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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_PROJECT_H
- #define IGL_PROJECT_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // Eigen reimplementation of gluProject
- // Inputs:
- // obj* 3D objects' x, y, and z coordinates respectively
- // model model matrix
- // proj projection matrix
- // viewport viewport vector
- // Returns:
- // screen space x, y, and z coordinates respectively
- template <typename Scalar>
- IGL_INLINE Eigen::Matrix<Scalar,3,1> project(
- const Eigen::Matrix<Scalar,3,1>& obj,
- const Eigen::Matrix<Scalar,4,4>& model,
- const Eigen::Matrix<Scalar,4,4>& proj,
- const Eigen::Matrix<Scalar,4,1>& viewport);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "project.cpp"
- #endif
- #endif
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