draw_beach_ball.cpp 13 KB

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  1. #include "draw_beach_ball.h"
  2. #ifdef __APPLE__
  3. # include <OpenGL/gl.h>
  4. #elif defined(_WIN32)
  5. # define NOMINMAX
  6. # include <Windows.h>
  7. # undef NOMINMAX
  8. # include <GL/gl.h>
  9. #else
  10. # include <GL/gl.h>
  11. #endif
  12. // I'm not sure why windows would need it this way:
  13. // http://lists.cairographics.org/archives/cairo/2008-January/012722.html
  14. #ifdef _MSC_VER
  15. #define SAFE_INLINE __inline
  16. #else
  17. #define SAFE_INLINE inline
  18. #endif
  19. #include <vector>
  20. #include <cmath>
  21. #include <iostream>
  22. // Most of this implementation comes from the AntTweakBar source code:
  23. // TwMgr.cpp, TwMgr.h, TwColor.h, TwColor.cpp, TwOpenGL.h and TwOpenGL.cpp
  24. ////////////////////////////////////////////////////////////////////////////
  25. // Begin Copied Straight from AntTweakBar
  26. ////////////////////////////////////////////////////////////////////////////
  27. static const float FLOAT_EPS = 1.0e-7f;
  28. static const float FLOAT_EPS_SQ = 1.0e-14f;
  29. static const float FLOAT_PI = 3.14159265358979323846f;
  30. enum EArrowParts { ARROW_CONE, ARROW_CONE_CAP, ARROW_CYL, ARROW_CYL_CAP };
  31. template <typename _T> SAFE_INLINE const _T& TClamp(const _T& _X, const _T& _Limit1, const _T& _Limit2)
  32. {
  33. if( _Limit1<_Limit2 )
  34. return (_X<=_Limit1) ? _Limit1 : ( (_X>=_Limit2) ? _Limit2 : _X );
  35. else
  36. return (_X<=_Limit2) ? _Limit2 : ( (_X>=_Limit1) ? _Limit1 : _X );
  37. }
  38. typedef unsigned int color32;
  39. static SAFE_INLINE color32 Color32FromARGBi(int _A, int _R, int _G, int _B)
  40. {
  41. return (((color32)TClamp(_A, 0, 255))<<24) | (((color32)TClamp(_R, 0, 255))<<16) | (((color32)TClamp(_G, 0, 255))<<8) | ((color32)TClamp(_B, 0, 255));
  42. }
  43. static SAFE_INLINE color32 Color32FromARGBf(float _A, float _R, float _G, float _B)
  44. {
  45. return (((color32)TClamp(_A*256.0f, 0.0f, 255.0f))<<24) | (((color32)TClamp(_R*256.0f, 0.0f, 255.0f))<<16) | (((color32)TClamp(_G*256.0f, 0.0f, 255.0f))<<8) | ((color32)TClamp(_B*256.0f, 0.0f, 255.0f));
  46. }
  47. static SAFE_INLINE void Color32ToARGBi(color32 _Color, int *_A, int *_R, int *_G, int *_B)
  48. {
  49. if(_A) *_A = (_Color>>24)&0xff;
  50. if(_R) *_R = (_Color>>16)&0xff;
  51. if(_G) *_G = (_Color>>8)&0xff;
  52. if(_B) *_B = _Color&0xff;
  53. }
  54. static SAFE_INLINE void Color32ToARGBf(color32 _Color, float *_A, float *_R, float *_G, float *_B)
  55. {
  56. if(_A) *_A = (1.0f/255.0f)*float((_Color>>24)&0xff);
  57. if(_R) *_R = (1.0f/255.0f)*float((_Color>>16)&0xff);
  58. if(_G) *_G = (1.0f/255.0f)*float((_Color>>8)&0xff);
  59. if(_B) *_B = (1.0f/255.0f)*float(_Color&0xff);
  60. }
  61. static color32 ColorBlend(color32 _Color1, color32 _Color2, float _S)
  62. {
  63. float a1, r1, g1, b1, a2, r2, g2, b2;
  64. Color32ToARGBf(_Color1, &a1, &r1, &g1, &b1);
  65. Color32ToARGBf(_Color2, &a2, &r2, &g2, &b2);
  66. float t = 1.0f-_S;
  67. return Color32FromARGBf(t*a1+_S*a2, t*r1+_S*r2, t*g1+_S*g2, t*b1+_S*b2);
  68. }
  69. static std::vector<float> s_SphTri;
  70. static std::vector<color32> s_SphCol;
  71. static void CreateSphere()
  72. {
  73. const int SUBDIV = 7;
  74. s_SphTri.clear();
  75. s_SphCol.clear();
  76. const float A[8*3] = { 1,0,0, 0,0,-1, -1,0,0, 0,0,1, 0,0,1, 1,0,0, 0,0,-1, -1,0,0 };
  77. const float B[8*3] = { 0,1,0, 0,1,0, 0,1,0, 0,1,0, 0,-1,0, 0,-1,0, 0,-1,0, 0,-1,0 };
  78. const float C[8*3] = { 0,0,1, 1,0,0, 0,0,-1, -1,0,0, 1,0,0, 0,0,-1, -1,0,0, 0,0,1 };
  79. //const color32 COL_A[8] = { 0xffff8080, 0xff000080, 0xff800000, 0xff8080ff, 0xff8080ff, 0xffff8080, 0xff000080, 0xff800000 };
  80. //const color32 COL_B[8] = { 0xff80ff80, 0xff80ff80, 0xff80ff80, 0xff80ff80, 0xff008000, 0xff008000, 0xff008000, 0xff008000 };
  81. //const color32 COL_C[8] = { 0xff8080ff, 0xffff8080, 0xff000080, 0xff800000, 0xffff8080, 0xff000080, 0xff800000, 0xff8080ff };
  82. const color32 COL_A[8] = { 0xffffffff, 0xffffff40, 0xff40ff40, 0xff40ffff, 0xffff40ff, 0xffff4040, 0xff404040, 0xff4040ff };
  83. const color32 COL_B[8] = { 0xffffffff, 0xffffff40, 0xff40ff40, 0xff40ffff, 0xffff40ff, 0xffff4040, 0xff404040, 0xff4040ff };
  84. const color32 COL_C[8] = { 0xffffffff, 0xffffff40, 0xff40ff40, 0xff40ffff, 0xffff40ff, 0xffff4040, 0xff404040, 0xff4040ff };
  85. int i, j, k, l;
  86. float xa, ya, za, xb, yb, zb, xc, yc, zc, x, y, z, norm, u[3], v[3];
  87. color32 col;
  88. for( i=0; i<8; ++i )
  89. {
  90. xa = A[3*i+0]; ya = A[3*i+1]; za = A[3*i+2];
  91. xb = B[3*i+0]; yb = B[3*i+1]; zb = B[3*i+2];
  92. xc = C[3*i+0]; yc = C[3*i+1]; zc = C[3*i+2];
  93. for( j=0; j<=SUBDIV; ++j )
  94. for( k=0; k<=2*(SUBDIV-j); ++k )
  95. {
  96. if( k%2==0 )
  97. {
  98. u[0] = ((float)j)/(SUBDIV+1);
  99. v[0] = ((float)(k/2))/(SUBDIV+1);
  100. u[1] = ((float)(j+1))/(SUBDIV+1);
  101. v[1] = ((float)(k/2))/(SUBDIV+1);
  102. u[2] = ((float)j)/(SUBDIV+1);
  103. v[2] = ((float)(k/2+1))/(SUBDIV+1);
  104. }
  105. else
  106. {
  107. u[0] = ((float)j)/(SUBDIV+1);
  108. v[0] = ((float)(k/2+1))/(SUBDIV+1);
  109. u[1] = ((float)(j+1))/(SUBDIV+1);
  110. v[1] = ((float)(k/2))/(SUBDIV+1);
  111. u[2] = ((float)(j+1))/(SUBDIV+1);
  112. v[2] = ((float)(k/2+1))/(SUBDIV+1);
  113. }
  114. for( l=0; l<3; ++l )
  115. {
  116. x = (1.0f-u[l]-v[l])*xa + u[l]*xb + v[l]*xc;
  117. y = (1.0f-u[l]-v[l])*ya + u[l]*yb + v[l]*yc;
  118. z = (1.0f-u[l]-v[l])*za + u[l]*zb + v[l]*zc;
  119. norm = sqrtf(x*x+y*y+z*z);
  120. x /= norm; y /= norm; z /= norm;
  121. s_SphTri.push_back(x); s_SphTri.push_back(y); s_SphTri.push_back(z);
  122. if( u[l]+v[l]>FLOAT_EPS )
  123. col = ColorBlend(COL_A[i], ColorBlend(COL_B[i], COL_C[i], v[l]/(u[l]+v[l])), u[l]+v[l]);
  124. else
  125. col = COL_A[i];
  126. //if( (j==0 && k==0) || (j==0 && k==2*SUBDIV) || (j==SUBDIV && k==0) )
  127. // col = 0xffff0000;
  128. s_SphCol.push_back(col);
  129. }
  130. }
  131. }
  132. //s_SphTriProj.clear();
  133. //s_SphTriProj.resize(2*s_SphCol.size(), 0);
  134. //s_SphColLight.clear();
  135. //s_SphColLight.resize(s_SphCol.size(), 0);
  136. }
  137. static std::vector<float> s_ArrowTri[4];
  138. static std::vector<float> s_ArrowNorm[4];
  139. static void CreateArrow()
  140. {
  141. const int SUBDIV = 15;
  142. const float CYL_RADIUS = 0.08f;
  143. const float CONE_RADIUS = 0.16f;
  144. const float CONE_LENGTH = 0.25f;
  145. const float ARROW_BGN = -1.1f;
  146. const float ARROW_END = 1.15f;
  147. int i;
  148. for(i=0; i<4; ++i)
  149. {
  150. s_ArrowTri[i].clear();
  151. s_ArrowNorm[i].clear();
  152. }
  153. float x0, x1, y0, y1, z0, z1, a0, a1, nx, nn;
  154. for(i=0; i<SUBDIV; ++i)
  155. {
  156. a0 = 2.0f*FLOAT_PI*(float(i))/SUBDIV;
  157. a1 = 2.0f*FLOAT_PI*(float(i+1))/SUBDIV;
  158. x0 = ARROW_BGN;
  159. x1 = ARROW_END-CONE_LENGTH;
  160. y0 = cosf(a0);
  161. z0 = sinf(a0);
  162. y1 = cosf(a1);
  163. z1 = sinf(a1);
  164. s_ArrowTri[ARROW_CYL].push_back(x1); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*y0); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*z0);
  165. s_ArrowTri[ARROW_CYL].push_back(x0); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*y0); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*z0);
  166. s_ArrowTri[ARROW_CYL].push_back(x0); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*y1); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*z1);
  167. s_ArrowTri[ARROW_CYL].push_back(x1); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*y0); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*z0);
  168. s_ArrowTri[ARROW_CYL].push_back(x0); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*y1); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*z1);
  169. s_ArrowTri[ARROW_CYL].push_back(x1); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*y1); s_ArrowTri[ARROW_CYL].push_back(CYL_RADIUS*z1);
  170. s_ArrowNorm[ARROW_CYL].push_back(0); s_ArrowNorm[ARROW_CYL].push_back(y0); s_ArrowNorm[ARROW_CYL].push_back(z0);
  171. s_ArrowNorm[ARROW_CYL].push_back(0); s_ArrowNorm[ARROW_CYL].push_back(y0); s_ArrowNorm[ARROW_CYL].push_back(z0);
  172. s_ArrowNorm[ARROW_CYL].push_back(0); s_ArrowNorm[ARROW_CYL].push_back(y1); s_ArrowNorm[ARROW_CYL].push_back(z1);
  173. s_ArrowNorm[ARROW_CYL].push_back(0); s_ArrowNorm[ARROW_CYL].push_back(y0); s_ArrowNorm[ARROW_CYL].push_back(z0);
  174. s_ArrowNorm[ARROW_CYL].push_back(0); s_ArrowNorm[ARROW_CYL].push_back(y1); s_ArrowNorm[ARROW_CYL].push_back(z1);
  175. s_ArrowNorm[ARROW_CYL].push_back(0); s_ArrowNorm[ARROW_CYL].push_back(y1); s_ArrowNorm[ARROW_CYL].push_back(z1);
  176. s_ArrowTri[ARROW_CYL_CAP].push_back(x0); s_ArrowTri[ARROW_CYL_CAP].push_back(0); s_ArrowTri[ARROW_CYL_CAP].push_back(0);
  177. s_ArrowTri[ARROW_CYL_CAP].push_back(x0); s_ArrowTri[ARROW_CYL_CAP].push_back(CYL_RADIUS*y1); s_ArrowTri[ARROW_CYL_CAP].push_back(CYL_RADIUS*z1);
  178. s_ArrowTri[ARROW_CYL_CAP].push_back(x0); s_ArrowTri[ARROW_CYL_CAP].push_back(CYL_RADIUS*y0); s_ArrowTri[ARROW_CYL_CAP].push_back(CYL_RADIUS*z0);
  179. s_ArrowNorm[ARROW_CYL_CAP].push_back(-1); s_ArrowNorm[ARROW_CYL_CAP].push_back(0); s_ArrowNorm[ARROW_CYL_CAP].push_back(0);
  180. s_ArrowNorm[ARROW_CYL_CAP].push_back(-1); s_ArrowNorm[ARROW_CYL_CAP].push_back(0); s_ArrowNorm[ARROW_CYL_CAP].push_back(0);
  181. s_ArrowNorm[ARROW_CYL_CAP].push_back(-1); s_ArrowNorm[ARROW_CYL_CAP].push_back(0); s_ArrowNorm[ARROW_CYL_CAP].push_back(0);
  182. x0 = ARROW_END-CONE_LENGTH;
  183. x1 = ARROW_END;
  184. nx = CONE_RADIUS/(x1-x0);
  185. nn = 1.0f/sqrtf(nx*nx+1);
  186. s_ArrowTri[ARROW_CONE].push_back(x1); s_ArrowTri[ARROW_CONE].push_back(0); s_ArrowTri[ARROW_CONE].push_back(0);
  187. s_ArrowTri[ARROW_CONE].push_back(x0); s_ArrowTri[ARROW_CONE].push_back(CONE_RADIUS*y0); s_ArrowTri[ARROW_CONE].push_back(CONE_RADIUS*z0);
  188. s_ArrowTri[ARROW_CONE].push_back(x0); s_ArrowTri[ARROW_CONE].push_back(CONE_RADIUS*y1); s_ArrowTri[ARROW_CONE].push_back(CONE_RADIUS*z1);
  189. s_ArrowTri[ARROW_CONE].push_back(x1); s_ArrowTri[ARROW_CONE].push_back(0); s_ArrowTri[ARROW_CONE].push_back(0);
  190. s_ArrowTri[ARROW_CONE].push_back(x0); s_ArrowTri[ARROW_CONE].push_back(CONE_RADIUS*y1); s_ArrowTri[ARROW_CONE].push_back(CONE_RADIUS*z1);
  191. s_ArrowTri[ARROW_CONE].push_back(x1); s_ArrowTri[ARROW_CONE].push_back(0); s_ArrowTri[ARROW_CONE].push_back(0);
  192. s_ArrowNorm[ARROW_CONE].push_back(nn*nx); s_ArrowNorm[ARROW_CONE].push_back(nn*y0); s_ArrowNorm[ARROW_CONE].push_back(nn*z0);
  193. s_ArrowNorm[ARROW_CONE].push_back(nn*nx); s_ArrowNorm[ARROW_CONE].push_back(nn*y0); s_ArrowNorm[ARROW_CONE].push_back(nn*z0);
  194. s_ArrowNorm[ARROW_CONE].push_back(nn*nx); s_ArrowNorm[ARROW_CONE].push_back(nn*y1); s_ArrowNorm[ARROW_CONE].push_back(nn*z1);
  195. s_ArrowNorm[ARROW_CONE].push_back(nn*nx); s_ArrowNorm[ARROW_CONE].push_back(nn*y0); s_ArrowNorm[ARROW_CONE].push_back(nn*z0);
  196. s_ArrowNorm[ARROW_CONE].push_back(nn*nx); s_ArrowNorm[ARROW_CONE].push_back(nn*y1); s_ArrowNorm[ARROW_CONE].push_back(nn*z1);
  197. s_ArrowNorm[ARROW_CONE].push_back(nn*nx); s_ArrowNorm[ARROW_CONE].push_back(nn*y1); s_ArrowNorm[ARROW_CONE].push_back(nn*z1);
  198. s_ArrowTri[ARROW_CONE_CAP].push_back(x0); s_ArrowTri[ARROW_CONE_CAP].push_back(0); s_ArrowTri[ARROW_CONE_CAP].push_back(0);
  199. s_ArrowTri[ARROW_CONE_CAP].push_back(x0); s_ArrowTri[ARROW_CONE_CAP].push_back(CONE_RADIUS*y1); s_ArrowTri[ARROW_CONE_CAP].push_back(CONE_RADIUS*z1);
  200. s_ArrowTri[ARROW_CONE_CAP].push_back(x0); s_ArrowTri[ARROW_CONE_CAP].push_back(CONE_RADIUS*y0); s_ArrowTri[ARROW_CONE_CAP].push_back(CONE_RADIUS*z0);
  201. s_ArrowNorm[ARROW_CONE_CAP].push_back(-1); s_ArrowNorm[ARROW_CONE_CAP].push_back(0); s_ArrowNorm[ARROW_CONE_CAP].push_back(0);
  202. s_ArrowNorm[ARROW_CONE_CAP].push_back(-1); s_ArrowNorm[ARROW_CONE_CAP].push_back(0); s_ArrowNorm[ARROW_CONE_CAP].push_back(0);
  203. s_ArrowNorm[ARROW_CONE_CAP].push_back(-1); s_ArrowNorm[ARROW_CONE_CAP].push_back(0); s_ArrowNorm[ARROW_CONE_CAP].push_back(0);
  204. }
  205. //for(i=0; i<4; ++i)
  206. //{
  207. // s_ArrowTriProj[i].clear();
  208. // s_ArrowTriProj[i].resize(2*(s_ArrowTri[i].size()/3), 0);
  209. // s_ArrowColLight[i].clear();
  210. // s_ArrowColLight[i].resize(s_ArrowTri[i].size()/3, 0);
  211. //}
  212. }
  213. ////////////////////////////////////////////////////////////////////////////
  214. // End Copied Straight from AntTweakBar
  215. ////////////////////////////////////////////////////////////////////////////
  216. IGL_INLINE void igl::draw_beach_ball()
  217. {
  218. using namespace std;
  219. CreateSphere();
  220. // Keep track of opengl settings
  221. int cm;
  222. glGetIntegerv(GL_COLOR_MATERIAL,&cm);
  223. // Draw triangles
  224. glEnable(GL_COLOR_MATERIAL);
  225. glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE);
  226. float mat_ambient[4] = {0.1,0.1,0.1,1.0};
  227. float mat_specular[4] = {0.0,0.0,0.0,1.0};
  228. float mat_shininess = 1;
  229. glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
  230. glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
  231. glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
  232. glPushMatrix();
  233. glScalef(0.7,0.7,0.7);
  234. glEnable(GL_NORMALIZE);
  235. glBegin(GL_TRIANGLES);
  236. for(int i = 0;i<(int)s_SphCol.size();i++)
  237. {
  238. glNormal3fv(&s_SphTri[i*3]);
  239. glColor4ub(GLubyte(s_SphCol[i]>>16), GLubyte(s_SphCol[i]>>8), GLubyte(s_SphCol[i]), GLubyte(s_SphCol[i]>>24));
  240. glVertex3fv(&s_SphTri[i*3]);
  241. }
  242. glEnd();
  243. glPopMatrix();
  244. CreateArrow();
  245. for(int k = 0;k<3;k++)
  246. {
  247. glPushMatrix();
  248. glColor3f(k==0,k==1,k==2);
  249. glRotatef((k==2?-1.0:1.0)*90,k==0,k==2,k==1);
  250. glBegin(GL_TRIANGLES);
  251. for(int j = 0;j<4;j++)
  252. {
  253. for(int i = 0;i<(int)s_ArrowTri[j].size();i+=3)
  254. {
  255. glNormal3fv(&s_ArrowNorm[j][i]);
  256. glVertex3fv(&s_ArrowTri[j][i]);
  257. }
  258. }
  259. glEnd();
  260. glPopMatrix();
  261. }
  262. (cm ? glEnable(GL_COLOR_MATERIAL):glDisable(GL_COLOR_MATERIAL));
  263. }