Viewer.cpp 22 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include "Viewer.h"
  9. #ifdef _WIN32
  10. # include <windows.h>
  11. # undef max
  12. # undef min
  13. #endif
  14. #include <chrono>
  15. #include <thread>
  16. #ifndef __APPLE__
  17. # define GLEW_STATIC
  18. # include <GL/glew.h>
  19. #endif
  20. #ifdef __APPLE__
  21. # include <OpenGL/gl3.h>
  22. # define __gl_h_ /* Prevent inclusion of the old gl.h */
  23. #else
  24. # include <GL/gl.h>
  25. #endif
  26. #include <Eigen/LU>
  27. #define GLFW_INCLUDE_GLU
  28. #define GLFW_INCLUDE_GLCOREARB
  29. #include <GLFW/glfw3.h>
  30. #include <cmath>
  31. #include <cstdio>
  32. #include <sstream>
  33. #include <iomanip>
  34. #include <iostream>
  35. #include <fstream>
  36. #include <algorithm>
  37. #include <limits>
  38. #include <cassert>
  39. #include <nanogui/formscreen.h>
  40. #include <igl/project.h>
  41. #include <igl/get_seconds.h>
  42. #include <igl/readOBJ.h>
  43. #include <igl/readOFF.h>
  44. #include <igl/adjacency_list.h>
  45. #include <igl/writeOBJ.h>
  46. #include <igl/writeOFF.h>
  47. #include <igl/massmatrix.h>
  48. #include <igl/file_dialog_open.h>
  49. #include <igl/file_dialog_save.h>
  50. #include <igl/quat_mult.h>
  51. #include <igl/axis_angle_to_quat.h>
  52. #include <igl/trackball.h>
  53. #include <igl/snap_to_canonical_view_quat.h>
  54. #include <igl/unproject.h>
  55. #include <igl/viewer/TextRenderer.h>
  56. #ifdef ENABLE_SERIALIZATION
  57. #include <igl/serialize.h>
  58. #endif
  59. // Internal global variables used for glfw event handling
  60. static igl::viewer::Viewer * __viewer;
  61. static double highdpi = 1;
  62. static double scroll_x = 0;
  63. static double scroll_y = 0;
  64. static int global_KMod = 0;
  65. static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier)
  66. {
  67. bool tw_used = __viewer->ngui->mouseButtonEvent(window,button,action,modifier);
  68. igl::viewer::Viewer::MouseButton mb;
  69. if (button == GLFW_MOUSE_BUTTON_1)
  70. mb = igl::viewer::Viewer::MouseButton::Left;
  71. else if (button == GLFW_MOUSE_BUTTON_2)
  72. mb = igl::viewer::Viewer::MouseButton::Right;
  73. else //if (button == GLFW_MOUSE_BUTTON_3)
  74. mb = igl::viewer::Viewer::MouseButton::Middle;
  75. if (action == GLFW_PRESS)
  76. {
  77. if(!tw_used)
  78. {
  79. __viewer->mouse_down(mb,modifier);
  80. }
  81. } else
  82. {
  83. // Always call mouse_up on up
  84. __viewer->mouse_up(mb,modifier);
  85. }
  86. }
  87. static void glfw_error_callback(int error, const char* description)
  88. {
  89. fputs(description, stderr);
  90. }
  91. static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier)
  92. {
  93. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  94. glfwSetWindowShouldClose(window, GL_TRUE);
  95. if (__viewer->ngui->keyEvent(window,key,scancode,action,modifier) == false)
  96. {
  97. if (action == GLFW_PRESS)
  98. __viewer->key_down(key, modifier);
  99. else if(action == GLFW_RELEASE)
  100. __viewer->key_up(key, modifier);
  101. }
  102. }
  103. static void glfw_window_size(GLFWwindow* window, int width, int height)
  104. {
  105. int w = width*highdpi;
  106. int h = height*highdpi;
  107. __viewer->resize(w, h);
  108. // TODO: repositioning of the nanogui
  109. }
  110. static void glfw_mouse_move(GLFWwindow* window, double x, double y)
  111. {
  112. if(__viewer->ngui->cursorPosEvent(window,x,y) == false || __viewer->down)
  113. {
  114. __viewer->mouse_move(x*highdpi, y*highdpi);
  115. }
  116. }
  117. static void glfw_mouse_scroll(GLFWwindow* window, double x, double y)
  118. {
  119. using namespace std;
  120. scroll_x += x;
  121. scroll_y += y;
  122. if (__viewer->ngui->scrollEvent(window,x,y) == false)
  123. __viewer->mouse_scroll(y);
  124. }
  125. static void glfw_char_callback(GLFWwindow* window, unsigned int c)
  126. {
  127. __viewer->ngui->charEvent(window,c);
  128. }
  129. static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames)
  130. {
  131. __viewer->ngui->dropEvent(window,count,filenames);
  132. }
  133. namespace igl
  134. {
  135. namespace viewer
  136. {
  137. IGL_INLINE void Viewer::init()
  138. {
  139. using namespace nanogui;
  140. ngui->setInputCellSize(Eigen::Vector2i(60,20));
  141. // Create nanogui widgets
  142. ngui->addNewWindow(Eigen::Vector2i(10,10),"libIGL-Viewer");
  143. // ---------------------- LOADING ----------------------
  144. #ifdef ENABLE_SERIALIZATION
  145. ngui->addNewGroup("Workspace",FormScreen::Layout::Horizontal);
  146. ngui->addButton("Load",[&](){this->load_scene();});
  147. ngui->addButton("Save",[&](){this->save_scene();});
  148. #endif
  149. #ifdef ENABLE_IO
  150. ngui->addNewGroup("Mesh",FormScreen::Layout::Horizontal);
  151. ngui->addButton("Load",[&](){this->open_dialog_load_mesh();});
  152. ngui->addButton("Save",[&](){this->open_dialog_save_mesh();});
  153. #endif
  154. ngui->addNewGroup("Viewing Options",FormScreen::Layout::Vertical);
  155. ngui->addButton("Center object",[&](){this->core.align_camera_center(this->data.V,this->data.F);});
  156. ngui->addButton("Snap canonical view",[&]()
  157. {
  158. this->snap_to_canonical_quaternion();
  159. });
  160. ngui->addVariable(core.camera_zoom,"Zoom");
  161. ngui->addVariable(core.orthographic,"Orthographic view");
  162. ngui->addNewGroup("Draw options");
  163. ngui->addVariable([&](bool checked)
  164. {
  165. this->data.set_face_based(checked);
  166. },[&]()
  167. {
  168. return this->data.face_based;
  169. }, "Face-based",false);
  170. ngui->addVariable(core.show_texture,"Show texture");
  171. ngui->addVariable([&](bool checked)
  172. {
  173. this->data.dirty |= ViewerData::DIRTY_NORMAL;
  174. this->core.invert_normals = checked;
  175. },[&]()
  176. {
  177. return this->core.invert_normals;
  178. },
  179. "Invert normals",false);
  180. ngui->addVariable(core.show_overlay,"Show overlay");
  181. ngui->addVariable(core.show_overlay_depth,"Show overlay depth");
  182. ngui->addColorPicker(core.background_color,"Background");
  183. ngui->addColorPicker(core.line_color,"Line color");
  184. ngui->addVariable(core.shininess,"Shininess");
  185. ngui->addNewGroup("Overlays");
  186. ngui->addVariable(core.show_lines,"Wireframe");
  187. ngui->addVariable(core.show_faces,"Fill");
  188. ngui->addVariable(core.show_vertid,"Show vertex labels");
  189. ngui->addVariable(core.show_faceid,"Show faces labels");
  190. ngui->layout();
  191. core.init();
  192. if (callback_init)
  193. if (callback_init(*this))
  194. return;
  195. init_plugins();
  196. }
  197. IGL_INLINE Viewer::Viewer()
  198. {
  199. ngui = nullptr;
  200. // Temporary variables initialization
  201. down = false;
  202. hack_never_moved = true;
  203. scroll_position = 0.0f;
  204. // Per face
  205. data.set_face_based(false);
  206. // C-style callbacks
  207. callback_init = nullptr;
  208. callback_pre_draw = nullptr;
  209. callback_post_draw = nullptr;
  210. callback_mouse_down = nullptr;
  211. callback_mouse_up = nullptr;
  212. callback_mouse_move = nullptr;
  213. callback_mouse_scroll = nullptr;
  214. callback_key_down = nullptr;
  215. callback_key_up = nullptr;
  216. callback_init_data = nullptr;
  217. callback_pre_draw_data = nullptr;
  218. callback_post_draw_data = nullptr;
  219. callback_mouse_down_data = nullptr;
  220. callback_mouse_up_data = nullptr;
  221. callback_mouse_move_data = nullptr;
  222. callback_mouse_scroll_data = nullptr;
  223. callback_key_down_data = nullptr;
  224. callback_key_up_data = nullptr;
  225. }
  226. IGL_INLINE void Viewer::init_plugins()
  227. {
  228. // Init all plugins
  229. for (unsigned int i = 0; i<plugins.size(); ++i)
  230. plugins[i]->init(this);
  231. }
  232. IGL_INLINE Viewer::~Viewer()
  233. {
  234. if(!ngui) delete ngui;
  235. }
  236. IGL_INLINE void Viewer::shutdown_plugins()
  237. {
  238. for (unsigned int i = 0; i<plugins.size(); ++i)
  239. plugins[i]->shutdown();
  240. }
  241. IGL_INLINE bool Viewer::load_mesh_from_file(const char* mesh_file_name)
  242. {
  243. std::string mesh_file_name_string = std::string(mesh_file_name);
  244. // first try to load it with a plugin
  245. for (unsigned int i = 0; i<plugins.size(); ++i)
  246. {
  247. if (plugins[i]->load(mesh_file_name_string))
  248. {
  249. return true;
  250. }
  251. }
  252. data.clear();
  253. size_t last_dot = mesh_file_name_string.rfind('.');
  254. if (last_dot == std::string::npos)
  255. {
  256. printf("Error: No file extension found in %s\n",mesh_file_name);
  257. return false;
  258. }
  259. std::string extension = mesh_file_name_string.substr(last_dot+1);
  260. if (extension == "off" || extension =="OFF")
  261. {
  262. Eigen::MatrixXd V;
  263. Eigen::MatrixXi F;
  264. if (!igl::readOFF(mesh_file_name_string, V, F))
  265. return false;
  266. data.set_mesh(V,F);
  267. }
  268. else if (extension == "obj" || extension =="OBJ")
  269. {
  270. Eigen::MatrixXd corner_normals;
  271. Eigen::MatrixXi fNormIndices;
  272. Eigen::MatrixXd UV_V;
  273. Eigen::MatrixXi UV_F;
  274. Eigen::MatrixXd V;
  275. Eigen::MatrixXi F;
  276. if (!(
  277. igl::readOBJ(
  278. mesh_file_name_string,
  279. V, UV_V, corner_normals, F, UV_F, fNormIndices)))
  280. return false;
  281. data.set_mesh(V,F);
  282. data.set_uv(UV_V,UV_F);
  283. }
  284. else
  285. {
  286. // unrecognized file type
  287. printf("Error: %s is not a recognized file type.\n",extension.c_str());
  288. return false;
  289. }
  290. data.compute_normals();
  291. data.uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
  292. Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
  293. Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
  294. if (data.V_uv.rows() == 0)
  295. data.grid_texture();
  296. core.align_camera_center(data.V,data.F);
  297. for (unsigned int i = 0; i<plugins.size(); ++i)
  298. if (plugins[i]->post_load())
  299. return true;
  300. return true;
  301. }
  302. IGL_INLINE bool Viewer::save_mesh_to_file(const char* mesh_file_name)
  303. {
  304. std::string mesh_file_name_string(mesh_file_name);
  305. // first try to load it with a plugin
  306. for (unsigned int i = 0; i<plugins.size(); ++i)
  307. if (plugins[i]->save(mesh_file_name_string))
  308. return true;
  309. size_t last_dot = mesh_file_name_string.rfind('.');
  310. if (last_dot == std::string::npos)
  311. {
  312. // No file type determined
  313. printf("Error: No file extension found in %s\n",mesh_file_name);
  314. return false;
  315. }
  316. std::string extension = mesh_file_name_string.substr(last_dot+1);
  317. if (extension == "off" || extension =="OFF")
  318. {
  319. return igl::writeOFF(mesh_file_name_string,data.V,data.F);
  320. }
  321. else if (extension == "obj" || extension =="OBJ")
  322. {
  323. Eigen::MatrixXd corner_normals;
  324. Eigen::MatrixXi fNormIndices;
  325. Eigen::MatrixXd UV_V;
  326. Eigen::MatrixXi UV_F;
  327. return igl::writeOBJ(mesh_file_name_string, data.V,
  328. data.F, corner_normals, fNormIndices, UV_V, UV_F);
  329. }
  330. else
  331. {
  332. // unrecognized file type
  333. printf("Error: %s is not a recognized file type.\n",extension.c_str());
  334. return false;
  335. }
  336. return true;
  337. }
  338. IGL_INLINE bool Viewer::key_down(int key,int modifiers)
  339. {
  340. if (callback_key_down)
  341. if (callback_key_down(*this,key,modifiers))
  342. return true;
  343. for (unsigned int i = 0; i<plugins.size(); ++i)
  344. if (plugins[i]->key_down(key, modifiers))
  345. return true;
  346. char k = key;
  347. // if(key == GLFW_KEY_S && modifiers == GLFW_MOD_SHIFT)
  348. // mouse_scroll(1);
  349. //
  350. // if(key == GLFW_KEY_A && modifiers == GLFW_MOD_SHIFT)
  351. // mouse_scroll(-1);
  352. // // Why aren't these handled via AntTweakBar?
  353. // if(key == GLFW_KEY_Z) // Don't use 'Z' because that clobbers snap_to_canonical_view_quat
  354. // core.trackball_angle << 0.0f, 0.0f, 0.0f, 1.0f;
  355. //
  356. // if(key == GLFW_KEY_Y)
  357. // core.trackball_angle << -sqrt(2.0f)/2.0f, 0.0f, 0.0f, sqrt(2.0f)/2.0f;
  358. //
  359. // if(key == GLFW_KEY_X)
  360. // core.trackball_angle << -0.5f, -0.5f, -0.5f, 0.5f;
  361. return false;
  362. }
  363. IGL_INLINE bool Viewer::key_up(int key,int modifiers)
  364. {
  365. if (callback_key_up)
  366. if (callback_key_up(*this,key,modifiers))
  367. return true;
  368. for (unsigned int i = 0; i<plugins.size(); ++i)
  369. if (plugins[i]->key_up(key, modifiers))
  370. return true;
  371. return false;
  372. }
  373. IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier)
  374. {
  375. if (callback_mouse_down)
  376. if (callback_mouse_down(*this,static_cast<int>(button),modifier))
  377. return true;
  378. for (unsigned int i = 0; i<plugins.size(); ++i)
  379. if(plugins[i]->mouse_down(static_cast<int>(button),modifier))
  380. return true;
  381. down = true;
  382. down_mouse_x = current_mouse_x;
  383. down_mouse_y = current_mouse_y;
  384. down_translation = core.model_translation;
  385. // Initialization code for the trackball
  386. Eigen::RowVector3d center;
  387. if (data.V.rows() == 0)
  388. center << 0,0,0;
  389. else
  390. center = data.V.colwise().sum()/data.V.rows();
  391. Eigen::Vector3f coord = igl::project(Eigen::Vector3f(center(0),center(1),center(2)), (core.view * core.model).eval(), core.proj, core.viewport);
  392. down_mouse_z = coord[2];
  393. down_rotation = core.trackball_angle;
  394. mouse_mode = MouseMode::Rotation;
  395. switch (button)
  396. {
  397. case MouseButton::Left:
  398. mouse_mode = MouseMode::Rotation;
  399. break;
  400. case MouseButton::Right:
  401. mouse_mode = MouseMode::Translation;
  402. break;
  403. default:
  404. mouse_mode = MouseMode::None;
  405. break;
  406. }
  407. return true;
  408. }
  409. IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier)
  410. {
  411. down = false;
  412. if (callback_mouse_up)
  413. if (callback_mouse_up(*this,static_cast<int>(button),modifier))
  414. return true;
  415. for (unsigned int i = 0; i<plugins.size(); ++i)
  416. if(plugins[i]->mouse_up(static_cast<int>(button),modifier))
  417. return true;
  418. mouse_mode = MouseMode::None;
  419. return true;
  420. }
  421. IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y)
  422. {
  423. if(hack_never_moved)
  424. {
  425. down_mouse_x = mouse_x;
  426. down_mouse_y = mouse_y;
  427. hack_never_moved = false;
  428. }
  429. current_mouse_x = mouse_x;
  430. current_mouse_y = mouse_y;
  431. if (callback_mouse_move)
  432. if (callback_mouse_move(*this,mouse_x,mouse_y))
  433. return true;
  434. for (unsigned int i = 0; i<plugins.size(); ++i)
  435. if (plugins[i]->mouse_move(mouse_x, mouse_y))
  436. return true;
  437. if (down)
  438. {
  439. switch (mouse_mode)
  440. {
  441. case MouseMode::Rotation :
  442. {
  443. igl::trackball(core.viewport(2),
  444. core.viewport(3),
  445. 2.0f,
  446. down_rotation.data(),
  447. down_mouse_x,
  448. down_mouse_y,
  449. mouse_x,
  450. mouse_y,
  451. core.trackball_angle.data());
  452. //Eigen::Vector4f snapq = core.trackball_angle;
  453. break;
  454. }
  455. case MouseMode::Translation:
  456. {
  457. //translation
  458. Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core.viewport[3] - mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
  459. Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core.viewport[3] - down_mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
  460. Eigen::Vector3f diff = pos1 - pos0;
  461. core.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]);
  462. break;
  463. }
  464. case MouseMode::Zoom:
  465. {
  466. float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y);
  467. core.camera_zoom *= 1 + delta;
  468. down_mouse_x = mouse_x;
  469. down_mouse_y = mouse_y;
  470. break;
  471. }
  472. default:
  473. break;
  474. }
  475. }
  476. return true;
  477. }
  478. IGL_INLINE bool Viewer::mouse_scroll(float delta_y)
  479. {
  480. scroll_position += delta_y;
  481. if (callback_mouse_scroll)
  482. if (callback_mouse_scroll(*this,delta_y))
  483. return true;
  484. for (unsigned int i = 0; i<plugins.size(); ++i)
  485. if (plugins[i]->mouse_scroll(delta_y))
  486. return true;
  487. // Only zoom if there's actually a change
  488. if(delta_y != 0)
  489. {
  490. float mult = (1.0+((delta_y>0)?1.:-1.)*0.05);
  491. const float min_zoom = 0.1f;
  492. core.camera_zoom = (core.camera_zoom * mult > min_zoom ? core.camera_zoom * mult : min_zoom);
  493. }
  494. return true;
  495. }
  496. IGL_INLINE void Viewer::draw()
  497. {
  498. using namespace std;
  499. using namespace Eigen;
  500. core.clear_framebuffers();
  501. if (callback_pre_draw)
  502. if (callback_pre_draw(*this))
  503. return;
  504. for (unsigned int i = 0; i<plugins.size(); ++i)
  505. if (plugins[i]->pre_draw())
  506. return;
  507. core.draw(data,opengl);
  508. if (callback_post_draw)
  509. if (callback_post_draw(*this))
  510. return;
  511. for (unsigned int i = 0; i<plugins.size(); ++i)
  512. if (plugins[i]->post_draw())
  513. break;
  514. ngui->draw();
  515. }
  516. IGL_INLINE bool Viewer::save_scene()
  517. {
  518. std::string fname = igl::file_dialog_save();
  519. if (fname.length() == 0)
  520. return false;
  521. #ifdef ENABLE_SERIALIZATION
  522. igl::serialize(core,"Core",fname.c_str(),true);
  523. #ifndef ENABLE_SERIALIZATION_DATA_SEPARATION
  524. igl::serialize(data,"Data",fname.c_str());
  525. #endif
  526. for(unsigned int i = 0; i <plugins.size(); ++i)
  527. igl::serialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
  528. #endif
  529. return true;
  530. }
  531. IGL_INLINE bool Viewer::load_scene()
  532. {
  533. std::string fname = igl::file_dialog_open();
  534. if(fname.length() == 0)
  535. return false;
  536. return load_scene(fname);
  537. }
  538. IGL_INLINE bool Viewer::load_scene(std::string fname)
  539. {
  540. #ifdef ENABLE_SERIALIZATION
  541. igl::deserialize(core,"Core",fname.c_str());
  542. #ifndef ENABLE_SERIALIZATION_DATA_SEPARATION
  543. igl::deserialize(data,"Data",fname.c_str());
  544. #endif
  545. for(unsigned int i = 0; i <plugins.size(); ++i)
  546. igl::deserialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
  547. #endif
  548. return true;
  549. }
  550. IGL_INLINE void Viewer::resize(int w,int h)
  551. {
  552. core.viewport = Eigen::Vector4f(0,0,w,h);
  553. }
  554. IGL_INLINE void Viewer::snap_to_canonical_quaternion()
  555. {
  556. Eigen::Vector4f snapq = this->core.trackball_angle;
  557. igl::snap_to_canonical_view_quat<float>(snapq.data(),1,this->core.trackball_angle.data());
  558. }
  559. IGL_INLINE void Viewer::open_dialog_load_mesh()
  560. {
  561. std::string fname = igl::file_dialog_open();
  562. if (fname.length() == 0)
  563. return;
  564. this->load_mesh_from_file(fname.c_str());
  565. }
  566. IGL_INLINE void Viewer::open_dialog_save_mesh()
  567. {
  568. std::string fname = igl::file_dialog_save();
  569. if(fname.length() == 0)
  570. return;
  571. this->save_mesh_to_file(fname.c_str());
  572. }
  573. IGL_INLINE int Viewer::launch(bool resizable,bool fullscreen)
  574. {
  575. GLFWwindow* window;
  576. glfwSetErrorCallback(glfw_error_callback);
  577. if (!glfwInit())
  578. return EXIT_FAILURE;
  579. glfwWindowHint(GLFW_SAMPLES, 8);
  580. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  581. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
  582. #ifdef __APPLE__
  583. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  584. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  585. #endif
  586. if(fullscreen)
  587. {
  588. GLFWmonitor *monitor = glfwGetPrimaryMonitor();
  589. const GLFWvidmode *mode = glfwGetVideoMode(monitor);
  590. window = glfwCreateWindow(mode->width,mode->height,"libigl viewer",monitor,nullptr);
  591. }
  592. else
  593. {
  594. window = glfwCreateWindow(1280,800,"libigl viewer",nullptr,nullptr);
  595. }
  596. if (!window)
  597. {
  598. glfwTerminate();
  599. return EXIT_FAILURE;
  600. }
  601. glfwMakeContextCurrent(window);
  602. #ifndef __APPLE__
  603. glewExperimental = true;
  604. GLenum err = glewInit();
  605. if(GLEW_OK != err)
  606. {
  607. /* Problem: glewInit failed, something is seriously wrong. */
  608. fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
  609. }
  610. glGetError(); // pull and savely ignonre unhandled errors like GL_INVALID_ENUM
  611. fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
  612. #endif
  613. #if defined(DEBUG) || defined(_DEBUG)
  614. int major, minor, rev;
  615. major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
  616. minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
  617. rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
  618. printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev);
  619. printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION));
  620. printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
  621. #endif
  622. glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
  623. // Initialize FormScreen
  624. ngui = new nanogui::FormScreen();
  625. ngui->init(window);
  626. __viewer = this;
  627. // Register callbacks
  628. glfwSetKeyCallback(window, glfw_key_callback);
  629. glfwSetCursorPosCallback(window,glfw_mouse_move);
  630. glfwSetWindowSizeCallback(window,glfw_window_size);
  631. glfwSetMouseButtonCallback(window,glfw_mouse_press);
  632. glfwSetScrollCallback(window,glfw_mouse_scroll);
  633. glfwSetCharCallback(window,glfw_char_callback);
  634. glfwSetDropCallback(window,glfw_drop_callback);
  635. // Handle retina displays (windows and mac)
  636. int width, height;
  637. glfwGetFramebufferSize(window, &width, &height);
  638. int width_window, height_window;
  639. glfwGetWindowSize(window, &width_window, &height_window);
  640. highdpi = width/width_window;
  641. glfw_window_size(window,width_window,height_window);
  642. opengl.init();
  643. core.align_camera_center(data.V,data.F);
  644. // Initialize IGL viewer
  645. init();
  646. // Rendering loop
  647. while (!glfwWindowShouldClose(window))
  648. {
  649. double tic = get_seconds();
  650. draw();
  651. glfwSwapBuffers(window);
  652. if(core.is_animating)
  653. {
  654. glfwPollEvents();
  655. // In microseconds
  656. double duration = 1000000.*(get_seconds()-tic);
  657. const double min_duration = 1000000./core.animation_max_fps;
  658. if(duration<min_duration)
  659. {
  660. std::this_thread::sleep_for(std::chrono::microseconds((int)(min_duration-duration)));
  661. }
  662. }
  663. else
  664. {
  665. glfwWaitEvents();
  666. }
  667. }
  668. opengl.free();
  669. core.shut();
  670. shutdown_plugins();
  671. glfwDestroyWindow(window);
  672. glfwTerminate();
  673. return EXIT_SUCCESS;
  674. }
  675. } // end namespace
  676. }