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- #include <igl/boundary_loop.h>
- #include <igl/readOFF.h>
- #include <igl/viewer/Viewer.h>
- #include <igl/lscm.h>
- #include "tutorial_shared_path.h"
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- Eigen::MatrixXd V_uv;
- bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
- {
- if (key == '1')
- {
- // Plot the 3D mesh
- viewer.data.set_mesh(V,F);
- viewer.core.align_camera_center(V,F);
- }
- else if (key == '2')
- {
- // Plot the mesh in 2D using the UV coordinates as vertex coordinates
- viewer.data.set_mesh(V_uv,F);
- viewer.core.align_camera_center(V_uv,F);
- }
- viewer.data.compute_normals();
- return false;
- }
- int main(int argc, char *argv[])
- {
- using namespace Eigen;
- using namespace std;
- // Load a mesh in OFF format
- igl::readOFF(TUTORIAL_SHARED_PATH "/camelhead.off", V, F);
- // Fix two points on the boundary
- VectorXi bnd,b(2,1);
- igl::boundary_loop(F,bnd);
- b(0) = bnd(0);
- b(1) = bnd(round(bnd.size()/2));
- MatrixXd bc(2,2);
- bc<<0,0,1,0;
- // LSCM parametrization
- igl::lscm(V,F,b,bc,V_uv);
- // Scale the uv
- V_uv *= 5;
- // Plot the mesh
- igl::viewer::Viewer viewer;
- viewer.data.set_mesh(V, F);
- viewer.data.set_uv(V_uv);
- viewer.callback_key_down = &key_down;
- // Disable wireframe
- viewer.core.show_lines = false;
- // Draw checkerboard texture
- viewer.core.show_texture = true;
- // Launch the viewer
- viewer.launch();
- }
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