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- /* This class extends the font rendering code in AntTweakBar
- so that it can be used to render text at arbitrary 3D positions */
- #ifndef IGL_TEXT_RENDERER_H
- #define IGL_TEXT_RENDERER_H
- #include <igl/igl_inline.h>
- #include <igl/viewer/OpenGL_shader.h>
- #include <TwOpenGLCore.h>
- #include <map>
- namespace igl
- {
- class TextRenderer : public CTwGraphOpenGLCore
- {
- public:
- IGL_INLINE TextRenderer();
- IGL_INLINE virtual int Init();
- IGL_INLINE virtual int Shut();
- IGL_INLINE void BeginDraw(const Eigen::Matrix4f &view, const Eigen::Matrix4f &proj,
- const Eigen::Vector4f &_viewport, float _object_scale);
- IGL_INLINE void EndDraw();
- IGL_INLINE void DrawText(Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text);
- protected:
- igl::OpenGL_shader m_shader;
- std::map<std::string, void *> m_textObjects;
- GLuint m_shaderHandleBackup;
- GLuint m_TriTexUniLocationDepth;
- Eigen::Matrix4f view_matrix, proj_matrix;
- Eigen::Vector4f viewport;
- float object_scale;
- };
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "TextRenderer.cpp"
- #endif
- #endif
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