewer::ViewerCore::rotation_type)
  228. .def("serialize", [](igl::viewer::ViewerCore& core)
  229. {
  230. std::vector<char> a;
  231. igl::serialize(core,"Core",a);
  232. return a;
  233. })
  234. .def("deserialize", [](igl::viewer::ViewerCore& core, const std::vector<char>& a)
  235. {
  236. igl::deserialize(core,"Core",a);
  237. return;
  238. })
  239. // TODO: wrap this!
  240. // Eigen::Quaternionf trackball_angle;
  241. ;
  242. ///////////////////////// VIEWER
  243. // UI Enumerations
  244. py::class_<igl::viewer::Viewer> viewer_class(me, "Viewer");
  245. py::enum_<igl::viewer::Viewer::MouseButton>(viewer_class, "MouseButton")
  246. .value("Left", igl::viewer::Viewer::MouseButton::Left)
  247. .value("Middle", igl::viewer::Viewer::MouseButton::Middle)
  248. .value("Right", igl::viewer::Viewer::MouseButton::Right)
  249. .export_values();
  250. viewer_class
  251. .def(py::init<>())
  252. .def_readwrite("data", &igl::viewer::Viewer::data)
  253. .def_readwrite("core", &igl::viewer::Viewer::core)
  254. .def("launch", &igl::viewer::Viewer::launch, py::arg("resizable") = true, py::arg("fullscreen") = false)
  255. .def("launch_init", &igl::viewer::Viewer::launch_init, py::arg("resizable") = true, py::arg("fullscreen") = false)
  256. .def("launch_rendering", &igl::viewer::Viewer::launch_rendering, py::arg("loop") = true)
  257. .def("launch_shut", &igl::viewer::Viewer::launch_shut)
  258. .def("init", &igl::viewer::Viewer::init)
  259. .def("serialize", [](igl::viewer::Viewer& viewer)
  260. {
  261. std::vector<char> a;
  262. igl::serialize(viewer.core,"Core",a);
  263. igl::serialize(viewer.data,"Data",a);
  264. return a;
  265. })
  266. .def("deserialize", [](igl::viewer::Viewer& viewer, const std::vector<char>& a)
  267. {
  268. igl::deserialize(viewer.core,"Core",a);
  269. igl::deserialize(viewer.data,"Data",a);
  270. return;
  271. })
  272. // Scene IO
  273. .def("load_scene", [](igl::viewer::Viewer& viewer)
  274. {
  275. viewer.load_scene();
  276. })
  277. .def("load_scene", [](igl::viewer::Viewer& viewer, std::string str)
  278. {
  279. viewer.load_scene(str);
  280. })
  281. .def("save_scene", &igl::viewer::Viewer::save_scene)
  282. // Draw everything
  283. .def("draw", &igl::viewer::Viewer::draw)
  284. // OpenGL context resize
  285. .def("resize", &igl::viewer::Viewer::resize)
  286. // Helper functions
  287. .def("snap_to_canonical_quaternion", &igl::viewer::Viewer::snap_to_canonical_quaternion)
  288. .def("open_dialog_load_mesh", &igl::viewer::Viewer::open_dialog_load_mesh)
  289. .def("open_dialog_save_mesh", &igl::viewer::Viewer::open_dialog_save_mesh)
  290. // Input handling
  291. .def_readwrite("current_mouse_x", &igl::viewer::Viewer::current_mouse_x)
  292. .def_readwrite("current_mouse_y", &igl::viewer::Viewer::current_mouse_y)
  293. // Callbacks
  294. .def_readwrite("callback_init", &igl::viewer::Viewer::callback_init)
  295. .def_readwrite("callback_pre_draw", &igl::viewer::Viewer::callback_pre_draw)
  296. .def_readwrite("callback_post_draw", &igl::viewer::Viewer::callback_post_draw)
  297. .def_readwrite("callback_mouse_down", &igl::viewer::Viewer::callback_mouse_down)
  298. .def_readwrite("callback_mouse_up", &igl::viewer::Viewer::callback_mouse_up)
  299. .def_readwrite("callback_mouse_move", &igl::viewer::Viewer::callback_mouse_move)
  300. .def_readwrite("callback_mouse_scroll", &igl::viewer::Viewer::callback_mouse_scroll)
  301. .def_readwrite("callback_key_pressed", &igl::viewer::Viewer::callback_key_pressed)
  302. .def_readwrite("callback_key_down", &igl::viewer::Viewer::callback_key_down)
  303. .def_readwrite("callback_key_up", &igl::viewer::Viewer::callback_key_up)
  304. ;
  305. }