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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COMBINE_H
- #define IGL_COMBINE_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- // Combine k meshes into a single >=k connected component mesh with a single
- // vertex list and face list. Similar to Maya's Combine operation.
- //
- // Inputs:
- // VV k-long list of lists of mesh vertex positions
- // FF k-long list of lists of mesh face indices so that FF[i] indexes
- // VV[i]
- // Outputs:
- // V VV[0].rows()+...+VV[k-1].rows() by VV[0].cols() list of mesh
- // vertex positions
- // F FF[0].rows()+...+FF[k-1].rows() by FF[0].cols() list of mesh faces
- // indices into V
- // Example:
- // // Suppose you have mesh A (VA,FA) and mesh B (VB,FB)
- // igl::combine<Eigen::MatrixXd,Eigen::MatrixXi>({VA,VB},{FA,FB},V,F);
- //
- template <
- typename DerivedVV,
- typename DerivedFF,
- typename DerivedV,
- typename DerivedF>
- IGL_INLINE void combine(
- const std::vector<DerivedVV> & VV,
- const std::vector<DerivedFF> & FF,
- Eigen::PlainObjectBase<DerivedV> & V,
- Eigen::PlainObjectBase<DerivedF> & F);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "combine.cpp"
- #endif
- #endif
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