Viewer.h 18 KB

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  1. // Main class of the Viewer
  2. #ifndef IGL_VIEWER_H
  3. #define IGL_VIEWER_H
  4. #include <AntTweakBar.h>
  5. #include <vector>
  6. #include <string>
  7. #define IGL_MOD_SHIFT 0x0001
  8. #define IGL_MOD_CONTROL 0x0002
  9. #define IGL_MOD_ALT 0x0004
  10. #define IGL_MOD_SUPER 0x0008
  11. #ifdef ENABLE_XML_SERIALIZATION
  12. #define IGL_HEADER_ONLY
  13. #include <igl/xml/XMLSerializer.h>
  14. #include <igl/xml/XMLSerialization.h>
  15. #endif
  16. #include <Eigen/Core>
  17. namespace igl
  18. {
  19. class Plugin_manager;
  20. class Viewer
  21. {
  22. public:
  23. void launch(std::string filename = "");
  24. void init(Plugin_manager* pm);
  25. class Options
  26. #ifdef ENABLE_XML_SERIALIZATION
  27. : public ::igl::XMLSerialization
  28. #endif
  29. {
  30. public:
  31. Options()
  32. #ifdef ENABLE_XML_SERIALIZATION
  33. : XMLSerialization("Options")
  34. #endif
  35. {};
  36. void InitSerialization();
  37. // Shape material
  38. float shininess;
  39. // Colors
  40. Eigen::Vector3f background_color;
  41. Eigen::Vector3f line_color;
  42. // Lighting
  43. Eigen::Vector3f light_position;
  44. // Trackball angle (quaternion)
  45. Eigen::Vector4f trackball_angle;
  46. // Model viewing parameters
  47. float model_zoom;
  48. Eigen::Vector3f model_translation;
  49. // Model viewing paramters (uv coordinates)
  50. float model_zoom_uv;
  51. Eigen::Vector3f model_translation_uv;
  52. // Camera parameters
  53. float camera_zoom;
  54. bool orthographic;
  55. Eigen::Vector3f camera_eye;
  56. Eigen::Vector3f camera_up;
  57. Eigen::Vector3f camera_center;
  58. float camera_view_angle;
  59. float camera_dnear;
  60. float camera_dfar;
  61. // Visualization options
  62. bool show_overlay;
  63. bool show_overlay_depth;
  64. bool show_texture;
  65. bool show_faces;
  66. bool show_lines;
  67. bool show_vertid;
  68. bool show_faceid;
  69. bool invert_normals;
  70. // Point size / line width
  71. float point_size;
  72. float line_width;
  73. // Enable per-face colors and normals
  74. bool face_based;
  75. };
  76. enum DirtyFlags
  77. {
  78. DIRTY_NONE = 0x0000,
  79. DIRTY_POSITION = 0x0001,
  80. DIRTY_UV = 0x0002,
  81. DIRTY_NORMAL = 0x0004,
  82. DIRTY_AMBIENT = 0x0008,
  83. DIRTY_DIFFUSE = 0x0010,
  84. DIRTY_SPECULAR = 0x0020,
  85. DIRTY_TEXTURE = 0x0040,
  86. DIRTY_FACE = 0x0080,
  87. DIRTY_MESH = 0x00FF,
  88. DIRTY_OVERLAY_LINES = 0x0100,
  89. DIRTY_OVERLAY_POINTS = 0x0200,
  90. DIRTY_ALL = 0x03FF
  91. };
  92. class Data
  93. #ifdef ENABLE_XML_SERIALIZATION
  94. : public ::igl::XMLSerialization
  95. #endif
  96. {
  97. public:
  98. Data()
  99. #ifdef ENABLE_XML_SERIALIZATION
  100. : XMLSerialization("Data"), dirty(DIRTY_ALL)
  101. #endif
  102. {};
  103. void InitSerialization();
  104. Eigen::MatrixXd V; // Vertices of the current mesh (#V x 3)
  105. Eigen::MatrixXi F; // Faces of the mesh (#F x 3)
  106. // Per face attributes
  107. Eigen::MatrixXd F_normals; // One normal per face
  108. Eigen::MatrixXd F_material_ambient; // Per face ambient color
  109. Eigen::MatrixXd F_material_diffuse; // Per face diffuse color
  110. Eigen::MatrixXd F_material_specular; // Per face specular color
  111. // Per vertex attributes
  112. Eigen::MatrixXd V_normals; // One normal per vertex
  113. Eigen::MatrixXd V_material_ambient; // Per vertex ambient color
  114. Eigen::MatrixXd V_material_diffuse; // Per vertex diffuse color
  115. Eigen::MatrixXd V_material_specular; // Per vertex specular color
  116. // UV parametrization
  117. Eigen::MatrixXd V_uv; // UV vertices
  118. Eigen::MatrixXi F_uv; // optional faces for UVs
  119. // Texture
  120. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_R;
  121. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_G;
  122. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_B;
  123. // Overlays
  124. // Lines plotted over the scene
  125. // (Every row contains 9 doubles in the following format S_x, S_y, S_z, T_x, T_y, T_z, C_r, C_g, C_b),
  126. // with S and T the coordinates of the two vertices of the line in global coordinates, and C the color in floating point rgb format
  127. Eigen::MatrixXd lines;
  128. // Points plotted over the scene
  129. // (Every row contains 6 doubles in the following format P_x, P_y, P_z, C_r, C_g, C_b),
  130. // with P the position in global coordinates of the center of the point, and C the color in floating point rgb format
  131. Eigen::MatrixXd points;
  132. // Text labels plotted over the scene
  133. // Textp contains, in the i-th row, the position in global coordinates where the i-th label should be anchored
  134. // Texts contains in the i-th position the text of the i-th label
  135. Eigen::MatrixXd labels_positions;
  136. std::vector<std::string > labels_strings;
  137. // Marks dirty buffers that need to be uploaded to OpenGL
  138. uint32_t dirty;
  139. // Caches the two-norm between the min/max point of the bounding box
  140. float object_scale;
  141. /*********************************/
  142. };
  143. class OpenGL_shader
  144. {
  145. public:
  146. typedef unsigned int GLuint;
  147. typedef int GLint;
  148. GLuint vertex_shader;
  149. GLuint fragment_shader;
  150. GLuint geometry_shader;
  151. GLuint program_shader;
  152. OpenGL_shader() : vertex_shader(0), fragment_shader(0),
  153. geometry_shader(0), program_shader(0) { }
  154. // Create a new shader from the specified source strings
  155. bool init(const std::string &vertex_shader_string,
  156. const std::string &fragment_shader_string,
  157. const std::string &fragment_data_name,
  158. const std::string &geometry_shader_string = "",
  159. int geometry_shader_max_vertices = 3);
  160. // Create a new shader from the specified files on disk
  161. bool init_from_files(const std::string &vertex_shader_filename,
  162. const std::string &fragment_shader_filename,
  163. const std::string &fragment_data_name,
  164. const std::string &geometry_shader_filename = "",
  165. int geometry_shader_max_vertices = 3);
  166. // Select this shader for subsequent draw calls
  167. void bind();
  168. // Release all OpenGL objects
  169. void free();
  170. // Return the OpenGL handle of a named shader attribute (-1 if it does not exist)
  171. GLint attrib(const std::string &name) const;
  172. // Return the OpenGL handle of a uniform attribute (-1 if it does not exist)
  173. GLint uniform(const std::string &name) const;
  174. // Bind a per-vertex array attribute and refresh its contents from an Eigen amtrix
  175. GLint bindVertexAttribArray(const std::string &name, GLuint bufferID,
  176. const Eigen::MatrixXf &M, bool refresh) const;
  177. };
  178. class OpenGL_state
  179. {
  180. public:
  181. typedef unsigned int GLuint;
  182. GLuint vao_mesh;
  183. GLuint vao_overlay_lines;
  184. GLuint vao_overlay_points;
  185. OpenGL_shader shader_mesh;
  186. OpenGL_shader shader_overlay_lines;
  187. OpenGL_shader shader_overlay_points;
  188. GLuint vbo_V; // Vertices of the current mesh (#V x 3)
  189. GLuint vbo_V_uv; // UV coordinates for the current mesh (#V x 2)
  190. GLuint vbo_V_normals; // Vertices of the current mesh (#V x 3)
  191. GLuint vbo_V_ambient; // Ambient material (#V x 3)
  192. GLuint vbo_V_diffuse; // Diffuse material (#V x 3)
  193. GLuint vbo_V_specular; // Specular material (#V x 3)
  194. GLuint vbo_F; // Faces of the mesh (#F x 3)
  195. GLuint vbo_tex; // Texture
  196. GLuint vbo_lines_F; // Indices of the line overlay
  197. GLuint vbo_lines_V; // Vertices of the line overlay
  198. GLuint vbo_lines_V_colors; // Color values of the line overlay
  199. GLuint vbo_points_F; // Indices of the point overlay
  200. GLuint vbo_points_V; // Vertices of the point overlay
  201. GLuint vbo_points_V_colors; // Color values of the point overlay
  202. // Temporary copy of the content of each VBO
  203. Eigen::MatrixXf V_vbo;
  204. Eigen::MatrixXf V_normals_vbo;
  205. Eigen::MatrixXf V_ambient_vbo;
  206. Eigen::MatrixXf V_diffuse_vbo;
  207. Eigen::MatrixXf V_specular_vbo;
  208. Eigen::MatrixXf V_uv_vbo;
  209. Eigen::MatrixXf lines_V_vbo;
  210. Eigen::MatrixXf lines_V_colors_vbo;
  211. Eigen::MatrixXf points_V_vbo;
  212. Eigen::MatrixXf points_V_colors_vbo;
  213. int tex_u;
  214. int tex_v;
  215. Eigen::Matrix<char,Eigen::Dynamic,1> tex;
  216. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> F_vbo;
  217. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> lines_F_vbo;
  218. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> points_F_vbo;
  219. // Marks dirty buffers that need to be uploaded to OpenGL
  220. uint32_t dirty;
  221. // Create a new set of OpenGL buffer objects
  222. void init();
  223. // Update contents from a 'Data' instance
  224. void set_data(const Data &data, bool face_based, bool invert_normals);
  225. // Bind the underlying OpenGL buffer objects for subsequent mesh draw calls
  226. void bind_mesh();
  227. /// Draw the currently buffered mesh (either solid or wireframe)
  228. void draw_mesh(bool solid);
  229. // Bind the underlying OpenGL buffer objects for subsequent line overlay draw calls
  230. void bind_overlay_lines();
  231. /// Draw the currently buffered line overlay
  232. void draw_overlay_lines();
  233. // Bind the underlying OpenGL buffer objects for subsequent point overlay draw calls
  234. void bind_overlay_points();
  235. /// Draw the currently buffered point overlay
  236. void draw_overlay_points();
  237. // Release the OpenGL buffer objects
  238. void free();
  239. };
  240. // Stores all the viewing options
  241. Options options;
  242. // Stores all the data that should be visualized
  243. Data data;
  244. // Stores the vbos indices and opengl related settings
  245. OpenGL_state opengl;
  246. // Pointer to the plugin_manager (usually it will be a global variable)
  247. Plugin_manager* plugin_manager;
  248. void init_plugins();
  249. // Temporary data stored when the mouse button is pressed
  250. Eigen::Vector4f down_rotation;
  251. int current_mouse_x;
  252. int current_mouse_y;
  253. int down_mouse_x;
  254. int down_mouse_y;
  255. float down_mouse_z;
  256. Eigen::Vector3f down_translation;
  257. bool down;
  258. // Anttweak bar
  259. TwBar* bar;
  260. // Window size
  261. int width;
  262. int height;
  263. // Keep track of the global position of the scrollwheel
  264. float scroll_position;
  265. // Useful functions
  266. void compute_normals(); // Computes the normals of the mesh
  267. void uniform_colors(Eigen::Vector3d ambient, Eigen::Vector3d diffuse, Eigen::Vector3d specular); // assign uniform colors to all faces/vertices
  268. void grid_texture(); // Generate a default grid texture
  269. void clear_mesh(); // Clear the mesh data
  270. void alignCameraCenter(); // Adjust the view to see the entire model
  271. // Helpers that can draw the most common meshes
  272. void draw_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);
  273. void draw_normals(const Eigen::MatrixXd& N);
  274. void draw_colors(Eigen::MatrixXd C);
  275. void draw_UV(const Eigen::MatrixXd& UV);
  276. void draw_UV(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F);
  277. void draw_texture(
  278. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
  279. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
  280. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B);
  281. void draw_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C);
  282. void draw_edges (const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C);
  283. void draw_label (const Eigen::VectorXd& P, const std::string& str);
  284. // Save the OpenGL transformation matrices used for the previous rendering pass
  285. Eigen::Matrix4f view;
  286. Eigen::Matrix4f model;
  287. Eigen::Matrix4f proj;
  288. Eigen::Vector4f viewport;
  289. // UI Enumerations
  290. enum MouseButton {IGL_LEFT, IGL_MIDDLE, IGL_RIGHT};
  291. enum MouseMode { NOTHING, ROTATION, ZOOM, PAN, TRANSLATE} mouse_mode;
  292. enum KeyModifier { NO_KEY = TW_KMOD_NONE, SHIFT = TW_KMOD_SHIFT, CTRL =TW_KMOD_CTRL, ALT = TW_KMOD_ALT } key_modifier;
  293. Viewer();
  294. ~Viewer();
  295. // Mesh IO
  296. bool load_mesh_from_file(const char* mesh_file_name);
  297. bool save_mesh_to_file(const char* mesh_file_name);
  298. // Callbacks
  299. bool key_down(unsigned char key, int modifier);
  300. bool key_up(unsigned char key, int modifier);
  301. bool mouse_down(MouseButton button, int modifier);
  302. bool mouse_up(MouseButton button, int modifier);
  303. bool mouse_move(int mouse_x, int mouse_y);
  304. bool mouse_scroll(float delta_y);
  305. // Scene IO
  306. bool load_scene();
  307. bool save_scene();
  308. // Determines how much to zoom and shift such that the mesh fills the unit
  309. // box (centered at the origin)
  310. static void get_scale_and_shift_to_fit_mesh(const Eigen::MatrixXd& vertices,
  311. float & zoom,
  312. Eigen::Vector3f& shift);
  313. // Init opengl shaders and VBOs
  314. void init_opengl();
  315. void free_opengl();
  316. // Draw everything
  317. void draw();
  318. // OpenGL context resize
  319. void resize(int w, int h);
  320. // C-style callbacks
  321. bool (*callback_pre_draw)(Viewer& viewer);
  322. bool (*callback_post_draw)(Viewer& viewer);
  323. bool (*callback_mouse_down)(Viewer& viewer, int button, int modifier);
  324. bool (*callback_mouse_up)(Viewer& viewer, int button, int modifier);
  325. bool (*callback_mouse_move)(Viewer& viewer, int mouse_x, int mouse_y);
  326. bool (*callback_mouse_scroll)(Viewer& viewer, float delta_y);
  327. bool (*callback_key_down)(Viewer& viewer, unsigned char key, int modifiers);
  328. bool (*callback_key_up)(Viewer& viewer, unsigned char key, int modifiers);
  329. /********* AntTweakBar callbacks *********/
  330. static void TW_CALL snap_to_canonical_quaternion_cb(void *clientData);
  331. static void TW_CALL save_scene_cb(void *clientData);
  332. static void TW_CALL load_scene_cb(void *clientData);
  333. static void TW_CALL open_dialog_mesh(void *clientData);
  334. static void TW_CALL align_camera_center_cb(void *clientData);
  335. static void TW_CALL set_face_based_cb(const void *param, void *clientData);
  336. static void TW_CALL get_face_based_cb(void *param, void *clientData);
  337. static void TW_CALL set_invert_normals_cb(const void *param, void *clientData);
  338. static void TW_CALL get_invert_normals_cb(void *param, void *clientData);
  339. };
  340. // Abstract class for plugins
  341. // All plugins MUST have this class as their parent and implement all the callbacks
  342. // For an example of a basic plugins see plugins/skeleton.h
  343. //
  344. // Return value of callbacks: returning true to any of the callbacks tells Preview3D that the event has been
  345. // handled and that it should not be passed to other plugins or to other internal functions of Preview3D
  346. class Viewer_plugin
  347. #ifdef ENABLE_XML_SERIALIZATION
  348. : public ::igl::XMLSerialization
  349. #endif
  350. {
  351. public:
  352. Viewer_plugin()
  353. #ifdef ENABLE_XML_SERIALIZATION
  354. : XMLSerialization("dummy")
  355. #endif
  356. {plugin_name = "dummy";};
  357. ~Viewer_plugin(){};
  358. // It is called when the viewer is initialized (no mesh will be loaded at this stage)
  359. virtual void init(igl::Viewer *_viewer)
  360. {
  361. viewer = _viewer;
  362. }
  363. // It is called before a mesh is loaded
  364. virtual bool load(std::string filename)
  365. {
  366. return false;
  367. }
  368. // It is called before a mesh is saved
  369. virtual bool save(std::string filename)
  370. {
  371. return false;
  372. }
  373. // Runs immediately after a new mesh had been loaded.
  374. virtual bool post_load()
  375. {
  376. return false;
  377. }
  378. // It is called before the draw procedure of Preview3D
  379. virtual bool pre_draw()
  380. {
  381. return false;
  382. }
  383. // It is called after the draw procedure of Preview3D
  384. virtual bool post_draw()
  385. {
  386. return false;
  387. }
  388. // It is called when the mouse button is pressed
  389. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  390. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  391. virtual bool mouse_down(int button, int modifier)
  392. {
  393. return false;
  394. }
  395. // It is called when the mouse button is released
  396. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  397. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  398. virtual bool mouse_up(int button, int modifier)
  399. {
  400. return false;
  401. }
  402. // It is called every time the mouse is moved
  403. // - mouse_x and mouse_y are the new coordinates of the mouse pointer in screen coordinates
  404. virtual bool mouse_move(int mouse_x, int mouse_y)
  405. {
  406. return false;
  407. }
  408. // It is called every time the scroll wheel is moved
  409. // Note: this callback is not working with every glut implementation
  410. virtual bool mouse_scroll(float delta_y)
  411. {
  412. return false;
  413. }
  414. // It is called when a keyboard key is pressed
  415. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  416. virtual bool key_down(unsigned char key, int modifiers)
  417. {
  418. return false;
  419. }
  420. // It is called when a keyboard key is release
  421. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  422. virtual bool key_up(unsigned char key, int modifiers)
  423. {
  424. return false;
  425. }
  426. // Priority of the plugin (use only positive numbers, negative are reserved for internal use)
  427. // The plugins will be initialized in increasing priority
  428. virtual int priority()
  429. {
  430. return 0;
  431. }
  432. std::string plugin_name;
  433. protected:
  434. // Pointer to the main Preview3D class
  435. Viewer *viewer;
  436. };
  437. // Keeps the lists of plugins
  438. class Plugin_manager
  439. {
  440. public:
  441. Plugin_manager() {}
  442. /** Registers a new plugin. A call to this function should be
  443. implemented in the constructor of all classes derived from PreviewPlugin. */
  444. bool register_plugin(Viewer_plugin* p)
  445. {
  446. auto it = plugin_list.begin();
  447. while(it != plugin_list.end() && (*it)->priority() < p->priority())
  448. ++it;
  449. plugin_list.insert(it,p);
  450. return true;
  451. }
  452. std::vector<Viewer_plugin*> plugin_list;
  453. };
  454. } // end namespace
  455. #endif