Viewer.cpp 21 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include "Viewer.h"
  9. #ifdef _WIN32
  10. # include <windows.h>
  11. # undef max
  12. # undef min
  13. #endif
  14. #include <chrono>
  15. #include <thread>
  16. #ifndef __APPLE__
  17. # define GLEW_STATIC
  18. # include <GL/glew.h>
  19. #endif
  20. #ifdef __APPLE__
  21. # include <OpenGL/gl3.h>
  22. # define __gl_h_ /* Prevent inclusion of the old gl.h */
  23. #else
  24. # include <GL/gl.h>
  25. #endif
  26. #include <Eigen/LU>
  27. #define GLFW_INCLUDE_GLU
  28. #define GLFW_INCLUDE_GLCOREARB
  29. #include <GLFW/glfw3.h>
  30. #include <cmath>
  31. #include <cstdio>
  32. #include <sstream>
  33. #include <iomanip>
  34. #include <iostream>
  35. #include <fstream>
  36. #include <algorithm>
  37. #include <limits>
  38. #include <cassert>
  39. #include <nanogui/formscreen.h>
  40. #include <igl/project.h>
  41. #include <igl/get_seconds.h>
  42. #include <igl/readOBJ.h>
  43. #include <igl/readOFF.h>
  44. #include <igl/adjacency_list.h>
  45. #include <igl/writeOBJ.h>
  46. #include <igl/writeOFF.h>
  47. #include <igl/massmatrix.h>
  48. #include <igl/file_dialog_open.h>
  49. #include <igl/file_dialog_save.h>
  50. #include <igl/quat_mult.h>
  51. #include <igl/axis_angle_to_quat.h>
  52. #include <igl/trackball.h>
  53. #include <igl/snap_to_canonical_view_quat.h>
  54. #include <igl/unproject.h>
  55. #ifdef ENABLE_SERIALIZATION
  56. #include <igl/serialize.h>
  57. #endif
  58. // Internal global variables used for glfw event handling
  59. static igl::viewer::Viewer * __viewer;
  60. static double highdpi = 1;
  61. static double scroll_x = 0;
  62. static double scroll_y = 0;
  63. static int global_KMod = 0;
  64. static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier)
  65. {
  66. bool tw_used = __viewer->ngui->mouseButtonEvent(window,button,action,modifier);
  67. igl::viewer::Viewer::MouseButton mb;
  68. if (button == GLFW_MOUSE_BUTTON_1)
  69. mb = igl::viewer::Viewer::MouseButton::Left;
  70. else if (button == GLFW_MOUSE_BUTTON_2)
  71. mb = igl::viewer::Viewer::MouseButton::Right;
  72. else //if (button == GLFW_MOUSE_BUTTON_3)
  73. mb = igl::viewer::Viewer::MouseButton::Middle;
  74. if (action == GLFW_PRESS)
  75. {
  76. if(!tw_used)
  77. {
  78. __viewer->mouse_down(mb,modifier);
  79. }
  80. } else
  81. {
  82. // Always call mouse_up on up
  83. __viewer->mouse_up(mb,modifier);
  84. }
  85. }
  86. static void glfw_error_callback(int error, const char* description)
  87. {
  88. fputs(description, stderr);
  89. }
  90. static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier)
  91. {
  92. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  93. glfwSetWindowShouldClose(window, GL_TRUE);
  94. if (__viewer->ngui->keyEvent(window,key,scancode,action,modifier) == false)
  95. {
  96. if (action == GLFW_PRESS)
  97. __viewer->key_down(key, modifier);
  98. else if(action == GLFW_RELEASE)
  99. __viewer->key_up(key, modifier);
  100. }
  101. }
  102. static void glfw_window_size(GLFWwindow* window, int width, int height)
  103. {
  104. int w = width*highdpi;
  105. int h = height*highdpi;
  106. __viewer->resize(w, h);
  107. // TODO: repositioning of the nanogui
  108. }
  109. static void glfw_mouse_move(GLFWwindow* window, double x, double y)
  110. {
  111. if(__viewer->ngui->cursorPosEvent(window,x,y) == false || __viewer->down)
  112. {
  113. __viewer->mouse_move(x*highdpi, y*highdpi);
  114. }
  115. }
  116. static void glfw_mouse_scroll(GLFWwindow* window, double x, double y)
  117. {
  118. using namespace std;
  119. scroll_x += x;
  120. scroll_y += y;
  121. if (__viewer->ngui->scrollEvent(window,x,y) == false)
  122. __viewer->mouse_scroll(y);
  123. }
  124. static void glfw_char_callback(GLFWwindow* window, unsigned int c)
  125. {
  126. __viewer->ngui->charEvent(window,c);
  127. }
  128. static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames)
  129. {
  130. __viewer->ngui->dropEvent(window,count,filenames);
  131. }
  132. namespace igl
  133. {
  134. namespace viewer
  135. {
  136. IGL_INLINE void Viewer::init()
  137. {
  138. using namespace nanogui;
  139. ngui->setInputCellSize(Eigen::Vector2i(60,20));
  140. // Create nanogui widgets
  141. ngui->addNewWindow(Eigen::Vector2i(10,10),"libIGL-Viewer");
  142. // ---------------------- LOADING ----------------------
  143. #ifdef ENABLE_SERIALIZATION
  144. ngui->addNewGroup("Workspace",FormScreen::Layout::Horizontal);
  145. ngui->addButton("Load",[&](){this->load_scene();});
  146. ngui->addButton("Save",[&](){this->save_scene();});
  147. #endif
  148. #ifdef ENABLE_IO
  149. ngui->addNewGroup("Mesh",FormScreen::Layout::Horizontal);
  150. ngui->addButton("Load",[&](){this->open_dialog_load_mesh();});
  151. ngui->addButton("Save",[&](){this->open_dialog_save_mesh();});
  152. #endif
  153. ngui->addNewGroup("Viewing Options",FormScreen::Layout::Vertical);
  154. ngui->addButton("Center object",[&](){this->core.align_camera_center(this->data.V,this->data.F);});
  155. ngui->addButton("Snap canonical view",[&]()
  156. {
  157. this->snap_to_canonical_quaternion();
  158. });
  159. ngui->addVariable(core.camera_zoom,"Zoom");
  160. ngui->addVariable(core.orthographic,"Orthographic view");
  161. ngui->addNewGroup("Draw options",FormScreen::Layout::Vertical);
  162. ngui->addVariable([&](bool checked)
  163. {
  164. this->data.set_face_based(checked);
  165. },[&]()
  166. {
  167. return this->data.face_based;
  168. }, "Face-based",false);
  169. ngui->addVariable(core.show_texture,"Show texture");
  170. ngui->addVariable([&](bool checked)
  171. {
  172. this->data.dirty |= ViewerData::DIRTY_NORMAL;
  173. this->core.invert_normals = checked;
  174. },[&]()
  175. {
  176. return this->core.invert_normals;
  177. },
  178. "Invert normals",false);
  179. ngui->addVariable(core.show_overlay,"Show overlay");
  180. ngui->addVariable(core.show_overlay_depth,"Show overlay depth");
  181. ngui->addColorPicker(core.background_color,"Background");
  182. ngui->addColorPicker(core.line_color,"Line color");
  183. ngui->addVariable(core.shininess,"Shininess");
  184. ngui->addNewGroup("Overlays");
  185. ngui->addVariable(core.show_lines,"Wireframe");
  186. ngui->addVariable(core.show_faces,"Fill");
  187. ngui->addVariable(core.show_vertid,"Show vertex labels");
  188. ngui->addVariable(core.show_faceid,"Show faces labels");
  189. ngui->layout();
  190. core.init();
  191. if (callback_init)
  192. if (callback_init(*this))
  193. return;
  194. init_plugins();
  195. }
  196. IGL_INLINE Viewer::Viewer()
  197. {
  198. ngui = nullptr;
  199. // Temporary variables initialization
  200. down = false;
  201. hack_never_moved = true;
  202. scroll_position = 0.0f;
  203. // Per face
  204. data.set_face_based(false);
  205. // C-style callbacks
  206. callback_init = nullptr;
  207. callback_pre_draw = nullptr;
  208. callback_post_draw = nullptr;
  209. callback_mouse_down = nullptr;
  210. callback_mouse_up = nullptr;
  211. callback_mouse_move = nullptr;
  212. callback_mouse_scroll = nullptr;
  213. callback_key_down = nullptr;
  214. callback_key_up = nullptr;
  215. callback_init_data = nullptr;
  216. callback_pre_draw_data = nullptr;
  217. callback_post_draw_data = nullptr;
  218. callback_mouse_down_data = nullptr;
  219. callback_mouse_up_data = nullptr;
  220. callback_mouse_move_data = nullptr;
  221. callback_mouse_scroll_data = nullptr;
  222. callback_key_down_data = nullptr;
  223. callback_key_up_data = nullptr;
  224. }
  225. IGL_INLINE void Viewer::init_plugins()
  226. {
  227. // Init all plugins
  228. for (unsigned int i = 0; i<plugins.size(); ++i)
  229. plugins[i]->init(this);
  230. }
  231. IGL_INLINE Viewer::~Viewer()
  232. {
  233. if(!ngui) delete ngui;
  234. }
  235. IGL_INLINE void Viewer::shutdown_plugins()
  236. {
  237. for (unsigned int i = 0; i<plugins.size(); ++i)
  238. plugins[i]->shutdown();
  239. }
  240. IGL_INLINE bool Viewer::load_mesh_from_file(const char* mesh_file_name)
  241. {
  242. std::string mesh_file_name_string = std::string(mesh_file_name);
  243. // first try to load it with a plugin
  244. for (unsigned int i = 0; i<plugins.size(); ++i)
  245. {
  246. if (plugins[i]->load(mesh_file_name_string))
  247. {
  248. return true;
  249. }
  250. }
  251. data.clear();
  252. size_t last_dot = mesh_file_name_string.rfind('.');
  253. if (last_dot == std::string::npos)
  254. {
  255. printf("Error: No file extension found in %s\n",mesh_file_name);
  256. return false;
  257. }
  258. std::string extension = mesh_file_name_string.substr(last_dot+1);
  259. if (extension == "off" || extension =="OFF")
  260. {
  261. Eigen::MatrixXd V;
  262. Eigen::MatrixXi F;
  263. if (!igl::readOFF(mesh_file_name_string, V, F))
  264. return false;
  265. data.set_mesh(V,F);
  266. }
  267. else if (extension == "obj" || extension =="OBJ")
  268. {
  269. Eigen::MatrixXd corner_normals;
  270. Eigen::MatrixXi fNormIndices;
  271. Eigen::MatrixXd UV_V;
  272. Eigen::MatrixXi UV_F;
  273. Eigen::MatrixXd V;
  274. Eigen::MatrixXi F;
  275. if (!(
  276. igl::readOBJ(
  277. mesh_file_name_string,
  278. V, UV_V, corner_normals, F, UV_F, fNormIndices)))
  279. return false;
  280. data.set_mesh(V,F);
  281. data.set_uv(UV_V,UV_F);
  282. }
  283. else
  284. {
  285. // unrecognized file type
  286. printf("Error: %s is not a recognized file type.\n",extension.c_str());
  287. return false;
  288. }
  289. data.compute_normals();
  290. data.uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
  291. Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
  292. Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
  293. if (data.V_uv.rows() == 0)
  294. data.grid_texture();
  295. core.align_camera_center(data.V,data.F);
  296. for (unsigned int i = 0; i<plugins.size(); ++i)
  297. if (plugins[i]->post_load())
  298. return true;
  299. return true;
  300. }
  301. IGL_INLINE bool Viewer::save_mesh_to_file(const char* mesh_file_name)
  302. {
  303. std::string mesh_file_name_string(mesh_file_name);
  304. // first try to load it with a plugin
  305. for (unsigned int i = 0; i<plugins.size(); ++i)
  306. if (plugins[i]->save(mesh_file_name_string))
  307. return true;
  308. size_t last_dot = mesh_file_name_string.rfind('.');
  309. if (last_dot == std::string::npos)
  310. {
  311. // No file type determined
  312. printf("Error: No file extension found in %s\n",mesh_file_name);
  313. return false;
  314. }
  315. std::string extension = mesh_file_name_string.substr(last_dot+1);
  316. if (extension == "off" || extension =="OFF")
  317. {
  318. return igl::writeOFF(mesh_file_name_string,data.V,data.F);
  319. }
  320. else if (extension == "obj" || extension =="OBJ")
  321. {
  322. Eigen::MatrixXd corner_normals;
  323. Eigen::MatrixXi fNormIndices;
  324. Eigen::MatrixXd UV_V;
  325. Eigen::MatrixXi UV_F;
  326. return igl::writeOBJ(mesh_file_name_string, data.V,
  327. data.F, corner_normals, fNormIndices, UV_V, UV_F);
  328. }
  329. else
  330. {
  331. // unrecognized file type
  332. printf("Error: %s is not a recognized file type.\n",extension.c_str());
  333. return false;
  334. }
  335. return true;
  336. }
  337. IGL_INLINE bool Viewer::key_down(int key,int modifiers)
  338. {
  339. if (callback_key_down)
  340. if (callback_key_down(*this,key,modifiers))
  341. return true;
  342. for (unsigned int i = 0; i<plugins.size(); ++i)
  343. if (plugins[i]->key_down(key, modifiers))
  344. return true;
  345. char k = key;
  346. return false;
  347. }
  348. IGL_INLINE bool Viewer::key_up(int key,int modifiers)
  349. {
  350. if (callback_key_up)
  351. if (callback_key_up(*this,key,modifiers))
  352. return true;
  353. for (unsigned int i = 0; i<plugins.size(); ++i)
  354. if (plugins[i]->key_up(key, modifiers))
  355. return true;
  356. return false;
  357. }
  358. IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier)
  359. {
  360. if (callback_mouse_down)
  361. if (callback_mouse_down(*this,static_cast<int>(button),modifier))
  362. return true;
  363. for (unsigned int i = 0; i<plugins.size(); ++i)
  364. if(plugins[i]->mouse_down(static_cast<int>(button),modifier))
  365. return true;
  366. down = true;
  367. down_mouse_x = current_mouse_x;
  368. down_mouse_y = current_mouse_y;
  369. down_translation = core.model_translation;
  370. // Initialization code for the trackball
  371. Eigen::RowVector3d center;
  372. if (data.V.rows() == 0)
  373. center << 0,0,0;
  374. else
  375. center = data.V.colwise().sum()/data.V.rows();
  376. Eigen::Vector3f coord = igl::project(Eigen::Vector3f(center(0),center(1),center(2)), (core.view * core.model).eval(), core.proj, core.viewport);
  377. down_mouse_z = coord[2];
  378. down_rotation = core.trackball_angle;
  379. mouse_mode = MouseMode::Rotation;
  380. switch (button)
  381. {
  382. case MouseButton::Left:
  383. mouse_mode = MouseMode::Rotation;
  384. break;
  385. case MouseButton::Right:
  386. mouse_mode = MouseMode::Translation;
  387. break;
  388. default:
  389. mouse_mode = MouseMode::None;
  390. break;
  391. }
  392. return true;
  393. }
  394. IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier)
  395. {
  396. down = false;
  397. if (callback_mouse_up)
  398. if (callback_mouse_up(*this,static_cast<int>(button),modifier))
  399. return true;
  400. for (unsigned int i = 0; i<plugins.size(); ++i)
  401. if(plugins[i]->mouse_up(static_cast<int>(button),modifier))
  402. return true;
  403. mouse_mode = MouseMode::None;
  404. return true;
  405. }
  406. IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y)
  407. {
  408. if(hack_never_moved)
  409. {
  410. down_mouse_x = mouse_x;
  411. down_mouse_y = mouse_y;
  412. hack_never_moved = false;
  413. }
  414. current_mouse_x = mouse_x;
  415. current_mouse_y = mouse_y;
  416. if (callback_mouse_move)
  417. if (callback_mouse_move(*this,mouse_x,mouse_y))
  418. return true;
  419. for (unsigned int i = 0; i<plugins.size(); ++i)
  420. if (plugins[i]->mouse_move(mouse_x, mouse_y))
  421. return true;
  422. if (down)
  423. {
  424. switch (mouse_mode)
  425. {
  426. case MouseMode::Rotation :
  427. {
  428. igl::trackball(core.viewport(2),
  429. core.viewport(3),
  430. 2.0f,
  431. down_rotation.data(),
  432. down_mouse_x,
  433. down_mouse_y,
  434. mouse_x,
  435. mouse_y,
  436. core.trackball_angle.data());
  437. //Eigen::Vector4f snapq = core.trackball_angle;
  438. break;
  439. }
  440. case MouseMode::Translation:
  441. {
  442. //translation
  443. Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core.viewport[3] - mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
  444. Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core.viewport[3] - down_mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
  445. Eigen::Vector3f diff = pos1 - pos0;
  446. core.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]);
  447. break;
  448. }
  449. case MouseMode::Zoom:
  450. {
  451. float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y);
  452. core.camera_zoom *= 1 + delta;
  453. down_mouse_x = mouse_x;
  454. down_mouse_y = mouse_y;
  455. break;
  456. }
  457. default:
  458. break;
  459. }
  460. }
  461. return true;
  462. }
  463. IGL_INLINE bool Viewer::mouse_scroll(float delta_y)
  464. {
  465. scroll_position += delta_y;
  466. if (callback_mouse_scroll)
  467. if (callback_mouse_scroll(*this,delta_y))
  468. return true;
  469. for (unsigned int i = 0; i<plugins.size(); ++i)
  470. if (plugins[i]->mouse_scroll(delta_y))
  471. return true;
  472. // Only zoom if there's actually a change
  473. if(delta_y != 0)
  474. {
  475. float mult = (1.0+((delta_y>0)?1.:-1.)*0.05);
  476. const float min_zoom = 0.1f;
  477. core.camera_zoom = (core.camera_zoom * mult > min_zoom ? core.camera_zoom * mult : min_zoom);
  478. }
  479. return true;
  480. }
  481. IGL_INLINE void Viewer::draw()
  482. {
  483. using namespace std;
  484. using namespace Eigen;
  485. core.clear_framebuffers();
  486. if (callback_pre_draw)
  487. if (callback_pre_draw(*this))
  488. return;
  489. for (unsigned int i = 0; i<plugins.size(); ++i)
  490. if (plugins[i]->pre_draw())
  491. return;
  492. core.draw(data,opengl);
  493. if (callback_post_draw)
  494. if (callback_post_draw(*this))
  495. return;
  496. for (unsigned int i = 0; i<plugins.size(); ++i)
  497. if (plugins[i]->post_draw())
  498. break;
  499. ngui->draw();
  500. }
  501. IGL_INLINE bool Viewer::save_scene()
  502. {
  503. std::string fname = igl::file_dialog_save();
  504. if (fname.length() == 0)
  505. return false;
  506. #ifdef ENABLE_SERIALIZATION
  507. igl::serialize(core,"Core",fname.c_str(),true);
  508. #ifndef ENABLE_SERIALIZATION_DATA_SEPARATION
  509. igl::serialize(data,"Data",fname.c_str());
  510. #endif
  511. for(unsigned int i = 0; i <plugins.size(); ++i)
  512. igl::serialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
  513. #endif
  514. return true;
  515. }
  516. IGL_INLINE bool Viewer::load_scene()
  517. {
  518. std::string fname = igl::file_dialog_open();
  519. if(fname.length() == 0)
  520. return false;
  521. return load_scene(fname);
  522. }
  523. IGL_INLINE bool Viewer::load_scene(std::string fname)
  524. {
  525. #ifdef ENABLE_SERIALIZATION
  526. igl::deserialize(core,"Core",fname.c_str());
  527. #ifndef ENABLE_SERIALIZATION_DATA_SEPARATION
  528. igl::deserialize(data,"Data",fname.c_str());
  529. #endif
  530. for(unsigned int i = 0; i <plugins.size(); ++i)
  531. igl::deserialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
  532. #endif
  533. return true;
  534. }
  535. IGL_INLINE void Viewer::resize(int w,int h)
  536. {
  537. core.viewport = Eigen::Vector4f(0,0,w,h);
  538. }
  539. IGL_INLINE void Viewer::snap_to_canonical_quaternion()
  540. {
  541. Eigen::Vector4f snapq = this->core.trackball_angle;
  542. igl::snap_to_canonical_view_quat<float>(snapq.data(),1,this->core.trackball_angle.data());
  543. }
  544. IGL_INLINE void Viewer::open_dialog_load_mesh()
  545. {
  546. std::string fname = igl::file_dialog_open();
  547. if (fname.length() == 0)
  548. return;
  549. this->load_mesh_from_file(fname.c_str());
  550. }
  551. IGL_INLINE void Viewer::open_dialog_save_mesh()
  552. {
  553. std::string fname = igl::file_dialog_save();
  554. if(fname.length() == 0)
  555. return;
  556. this->save_mesh_to_file(fname.c_str());
  557. }
  558. IGL_INLINE int Viewer::launch(bool resizable,bool fullscreen)
  559. {
  560. GLFWwindow* window;
  561. glfwSetErrorCallback(glfw_error_callback);
  562. if (!glfwInit())
  563. return EXIT_FAILURE;
  564. glfwWindowHint(GLFW_SAMPLES, 8);
  565. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  566. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
  567. #ifdef __APPLE__
  568. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  569. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  570. #endif
  571. if(fullscreen)
  572. {
  573. GLFWmonitor *monitor = glfwGetPrimaryMonitor();
  574. const GLFWvidmode *mode = glfwGetVideoMode(monitor);
  575. window = glfwCreateWindow(mode->width,mode->height,"libigl viewer",monitor,nullptr);
  576. }
  577. else
  578. {
  579. window = glfwCreateWindow(1280,800,"libigl viewer",nullptr,nullptr);
  580. }
  581. if (!window)
  582. {
  583. glfwTerminate();
  584. return EXIT_FAILURE;
  585. }
  586. glfwMakeContextCurrent(window);
  587. #ifndef __APPLE__
  588. glewExperimental = true;
  589. GLenum err = glewInit();
  590. if(GLEW_OK != err)
  591. {
  592. /* Problem: glewInit failed, something is seriously wrong. */
  593. fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
  594. }
  595. glGetError(); // pull and savely ignonre unhandled errors like GL_INVALID_ENUM
  596. fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
  597. #endif
  598. #if defined(DEBUG) || defined(_DEBUG)
  599. int major, minor, rev;
  600. major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
  601. minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
  602. rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
  603. printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev);
  604. printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION));
  605. printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
  606. #endif
  607. glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
  608. // Initialize FormScreen
  609. ngui = new nanogui::FormScreen();
  610. ngui->init(window);
  611. __viewer = this;
  612. // Register callbacks
  613. glfwSetKeyCallback(window, glfw_key_callback);
  614. glfwSetCursorPosCallback(window,glfw_mouse_move);
  615. glfwSetWindowSizeCallback(window,glfw_window_size);
  616. glfwSetMouseButtonCallback(window,glfw_mouse_press);
  617. glfwSetScrollCallback(window,glfw_mouse_scroll);
  618. glfwSetCharCallback(window,glfw_char_callback);
  619. glfwSetDropCallback(window,glfw_drop_callback);
  620. // Handle retina displays (windows and mac)
  621. int width, height;
  622. glfwGetFramebufferSize(window, &width, &height);
  623. int width_window, height_window;
  624. glfwGetWindowSize(window, &width_window, &height_window);
  625. highdpi = width/width_window;
  626. glfw_window_size(window,width_window,height_window);
  627. opengl.init();
  628. core.align_camera_center(data.V,data.F);
  629. // Initialize IGL viewer
  630. init();
  631. // Rendering loop
  632. while (!glfwWindowShouldClose(window))
  633. {
  634. double tic = get_seconds();
  635. draw();
  636. glfwSwapBuffers(window);
  637. if(core.is_animating)
  638. {
  639. glfwPollEvents();
  640. // In microseconds
  641. double duration = 1000000.*(get_seconds()-tic);
  642. const double min_duration = 1000000./core.animation_max_fps;
  643. if(duration<min_duration)
  644. {
  645. std::this_thread::sleep_for(std::chrono::microseconds((int)(min_duration-duration)));
  646. }
  647. }
  648. else
  649. {
  650. glfwWaitEvents();
  651. }
  652. }
  653. opengl.free();
  654. core.shut();
  655. shutdown_plugins();
  656. glfwDestroyWindow(window);
  657. glfwTerminate();
  658. return EXIT_SUCCESS;
  659. }
  660. } // end namespace
  661. }