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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_GRID_H
- #define IGL_GRID_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Construct vertices of a regular grid, suitable for input to
- // `igl::marching_cubes`
- //
- // Inputs:
- // res 3-long list of number of vertices along the x y and z dimensions
- // Outputs:
- // GV res(0)*res(1)*res(2) by 3 list of mesh vertex positions.
- //
- IGL_INLINE void grid(const Eigen::RowVector3i & res, Eigen::MatrixXd & GV);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "grid.cpp"
- #endif
- #endif
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