collapse_small_triangles.cpp 2.8 KB

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  1. #include "collapse_small_triangles.h"
  2. #include "bounding_box_diagonal.h"
  3. #include "doublearea.h"
  4. #include "edge_lengths.h"
  5. #include "colon.h"
  6. #include "faces_first.h"
  7. #include <limits>
  8. #include <iostream>
  9. void igl::collapse_small_triangles(
  10. const Eigen::MatrixXd & V,
  11. const Eigen::MatrixXi & F,
  12. const double eps,
  13. Eigen::MatrixXi & FF)
  14. {
  15. using namespace Eigen;
  16. using namespace std;
  17. // Compute bounding box diagonal length
  18. double bbd = bounding_box_diagonal(V);
  19. MatrixXd l;
  20. edge_lengths(V,F,l);
  21. VectorXd dblA;
  22. doublearea(l,dblA);
  23. // Minimum area tolerance
  24. const double min_dblarea = 2.0*eps*bbd*bbd;
  25. Eigen::VectorXi FIM = colon<int>(0,V.rows()-1);
  26. int num_edge_collapses = 0;
  27. // Loop over triangles
  28. for(int f = 0;f<F.rows();f++)
  29. {
  30. if(dblA(f) < min_dblarea)
  31. {
  32. double minl = 0;
  33. int minli = -1;
  34. // Find shortest edge
  35. for(int e = 0;e<3;e++)
  36. {
  37. if(minli==-1 || l(f,e)<minl)
  38. {
  39. minli = e;
  40. minl = l(f,e);
  41. }
  42. }
  43. double maxl = 0;
  44. int maxli = -1;
  45. // Find longest edge
  46. for(int e = 0;e<3;e++)
  47. {
  48. if(maxli==-1 || l(f,e)>maxl)
  49. {
  50. maxli = e;
  51. maxl = l(f,e);
  52. }
  53. }
  54. // Be sure that min and max aren't the same
  55. maxli = (minli==maxli?(minli+1)%3:maxli);
  56. // Collapse min edge maintaining max edge: i-->j
  57. // Q: Why this direction?
  58. int i = maxli;
  59. int j = ((minli+1)%3 == maxli ? (minli+2)%3: (minli+1)%3);
  60. assert(i != minli);
  61. assert(j != minli);
  62. assert(i != j);
  63. FIM(F(f,i)) = FIM(F(f,j));
  64. num_edge_collapses++;
  65. }
  66. }
  67. // Reindex faces
  68. MatrixXi rF = F;
  69. // Loop over triangles
  70. for(int f = 0;f<rF.rows();f++)
  71. {
  72. for(int i = 0;i<rF.cols();i++)
  73. {
  74. rF(f,i) = FIM(rF(f,i));
  75. }
  76. }
  77. FF.resize(rF.rows(),rF.cols());
  78. int num_face_collapses=0;
  79. // Only keep uncollapsed faces
  80. {
  81. int ff = 0;
  82. // Loop over triangles
  83. for(int f = 0;f<rF.rows();f++)
  84. {
  85. bool collapsed = false;
  86. // Check if any indices are the same
  87. for(int i = 0;i<rF.cols();i++)
  88. {
  89. for(int j = i+1;j<rF.cols();j++)
  90. {
  91. if(rF(f,i)==rF(f,j))
  92. {
  93. collapsed = true;
  94. num_face_collapses++;
  95. break;
  96. }
  97. }
  98. }
  99. if(!collapsed)
  100. {
  101. FF.row(ff++) = rF.row(f);
  102. }
  103. }
  104. // Use conservative resize
  105. FF.conservativeResize(ff,FF.cols());
  106. }
  107. //cout<<"num_edge_collapses: "<<num_edge_collapses<<endl;
  108. //cout<<"num_face_collapses: "<<num_face_collapses<<endl;
  109. if(num_edge_collapses == 0)
  110. {
  111. // There must have been a "collapsed edge" in the input
  112. assert(num_face_collapses==0);
  113. // Base case
  114. return;
  115. }
  116. //// force base case
  117. //return;
  118. MatrixXi recFF = FF;
  119. return collapse_small_triangles(V,recFF,eps,FF);
  120. }