1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COPYLEFT_CGAL_INSERT_INTO_CDT_H
- #define IGL_COPYLEFT_CGAL_INSERT_INTO_CDT_H
- #include "../../igl_inline.h"
- #include <CGAL/Plane_3.h>
- #include <CGAL/Constrained_Delaunay_triangulation_2.h>
- #include <CGAL/Constrained_triangulation_plus_2.h>
- namespace igl
- {
- namespace copyleft
- {
- namespace cgal
- {
- // Given a current 2D constrained Delaunay triangulation (cdt), insert a
- // 3D "object" (e.g., resulting from intersecting two triangles) into the
- // cdt, by projecting it via the given plane (P) and adding appropriate
- // constraints.
- //
- // Inputs:
- // obj CGAL::Object representing a vertex, segment, or (convex)
- // polygon. All vertices should lie on the plane P. If not, then this
- // adds the _projection_ of this object to the cdt and that might not
- // be what you wanted to do.
- // P plane obj lies on and upon which the cdt is being performed
- // cdt current CDT, see output
- // Outputs:
- // cdt CDT updated to contain constraints for the given object
- //
- template <typename Kernel>
- IGL_INLINE void insert_into_cdt(
- const CGAL::Object & obj,
- const CGAL::Plane_3<Kernel> & P,
- CGAL::Constrained_triangulation_plus_2<
- CGAL::Constrained_Delaunay_triangulation_2<
- Kernel,
- CGAL::Triangulation_data_structure_2<
- CGAL::Triangulation_vertex_base_2<Kernel>,
- CGAL::Constrained_triangulation_face_base_2< Kernel>
- >,
- CGAL::Exact_intersections_tag
- >
- >
- & cdt);
- }
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "insert_into_cdt.cpp"
- #endif
- #endif
|