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- #ifndef IGL_OPENGL2_UNPROJECT_TO_ZERO_PLANE_H
- #define IGL_OPENGL2_UNPROJECT_TO_ZERO_PLANE_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- namespace opengl2
- {
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- IGL_INLINE void unproject_to_zero_plane(
- const double winX,
- const double winY,
- double* objX,
- double* objY,
- double* objZ);
- template <typename Derivedwin, typename Derivedobj>
- IGL_INLINE void unproject_to_zero_plane(
- const Eigen::PlainObjectBase<Derivedwin> & win,
- Eigen::PlainObjectBase<Derivedobj> & obj);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "unproject_to_zero_plane.cpp"
- #endif
- #endif
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