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- #include <igl/floor.h>
- #include <igl/readOFF.h>
- #include <igl/slice.h>
- #include <igl/slice_into.h>
- #include <igl/viewer/Viewer.h>
- #include <iostream>
- #include "tutorial_shared_path.h"
- int main(int argc, char *argv[])
- {
- using namespace Eigen;
- using namespace std;
- MatrixXd V;
- MatrixXi F;
- igl::readOFF(TUTORIAL_SHARED_PATH "/decimated-knight.off",V,F);
- // 100 random indicies into rows of F
- VectorXi I;
- igl::floor((0.5*(VectorXd::Random(100,1).array()+1.)*F.rows()).eval(),I);
-
- // 50 random indicies into rows of I
- VectorXi J;
- igl::floor((0.5*(VectorXd::Random(50,1).array()+1.)*I.rows()).eval(),J);
-
- // K = I(J);
- VectorXi K;
- igl::slice(I,J,K);
- // default green for all faces
- MatrixXd C = RowVector3d(0.4,0.8,0.3).replicate(F.rows(),1);
- // Red for each in K
- MatrixXd R = RowVector3d(1.0,0.3,0.3).replicate(K.rows(),1);
- // C(K,:) = R
- igl::slice_into(R,K,1,C);
- // Plot the mesh with pseudocolors
- igl::viewer::Viewer viewer;
- viewer.data.set_mesh(V, F);
- viewer.data.set_colors(C);
- viewer.launch();
- }
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