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- #include <igl/readOFF.h>
- #include <igl/viewer/Viewer.h>
- #include <igl/per_vertex_normals.h>
- #include <igl/per_face_normals.h>
- #include <igl/per_corner_normals.h>
- #include <iostream>
- #include "tutorial_shared_path.h"
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- Eigen::MatrixXd N_vertices;
- Eigen::MatrixXd N_faces;
- Eigen::MatrixXd N_corners;
- // This function is called every time a keyboard button is pressed
- bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
- {
- switch(key)
- {
- case '1':
- viewer.data.set_normals(N_faces);
- return true;
- case '2':
- viewer.data.set_normals(N_vertices);
- return true;
- case '3':
- viewer.data.set_normals(N_corners);
- return true;
- default: break;
- }
- return false;
- }
- int main(int argc, char *argv[])
- {
- // Load a mesh in OFF format
- igl::readOFF(TUTORIAL_SHARED_PATH "/fandisk.off", V, F);
- // Compute per-face normals
- igl::per_face_normals(V,F,N_faces);
- // Compute per-vertex normals
- igl::per_vertex_normals(V,F,N_vertices);
- // Compute per-corner normals, |dihedral angle| > 20 degrees --> crease
- igl::per_corner_normals(V,F,20,N_corners);
- // Plot the mesh
- igl::viewer::Viewer viewer;
- viewer.callback_key_down = &key_down;
- viewer.core.show_lines = false;
- viewer.data.set_mesh(V, F);
- viewer.data.set_normals(N_faces);
- std::cout<<
- "Press '1' for per-face normals."<<std::endl<<
- "Press '2' for per-vertex normals."<<std::endl<<
- "Press '3' for per-corner normals."<<std::endl;
- viewer.launch();
- }
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