505_MIQ.py 8.3 KB

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  1. import igl
  2. from math import pi
  3. V = igl.eigen.MatrixXd()
  4. F = igl.eigen.MatrixXi()
  5. # Face barycenters
  6. B = igl.eigen.MatrixXd()
  7. # Scale for visualizing the fields
  8. global_scale = 1
  9. extend_arrows = False;
  10. # Cross field
  11. X1 = igl.eigen.MatrixXd()
  12. X2 = igl.eigen.MatrixXd()
  13. # Bisector field
  14. BIS1 = igl.eigen.MatrixXd()
  15. BIS2 = igl.eigen.MatrixXd()
  16. # Combed bisector
  17. BIS1_combed = igl.eigen.MatrixXd()
  18. BIS2_combed = igl.eigen.MatrixXd()
  19. # Per-corner, integer mismatches
  20. MMatch = igl.eigen.MatrixXi()
  21. # Field singularities
  22. isSingularity = igl.eigen.MatrixXi()
  23. singularityIndex = igl.eigen.MatrixXi()
  24. # Per corner seams
  25. Seams = igl.eigen.MatrixXi()
  26. # Combed field
  27. X1_combed = igl.eigen.MatrixXd()
  28. X2_combed = igl.eigen.MatrixXd()
  29. # Global parametrization (with seams)
  30. UV_seams = igl.eigen.MatrixXd()
  31. FUV_seams = igl.eigen.MatrixXi()
  32. # Global parametrization
  33. UV = igl.eigen.MatrixXd()
  34. FUV = igl.eigen.MatrixXi()
  35. # Texture
  36. texture_R = igl.eigen.MatrixXuc()
  37. texture_G = igl.eigen.MatrixXuc()
  38. texture_B = igl.eigen.MatrixXuc()
  39. # Create a texture that hides the integer translation in the parametrization
  40. def line_texture():
  41. size = 128
  42. size2 = int(size/2)
  43. lineWidth = 3
  44. texture_R.setConstant(size, size, 255)
  45. for i in range(0,size):
  46. for j in range(size2-lineWidth,size2+lineWidth+1):
  47. texture_R[i,j] = 0
  48. for i in range(size2-lineWidth,size2+lineWidth+1):
  49. for j in range(0,size):
  50. texture_R[i,j] = 0
  51. texture_G = texture_R.copy()
  52. texture_B = texture_R.copy()
  53. return (texture_R, texture_G, texture_B)
  54. def key_down(viewer, key, modifier):
  55. global extend_arrows, texture_R, texture_G, texture_B
  56. if key == ord('E'):
  57. extend_arrows = not extend_arrows
  58. if key < ord('1') or key > ord('8'):
  59. return False;
  60. viewer.data.clear()
  61. viewer.core.show_lines = False
  62. viewer.core.show_texture = False
  63. if key == ord('1'):
  64. # Cross field
  65. viewer.data.set_mesh(V, F)
  66. viewer.data.add_edges(B - global_scale*X1 if extend_arrows else B, B + global_scale*X1 , igl.eigen.MatrixXd([[1,0,0]]))
  67. viewer.data.add_edges(B - global_scale*X2 if extend_arrows else B, B + global_scale*X2 , igl.eigen.MatrixXd([[0,0,1]]))
  68. if key == ord('2'):
  69. # Bisector field
  70. viewer.data.set_mesh(V, F)
  71. viewer.data.add_edges(B - global_scale*BIS1 if extend_arrows else B, B + global_scale*BIS1 , igl.eigen.MatrixXd([[1,0,0]]))
  72. viewer.data.add_edges(B - global_scale*BIS2 if extend_arrows else B, B + global_scale*BIS2 , igl.eigen.MatrixXd([[0,0,1]]))
  73. if key == ord('3'):
  74. # Bisector field combed
  75. viewer.data.set_mesh(V, F)
  76. viewer.data.add_edges(B - global_scale*BIS1_combed if extend_arrows else B, B + global_scale*BIS1_combed , igl.eigen.MatrixXd([[1,0,0]]))
  77. viewer.data.add_edges(B - global_scale*BIS2_combed if extend_arrows else B, B + global_scale*BIS2_combed , igl.eigen.MatrixXd([[0,0,1]]))
  78. if key == ord('4'):
  79. # Singularities and cuts
  80. viewer.data.set_mesh(V, F)
  81. # Plot cuts
  82. l_count = Seams.sum()
  83. P1 = igl.eigen.MatrixXd(l_count,3)
  84. P2 = igl.eigen.MatrixXd(l_count,3)
  85. for i in range(0,Seams.rows()):
  86. for j in range(0,Seams.cols()):
  87. if Seams[i,j] != 0:
  88. P1.setRow(l_count-1, V.row(F[i,j]))
  89. P2.setRow(l_count-1, V.row(F[i,(j+1)%3]))
  90. l_count = l_count - 1
  91. viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
  92. # Plot the singularities as colored dots (red for negative, blue for positive)
  93. for i in range(0,singularityIndex.size()):
  94. if singularityIndex[i] < 2 and singularityIndex[i] > 0:
  95. viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
  96. elif singularityIndex[i] > 2:
  97. viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
  98. if key == ord('5'):
  99. # Singularities and cuts, original field
  100. # Singularities and cuts
  101. viewer.data.set_mesh(V, F)
  102. viewer.data.add_edges(B - global_scale*X1_combed if extend_arrows else B, B + global_scale*X1_combed ,igl.eigen.MatrixXd([[1,0,0]]))
  103. viewer.data.add_edges(B - global_scale*X2_combed if extend_arrows else B, B + global_scale*X2_combed ,igl.eigen.MatrixXd([[0,0,1]]))
  104. # Plot cuts
  105. l_count = Seams.sum()
  106. P1 = igl.eigen.MatrixXd(l_count,3)
  107. P2 = igl.eigen.MatrixXd(l_count,3)
  108. for i in range(0, Seams.rows()):
  109. for j in range(0, Seams.cols()):
  110. if Seams[i,j] != 0:
  111. P1.setRow(l_count-1,V.row(F[i,j]))
  112. P2.setRow(l_count-1,V.row(F[i,(j+1)%3]))
  113. l_count = l_count - 1
  114. viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
  115. # Plot the singularities as colored dots (red for negative, blue for positive)
  116. for i in range(0,singularityIndex.size()):
  117. if singularityIndex[i] < 2 and singularityIndex[i] > 0:
  118. viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
  119. elif singularityIndex[i] > 2:
  120. viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[0,1,0]]))
  121. if key == ord('6'):
  122. # Global parametrization UV
  123. viewer.data.set_mesh(UV, FUV)
  124. viewer.data.set_uv(UV)
  125. viewer.core.show_lines = True
  126. if key == ord('7'):
  127. # Global parametrization in 3D
  128. viewer.data.set_mesh(V, F)
  129. viewer.data.set_uv(UV,FUV)
  130. viewer.core.show_texture = True
  131. if key == ord('8'):
  132. # Global parametrization in 3D with seams
  133. viewer.data.set_mesh(V, F)
  134. viewer.data.set_uv(UV_seams,FUV_seams)
  135. viewer.core.show_texture = True
  136. viewer.data.set_colors(igl.eigen.MatrixXd([[1,1,1]]))
  137. viewer.data.set_texture(texture_R, texture_B, texture_G)
  138. viewer.core.align_camera_center(viewer.data.V,viewer.data.F)
  139. return False
  140. # Load a mesh in OFF format
  141. igl.readOFF("../tutorial/shared/3holes.off", V, F)
  142. # Compute face barycenters
  143. igl.barycenter(V, F, B)
  144. # Compute scale for visualizing fields
  145. global_scale = .5*igl.avg_edge_length(V, F)
  146. # Contrain one face
  147. b = igl.eigen.MatrixXi([[0]])
  148. bc = igl.eigen.MatrixXd([[1,0,0]])
  149. # Create a smooth 4-RoSy field
  150. S = igl.eigen.MatrixXd()
  151. igl.comiso.nrosy(V,F,b,bc,igl.eigen.MatrixXi(),igl.eigen.MatrixXd(),igl.eigen.MatrixXd(),4,0.5,X1,S)
  152. # Find the the orthogonal vector
  153. B1 = igl.eigen.MatrixXd()
  154. B2 = igl.eigen.MatrixXd()
  155. B3 = igl.eigen.MatrixXd()
  156. igl.local_basis(V,F,B1,B2,B3)
  157. X2 = igl.rotate_vectors(X1, igl.eigen.MatrixXd.Constant(1,1,pi/2), B1, B2)
  158. gradient_size = 50
  159. iterations = 0
  160. stiffness = 5.0
  161. direct_round = False
  162. # Always work on the bisectors, it is more general
  163. igl.compute_frame_field_bisectors(V, F, X1, X2, BIS1, BIS2)
  164. # Comb the field, implicitly defining the seams
  165. igl.comb_cross_field(V, F, BIS1, BIS2, BIS1_combed, BIS2_combed)
  166. # Find the integer mismatches
  167. igl.cross_field_missmatch(V, F, BIS1_combed, BIS2_combed, True, MMatch)
  168. # Find the singularities
  169. igl.find_cross_field_singularities(V, F, MMatch, isSingularity, singularityIndex);
  170. # Cut the mesh, duplicating all vertices on the seams
  171. igl.cut_mesh_from_singularities(V, F, MMatch, Seams)
  172. # Comb the frame-field accordingly
  173. igl.comb_frame_field(V, F, X1, X2, BIS1_combed, BIS2_combed, X1_combed, X2_combed)
  174. # Global parametrization
  175. igl.comiso.miq(V,
  176. F,
  177. X1_combed,
  178. X2_combed,
  179. MMatch,
  180. isSingularity,
  181. Seams,
  182. UV,
  183. FUV,
  184. gradient_size,
  185. stiffness,
  186. direct_round,
  187. iterations,
  188. 5,
  189. True,
  190. True);
  191. # Global parametrization (with seams, only for demonstration)
  192. igl.comiso.miq(V,
  193. F,
  194. X1_combed,
  195. X2_combed,
  196. MMatch,
  197. isSingularity,
  198. Seams,
  199. UV_seams,
  200. FUV_seams,
  201. gradient_size,
  202. stiffness,
  203. direct_round,
  204. iterations,
  205. 5,
  206. False);
  207. # Plot the mesh
  208. viewer = igl.viewer.Viewer()
  209. # Replace the standard texture with an integer shift invariant texture
  210. (texture_R, texture_G, texture_B) = line_texture()
  211. # Plot the original mesh with a texture parametrization
  212. key_down(viewer,ord('7'),0)
  213. # Launch the viewer
  214. viewer.callback_key_down = key_down
  215. viewer.launch()