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- import igl
- V1 = igl.eigen.MatrixXd()
- F1 = igl.eigen.MatrixXi()
- V2 = igl.eigen.MatrixXd()
- F2 = igl.eigen.MatrixXi()
- def key_down(viewer, key, modifier):
- print("Key: ",key)
- if key == 1:
- # Clear should be called before drawing the mesh
- viewer.data.clear();
- # Draw_mesh creates or updates the vertices and faces of the displayed mesh.
- # If a mesh is already displayed, draw_mesh returns an error if the given V and
- # F have size different than the current ones
- viewer.data.set_mesh(V1, F1);
- viewer.core.align_camera_center(V1,F1);
- elif key == 2:
- viewer.data.clear();
- viewer.data.set_mesh(V2, F2);
- viewer.core.align_camera_center(V2,F2);
- return False;
- # Load two meshes
- igl.readOFF("../tutorial/shared/bumpy.off", V1, F1);
- igl.readOFF("../tutorial/shared/fertility.off", V2, F2);
- print("1 Switch to bump mesh")
- print("2 Switch to fertility mesh")
- viewer = igl.viewer.Viewer()
- # Register a keyboard callback that allows to switch between
- # the two loaded meshes
- viewer.callback_key_down = key_down;
- viewer.data.set_mesh(V1, F1);
- viewer.launch();
- }
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