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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
- #define IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // UNIFORMLY_SAMPLE_TWO_MANIFOLD Attempt to sample a mesh uniformly by furthest
- // point relaxation as described in "Fast Automatic Skinning Transformations"
- // [Jacobson et al. 12] Section 3.3.
- //
- // Inputs:
- // W #W by dim positions of mesh in weight space
- // F #F by 3 indices of triangles
- // k number of samplse
- // push factor by which corners should be pushed away
- // Outputs
- // WS k by dim locations in weights space
- //
- IGL_INLINE void uniformly_sample_two_manifold(
- const Eigen::MatrixXd & W,
- const Eigen::MatrixXi & F,
- const int k,
- const double push,
- Eigen::MatrixXd & WS);
- // Find uniform sampling up to placing samples on mesh vertices
- IGL_INLINE void uniformly_sample_two_manifold_at_vertices(
- const Eigen::MatrixXd & OW,
- const int k,
- const double push,
- Eigen::VectorXi & S);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "uniformly_sample_two_manifold.h"
- #endif
- #endif
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