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- #include <igl/directed_edge_orientations.h>
- #include <igl/directed_edge_parents.h>
- #include <igl/forward_kinematics.h>
- #include <igl/PI.h>
- #include <igl/lbs_matrix.h>
- #include <igl/deform_skeleton.h>
- #include <igl/dqs.h>
- #include <igl/readDMAT.h>
- #include <igl/readOBJ.h>
- #include <igl/readTGF.h>
- #include <igl/viewer/Viewer.h>
- #include <Eigen/Geometry>
- #include <Eigen/StdVector>
- #include <vector>
- #include <algorithm>
- #include <iostream>
- #include "tutorial_shared_path.h"
- typedef
- std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
- RotationList;
- const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
- Eigen::MatrixXd V,W,C,U,M;
- Eigen::MatrixXi F,BE;
- Eigen::VectorXi P;
- std::vector<RotationList > poses;
- double anim_t = 0.0;
- double anim_t_dir = 0.015;
- bool use_dqs = false;
- bool recompute = true;
- bool pre_draw(igl::viewer::Viewer & viewer)
- {
- using namespace Eigen;
- using namespace std;
- if(recompute)
- {
- // Find pose interval
- const int begin = (int)floor(anim_t)%poses.size();
- const int end = (int)(floor(anim_t)+1)%poses.size();
- const double t = anim_t - floor(anim_t);
- // Interpolate pose and identity
- RotationList anim_pose(poses[begin].size());
- for(int e = 0;e<poses[begin].size();e++)
- {
- anim_pose[e] = poses[begin][e].slerp(t,poses[end][e]);
- }
- // Propogate relative rotations via FK to retrieve absolute transformations
- RotationList vQ;
- vector<Vector3d> vT;
- igl::forward_kinematics(C,BE,P,anim_pose,vQ,vT);
- const int dim = C.cols();
- MatrixXd T(BE.rows()*(dim+1),dim);
- for(int e = 0;e<BE.rows();e++)
- {
- Affine3d a = Affine3d::Identity();
- a.translate(vT[e]);
- a.rotate(vQ[e]);
- T.block(e*(dim+1),0,dim+1,dim) =
- a.matrix().transpose().block(0,0,dim+1,dim);
- }
- // Compute deformation via LBS as matrix multiplication
- if(use_dqs)
- {
- igl::dqs(V,W,vQ,vT,U);
- }else
- {
- U = M*T;
- }
- // Also deform skeleton edges
- MatrixXd CT;
- MatrixXi BET;
- igl::deform_skeleton(C,BE,T,CT,BET);
-
- viewer.data.set_vertices(U);
- viewer.data.set_edges(CT,BET,sea_green);
- viewer.data.compute_normals();
- if(viewer.core.is_animating)
- {
- anim_t += anim_t_dir;
- }
- else
- {
- recompute=false;
- }
- }
- return false;
- }
- bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int mods)
- {
- recompute = true;
- switch(key)
- {
- case 'D':
- case 'd':
- use_dqs = !use_dqs;
- return true;
- case ' ':
- viewer.core.is_animating = !viewer.core.is_animating;
- return true;
- }
- return false;
- }
- int main(int argc, char *argv[])
- {
- using namespace Eigen;
- using namespace std;
- igl::readOBJ(TUTORIAL_SHARED_PATH "/arm.obj",V,F);
- U=V;
- igl::readTGF(TUTORIAL_SHARED_PATH "/arm.tgf",C,BE);
- // retrieve parents for forward kinematics
- igl::directed_edge_parents(BE,P);
- RotationList rest_pose;
- igl::directed_edge_orientations(C,BE,rest_pose);
- poses.resize(4,RotationList(4,Quaterniond::Identity()));
- // poses[1] // twist
- const Quaterniond twist(AngleAxisd(igl::PI,Vector3d(1,0,0)));
- poses[1][2] = rest_pose[2]*twist*rest_pose[2].conjugate();
- const Quaterniond bend(AngleAxisd(-igl::PI*0.7,Vector3d(0,0,1)));
- poses[3][2] = rest_pose[2]*bend*rest_pose[2].conjugate();
- igl::readDMAT(TUTORIAL_SHARED_PATH "/arm-weights.dmat",W);
- igl::lbs_matrix(V,W,M);
- // Plot the mesh with pseudocolors
- igl::viewer::Viewer viewer;
- viewer.data.set_mesh(U, F);
- viewer.data.set_edges(C,BE,sea_green);
- viewer.core.show_lines = false;
- viewer.core.show_overlay_depth = false;
- viewer.core.line_width = 1;
- viewer.core.trackball_angle.normalize();
- viewer.callback_pre_draw = &pre_draw;
- viewer.callback_key_down = &key_down;
- viewer.core.is_animating = false;
- viewer.core.camera_zoom = 2.5;
- viewer.core.animation_max_fps = 30.;
- cout<<"Press [d] to toggle between LBS and DQS"<<endl<<
- "Press [space] to toggle animation"<<endl;
- viewer.launch();
- }
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