Viewer.h 5.8 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_GLFW_VIEWER_H
  9. #define IGL_OPENGL_GLFW_VIEWER_H
  10. #ifndef IGL_OPENGL_4
  11. #define IGL_OPENGL_4
  12. #endif
  13. #include "../../igl_inline.h"
  14. #include "../MeshGL.h"
  15. #include "../ViewerCore.h"
  16. #include "../ViewerData.h"
  17. #include "ViewerPlugin.h"
  18. #include <Eigen/Core>
  19. #include <Eigen/Geometry>
  20. #include <vector>
  21. #include <string>
  22. #include <cstdint>
  23. #define IGL_MOD_SHIFT 0x0001
  24. #define IGL_MOD_CONTROL 0x0002
  25. #define IGL_MOD_ALT 0x0004
  26. #define IGL_MOD_SUPER 0x0008
  27. struct GLFWwindow;
  28. namespace igl
  29. {
  30. namespace opengl
  31. {
  32. namespace glfw
  33. {
  34. // GLFW-based mesh viewer
  35. class Viewer
  36. {
  37. public:
  38. // UI Enumerations
  39. enum class MouseButton {Left, Middle, Right};
  40. enum class MouseMode { None, Rotation, Zoom, Pan, Translation} mouse_mode;
  41. IGL_INLINE int launch(bool resizable = true,bool fullscreen = false);
  42. IGL_INLINE int launch_init(bool resizable = true,bool fullscreen = false);
  43. IGL_INLINE bool launch_rendering(bool loop = true);
  44. IGL_INLINE void launch_shut();
  45. IGL_INLINE void init();
  46. IGL_INLINE void init_plugins();
  47. IGL_INLINE void shutdown_plugins();
  48. Viewer();
  49. ~Viewer();
  50. // Mesh IO
  51. IGL_INLINE bool load_mesh_from_file(const std::string & mesh_file_name);
  52. IGL_INLINE bool save_mesh_to_file(const std::string & mesh_file_name);
  53. // Callbacks
  54. IGL_INLINE bool key_pressed(unsigned int unicode_key,int modifier);
  55. IGL_INLINE bool key_down(int key,int modifier);
  56. IGL_INLINE bool key_up(int key,int modifier);
  57. IGL_INLINE bool mouse_down(MouseButton button,int modifier);
  58. IGL_INLINE bool mouse_up(MouseButton button,int modifier);
  59. IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
  60. IGL_INLINE bool mouse_scroll(float delta_y);
  61. // Scene IO
  62. IGL_INLINE bool load_scene();
  63. IGL_INLINE bool load_scene(std::string fname);
  64. IGL_INLINE bool save_scene();
  65. // Draw everything
  66. IGL_INLINE void draw();
  67. // OpenGL context resize
  68. IGL_INLINE void resize(int w,int h); // explicitly set window size
  69. IGL_INLINE void post_resize(int w,int h); // external resize due to user interaction
  70. // Helper functions
  71. IGL_INLINE void snap_to_canonical_quaternion();
  72. IGL_INLINE void open_dialog_load_mesh();
  73. IGL_INLINE void open_dialog_save_mesh();
  74. IGL_INLINE ViewerData& data();
  75. // Append a new "slot" for a mesh (i.e., create empty entires at the end of
  76. // the data_list and opengl_state_list.
  77. //
  78. // Returns number of meshes (always >= 1)
  79. //
  80. // Side Effects:
  81. // selected_data_index is set this newly created, last entry (i.e.,
  82. // #meshes-1)
  83. IGL_INLINE size_t append_mesh();
  84. // Erase a mesh (i.e., its corresponding data and state entires in data_list
  85. // and opengl_state_list)
  86. //
  87. // Inputs:
  88. // index index of mesh to erase
  89. // Returns whether erasure was successful <=> cannot erase last mesh
  90. //
  91. // Side Effects:
  92. // If selected_data_index is greater than or equal to index then it is
  93. // decremented
  94. // Example:
  95. // // Erase all mesh slots except first and clear remaining mesh
  96. // viewer.selected_data_index = viewer.data_list.size()-1;
  97. // while(viewer.erase_mesh(viewer.selected_data_index)){};
  98. // viewer.data().clear();
  99. //
  100. IGL_INLINE bool erase_mesh(const size_t index);
  101. // Alec: I call this data_list instead of just data to avoid confusion with
  102. // old "data" variable.
  103. // Stores all the data that should be visualized
  104. std::vector<ViewerData> data_list;
  105. size_t selected_data_index;
  106. GLFWwindow* window;
  107. // Stores all the viewing options
  108. ViewerCore core;
  109. // List of registered plugins
  110. std::vector<ViewerPlugin*> plugins;
  111. // Temporary data stored when the mouse button is pressed
  112. Eigen::Quaternionf down_rotation;
  113. int current_mouse_x;
  114. int current_mouse_y;
  115. int down_mouse_x;
  116. int down_mouse_y;
  117. float down_mouse_z;
  118. Eigen::Vector3f down_translation;
  119. bool down;
  120. bool hack_never_moved;
  121. // Keep track of the global position of the scrollwheel
  122. float scroll_position;
  123. // C++-style functions
  124. //
  125. // Returns **true** if action should be cancelled.
  126. std::function<bool(Viewer& viewer)> callback_init;
  127. std::function<bool(Viewer& viewer)> callback_pre_draw;
  128. std::function<bool(Viewer& viewer)> callback_post_draw;
  129. std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_down;
  130. std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_up;
  131. std::function<bool(Viewer& viewer, int mouse_x, int mouse_y)> callback_mouse_move;
  132. std::function<bool(Viewer& viewer, float delta_y)> callback_mouse_scroll;
  133. std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_pressed;
  134. // THESE SHOULD BE DEPRECATED:
  135. std::function<bool(Viewer& viewer, unsigned char key, int modifiers)> callback_key_down;
  136. std::function<bool(Viewer& viewer, unsigned char key, int modifiers)> callback_key_up;
  137. // Pointers to per-callback data
  138. void* callback_init_data;
  139. void* callback_pre_draw_data;
  140. void* callback_post_draw_data;
  141. void* callback_mouse_down_data;
  142. void* callback_mouse_up_data;
  143. void* callback_mouse_move_data;
  144. void* callback_mouse_scroll_data;
  145. void* callback_key_pressed_data;
  146. void* callback_key_down_data;
  147. void* callback_key_up_data;
  148. public:
  149. EIGEN_MAKE_ALIGNED_OPERATOR_NEW
  150. };
  151. } // end namespace
  152. } // end namespace
  153. } // end namespace
  154. #ifndef IGL_STATIC_LIBRARY
  155. # include "Viewer.cpp"
  156. #endif
  157. #endif