Viewer.h 4.5 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_VIEWER_H
  9. #define IGL_VIEWER_H
  10. #ifndef IGL_OPENGL_4
  11. #define IGL_OPENGL_4
  12. #endif
  13. #include <AntTweakBar.h>
  14. #include <vector>
  15. #include <string>
  16. #include <cstdint>
  17. #define IGL_MOD_SHIFT 0x0001
  18. #define IGL_MOD_CONTROL 0x0002
  19. #define IGL_MOD_ALT 0x0004
  20. #define IGL_MOD_SUPER 0x0008
  21. #ifdef ENABLE_XML_SERIALIZATION
  22. #include <igl/xml/XMLSerializer.h>
  23. #include <igl/xml/XMLSerialization.h>
  24. #endif
  25. #include <Eigen/Core>
  26. #include <Eigen/Geometry>
  27. #include <igl/viewer/OpenGL_shader.h>
  28. #include <igl/viewer/ViewerData.h>
  29. #include <igl/viewer/OpenGL_state.h>
  30. #include <igl/viewer/ViewerPlugin.h>
  31. #include <igl/viewer/ViewerCore.h>
  32. namespace igl
  33. {
  34. // GLFW-based mesh viewer
  35. class Viewer
  36. {
  37. public:
  38. int launch(std::string filename = "");
  39. void init();
  40. // Stores all the viewing options
  41. igl::ViewerCore core;
  42. // Stores all the data that should be visualized
  43. igl::ViewerData data;
  44. // Stores the vbos indices and opengl related settings
  45. igl::OpenGL_state opengl;
  46. // List of registered plugins
  47. std::vector<ViewerPlugin*> plugins;
  48. void init_plugins();
  49. void shutdown_plugins();
  50. // Temporary data stored when the mouse button is pressed
  51. Eigen::Vector4f down_rotation;
  52. int current_mouse_x;
  53. int current_mouse_y;
  54. int down_mouse_x;
  55. int down_mouse_y;
  56. float down_mouse_z;
  57. Eigen::Vector3f down_translation;
  58. bool down;
  59. bool hack_never_moved;
  60. // Anttweak bar
  61. TwBar* bar;
  62. // Keep track of the global position of the scrollwheel
  63. float scroll_position;
  64. // UI Enumerations
  65. enum MouseButton {IGL_LEFT, IGL_MIDDLE, IGL_RIGHT};
  66. enum MouseMode { NOTHING, ROTATION, ZOOM, PAN, TRANSLATE} mouse_mode;
  67. enum KeyModifier { NO_KEY = TW_KMOD_NONE, SHIFT = TW_KMOD_SHIFT, CTRL =TW_KMOD_CTRL, ALT = TW_KMOD_ALT } key_modifier;
  68. Viewer();
  69. ~Viewer();
  70. // Mesh IO
  71. bool load_mesh_from_file(const char* mesh_file_name);
  72. bool save_mesh_to_file(const char* mesh_file_name);
  73. // Callbacks
  74. bool key_down(unsigned char key, int modifier);
  75. bool key_up(unsigned char key, int modifier);
  76. bool mouse_down(MouseButton button, int modifier);
  77. bool mouse_up(MouseButton button, int modifier);
  78. bool mouse_move(int mouse_x, int mouse_y);
  79. bool mouse_scroll(float delta_y);
  80. // Scene IO
  81. bool load_scene();
  82. bool save_scene();
  83. // Draw everything
  84. void draw();
  85. // OpenGL context resize
  86. void resize(int w, int h);
  87. // C-style callbacks
  88. bool (*callback_init)(Viewer& viewer);
  89. bool (*callback_pre_draw)(Viewer& viewer);
  90. bool (*callback_post_draw)(Viewer& viewer);
  91. bool (*callback_mouse_down)(Viewer& viewer, int button, int modifier);
  92. bool (*callback_mouse_up)(Viewer& viewer, int button, int modifier);
  93. bool (*callback_mouse_move)(Viewer& viewer, int mouse_x, int mouse_y);
  94. bool (*callback_mouse_scroll)(Viewer& viewer, float delta_y);
  95. bool (*callback_key_down)(Viewer& viewer, unsigned char key, int modifiers);
  96. bool (*callback_key_up)(Viewer& viewer, unsigned char key, int modifiers);
  97. // Pointers to per-callback data
  98. void* callback_init_data;
  99. void* callback_pre_draw_data;
  100. void* callback_post_draw_data;
  101. void* callback_mouse_down_data;
  102. void* callback_mouse_up_data;
  103. void* callback_mouse_move_data;
  104. void* callback_mouse_scroll_data;
  105. void* callback_key_down_data;
  106. void* callback_key_up_data;
  107. /********* AntTweakBar callbacks *********/
  108. static void TW_CALL snap_to_canonical_quaternion_cb(void *clientData);
  109. static void TW_CALL save_scene_cb(void *clientData);
  110. static void TW_CALL load_scene_cb(void *clientData);
  111. static void TW_CALL open_dialog_mesh(void *clientData);
  112. static void TW_CALL align_camera_center_cb(void *clientData);
  113. static void TW_CALL set_face_based_cb(const void *param, void *clientData);
  114. static void TW_CALL get_face_based_cb(void *param, void *clientData);
  115. static void TW_CALL set_invert_normals_cb(const void *param, void *clientData);
  116. static void TW_CALL get_invert_normals_cb(void *param, void *clientData);
  117. public:
  118. EIGEN_MAKE_ALIGNED_OPERATOR_NEW
  119. };
  120. } // end namespace
  121. #ifndef IGL_STATIC_LIBRARY
  122. # include "Viewer.cpp"
  123. #endif
  124. #endif