Viewer.h 18 KB

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  1. // Main class of the Viewer
  2. #ifndef IGL_VIEWER_H
  3. #define IGL_VIEWER_H
  4. #include <AntTweakBar.h>
  5. #include <vector>
  6. #include <string>
  7. #define IGL_MOD_SHIFT 0x0001
  8. #define IGL_MOD_CONTROL 0x0002
  9. #define IGL_MOD_ALT 0x0004
  10. #define IGL_MOD_SUPER 0x0008
  11. #ifdef ENABLE_XML_SERIALIZATION
  12. #define IGL_HEADER_ONLY
  13. #include <igl/xml/XMLSerializer.h>
  14. #include <igl/xml/XMLSerialization.h>
  15. #endif
  16. #include <Eigen/Core>
  17. namespace igl
  18. {
  19. class Plugin_manager;
  20. class Viewer
  21. {
  22. public:
  23. void launch(std::string filename = "");
  24. void init(Plugin_manager* pm);
  25. class Options
  26. #ifdef ENABLE_XML_SERIALIZATION
  27. : public ::igl::XMLSerialization
  28. #endif
  29. {
  30. public:
  31. Options()
  32. #ifdef ENABLE_XML_SERIALIZATION
  33. : XMLSerialization("Options")
  34. #endif
  35. {};
  36. void InitSerialization();
  37. // Shape material
  38. float shininess;
  39. // Colors
  40. Eigen::Vector3f background_color;
  41. Eigen::Vector3f line_color;
  42. // Lighting
  43. Eigen::Vector3f light_position;
  44. // Trackball angle (quaternion)
  45. Eigen::Vector4f trackball_angle;
  46. // Model viewing parameters
  47. float model_zoom;
  48. Eigen::Vector3f model_translation;
  49. // Model viewing paramters (uv coordinates)
  50. float model_zoom_uv;
  51. Eigen::Vector3f model_translation_uv;
  52. // Camera parameters
  53. float camera_zoom;
  54. bool orthographic;
  55. Eigen::Vector3f camera_eye;
  56. Eigen::Vector3f camera_up;
  57. Eigen::Vector3f camera_center;
  58. float camera_view_angle;
  59. float camera_dnear;
  60. float camera_dfar;
  61. // Visualization options
  62. bool show_overlay;
  63. bool show_overlay_depth;
  64. bool show_texture;
  65. bool show_faces;
  66. bool show_lines;
  67. bool show_vertid;
  68. bool show_faceid;
  69. bool invert_normals;
  70. // Point size / line width
  71. float point_size;
  72. float line_width;
  73. // Enable per-face colors and normals
  74. bool face_based;
  75. };
  76. enum DirtyFlags
  77. {
  78. DIRTY_NONE = 0x0000,
  79. DIRTY_POSITION = 0x0001,
  80. DIRTY_UV = 0x0002,
  81. DIRTY_NORMAL = 0x0004,
  82. DIRTY_AMBIENT = 0x0008,
  83. DIRTY_DIFFUSE = 0x0010,
  84. DIRTY_SPECULAR = 0x0020,
  85. DIRTY_TEXTURE = 0x0040,
  86. DIRTY_FACE = 0x0080,
  87. DIRTY_MESH = 0x00FF,
  88. DIRTY_OVERLAY_LINES = 0x0100,
  89. DIRTY_OVERLAY_POINTS = 0x0200,
  90. DIRTY_ALL = 0x03FF
  91. };
  92. class Data
  93. #ifdef ENABLE_XML_SERIALIZATION
  94. : public ::igl::XMLSerialization
  95. #endif
  96. {
  97. public:
  98. Data()
  99. #ifdef ENABLE_XML_SERIALIZATION
  100. : XMLSerialization("Data"), dirty(DIRTY_ALL)
  101. #endif
  102. {};
  103. void InitSerialization();
  104. Eigen::MatrixXd V; // Vertices of the current mesh (#V x 3)
  105. Eigen::MatrixXi F; // Faces of the mesh (#F x 3)
  106. // Per face attributes
  107. Eigen::MatrixXd F_normals; // One normal per face
  108. Eigen::MatrixXd F_material_ambient; // Per face ambient color
  109. Eigen::MatrixXd F_material_diffuse; // Per face diffuse color
  110. Eigen::MatrixXd F_material_specular; // Per face specular color
  111. // Per vertex attributes
  112. Eigen::MatrixXd V_normals; // One normal per vertex
  113. Eigen::MatrixXd V_material_ambient; // Per vertex ambient color
  114. Eigen::MatrixXd V_material_diffuse; // Per vertex diffuse color
  115. Eigen::MatrixXd V_material_specular; // Per vertex specular color
  116. // UV parametrization
  117. Eigen::MatrixXd V_uv; // UV vertices
  118. Eigen::MatrixXi F_uv; // optional faces for UVs
  119. // Texture
  120. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_R;
  121. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_G;
  122. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic> texture_B;
  123. // Overlays
  124. // Lines plotted over the scene
  125. // (Every row contains 9 doubles in the following format S_x, S_y, S_z, T_x, T_y, T_z, C_r, C_g, C_b),
  126. // with S and T the coordinates of the two vertices of the line in global coordinates, and C the color in floating point rgb format
  127. Eigen::MatrixXd lines;
  128. // Points plotted over the scene
  129. // (Every row contains 6 doubles in the following format P_x, P_y, P_z, C_r, C_g, C_b),
  130. // with P the position in global coordinates of the center of the point, and C the color in floating point rgb format
  131. Eigen::MatrixXd points;
  132. // Text labels plotted over the scene
  133. // Textp contains, in the i-th row, the position in global coordinates where the i-th label should be anchored
  134. // Texts contains in the i-th position the text of the i-th label
  135. Eigen::MatrixXd labels_positions;
  136. std::vector<std::string > labels_strings;
  137. // Marks dirty buffers that need to be uploaded to OpenGL
  138. uint32_t dirty;
  139. // Caches the two-norm between the min/max point of the bounding box
  140. float object_scale;
  141. /*********************************/
  142. };
  143. class OpenGL_shader
  144. {
  145. public:
  146. typedef unsigned int GLuint;
  147. typedef int GLint;
  148. GLuint vertex_shader;
  149. GLuint fragment_shader;
  150. GLuint geometry_shader;
  151. GLuint program_shader;
  152. OpenGL_shader() : vertex_shader(0), fragment_shader(0),
  153. geometry_shader(0), program_shader(0) { }
  154. // Create a new shader from the specified source strings
  155. bool init(const std::string &vertex_shader_string,
  156. const std::string &fragment_shader_string,
  157. const std::string &fragment_data_name,
  158. const std::string &geometry_shader_string = "",
  159. int geometry_shader_max_vertices = 3);
  160. // Create a new shader from the specified files on disk
  161. bool init_from_files(const std::string &vertex_shader_filename,
  162. const std::string &fragment_shader_filename,
  163. const std::string &fragment_data_name,
  164. const std::string &geometry_shader_filename = "",
  165. int geometry_shader_max_vertices = 3);
  166. // Select this shader for subsequent draw calls
  167. void bind();
  168. // Release all OpenGL objects
  169. void free();
  170. // Return the OpenGL handle of a named shader attribute (-1 if it does not exist)
  171. GLint attrib(const std::string &name) const;
  172. // Return the OpenGL handle of a uniform attribute (-1 if it does not exist)
  173. GLint uniform(const std::string &name) const;
  174. // Bind a per-vertex array attribute and refresh its contents from an Eigen amtrix
  175. GLint bindVertexAttribArray(const std::string &name, GLuint bufferID,
  176. const Eigen::MatrixXf &M, bool refresh) const;
  177. };
  178. class OpenGL_state
  179. {
  180. public:
  181. typedef unsigned int GLuint;
  182. GLuint vao_mesh;
  183. GLuint vao_overlay_lines;
  184. GLuint vao_overlay_points;
  185. OpenGL_shader shader_mesh;
  186. OpenGL_shader shader_overlay_lines;
  187. OpenGL_shader shader_overlay_points;
  188. GLuint vbo_V; // Vertices of the current mesh (#V x 3)
  189. GLuint vbo_V_uv; // UV coordinates for the current mesh (#V x 2)
  190. GLuint vbo_V_normals; // Vertices of the current mesh (#V x 3)
  191. GLuint vbo_V_ambient; // Ambient material (#V x 3)
  192. GLuint vbo_V_diffuse; // Diffuse material (#V x 3)
  193. GLuint vbo_V_specular; // Specular material (#V x 3)
  194. GLuint vbo_F; // Faces of the mesh (#F x 3)
  195. GLuint vbo_tex; // Texture
  196. GLuint vbo_lines_F; // Indices of the line overlay
  197. GLuint vbo_lines_V; // Vertices of the line overlay
  198. GLuint vbo_lines_V_colors; // Color values of the line overlay
  199. GLuint vbo_points_F; // Indices of the point overlay
  200. GLuint vbo_points_V; // Vertices of the point overlay
  201. GLuint vbo_points_V_colors; // Color values of the point overlay
  202. // Temporary copy of the content of each VBO
  203. Eigen::MatrixXf V_vbo;
  204. Eigen::MatrixXf V_normals_vbo;
  205. Eigen::MatrixXf V_ambient_vbo;
  206. Eigen::MatrixXf V_diffuse_vbo;
  207. Eigen::MatrixXf V_specular_vbo;
  208. Eigen::MatrixXf V_uv_vbo;
  209. Eigen::MatrixXf lines_V_vbo;
  210. Eigen::MatrixXf lines_V_colors_vbo;
  211. Eigen::MatrixXf points_V_vbo;
  212. Eigen::MatrixXf points_V_colors_vbo;
  213. int tex_u;
  214. int tex_v;
  215. Eigen::Matrix<char,Eigen::Dynamic,1> tex;
  216. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> F_vbo;
  217. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> lines_F_vbo;
  218. Eigen::Matrix<unsigned, Eigen::Dynamic, Eigen::Dynamic> points_F_vbo;
  219. // Marks dirty buffers that need to be uploaded to OpenGL
  220. uint32_t dirty;
  221. // Create a new set of OpenGL buffer objects
  222. void init();
  223. // Update contents from a 'Data' instance
  224. void set_data(const Data &data, bool face_based, bool invert_normals);
  225. // Bind the underlying OpenGL buffer objects for subsequent mesh draw calls
  226. void bind_mesh();
  227. /// Draw the currently buffered mesh (either solid or wireframe)
  228. void draw_mesh(bool solid);
  229. // Bind the underlying OpenGL buffer objects for subsequent line overlay draw calls
  230. void bind_overlay_lines();
  231. /// Draw the currently buffered line overlay
  232. void draw_overlay_lines();
  233. // Bind the underlying OpenGL buffer objects for subsequent point overlay draw calls
  234. void bind_overlay_points();
  235. /// Draw the currently buffered point overlay
  236. void draw_overlay_points();
  237. // Release the OpenGL buffer objects
  238. void free();
  239. };
  240. // Stores all the viewing options
  241. Options options;
  242. // Stores all the data that should be visualized
  243. Data data;
  244. // Stores the vbos indices and opengl related settings
  245. OpenGL_state opengl;
  246. // Pointer to the plugin_manager (usually it will be a global variable)
  247. Plugin_manager* plugin_manager;
  248. void init_plugins();
  249. void shutdown_plugins();
  250. // Temporary data stored when the mouse button is pressed
  251. Eigen::Vector4f down_rotation;
  252. int current_mouse_x;
  253. int current_mouse_y;
  254. int down_mouse_x;
  255. int down_mouse_y;
  256. float down_mouse_z;
  257. Eigen::Vector3f down_translation;
  258. bool down;
  259. // Anttweak bar
  260. TwBar* bar;
  261. // Window size
  262. int width;
  263. int height;
  264. // Keep track of the global position of the scrollwheel
  265. float scroll_position;
  266. // Useful functions
  267. void compute_normals(); // Computes the normals of the mesh
  268. void uniform_colors(Eigen::Vector3d ambient, Eigen::Vector3d diffuse, Eigen::Vector3d specular); // assign uniform colors to all faces/vertices
  269. void grid_texture(); // Generate a default grid texture
  270. void clear_mesh(); // Clear the mesh data
  271. void alignCameraCenter(); // Adjust the view to see the entire model
  272. // Helpers that can draw the most common meshes
  273. void draw_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);
  274. void set_normals(const Eigen::MatrixXd& N);
  275. // Set the color of the mesh
  276. //
  277. // Inputs:
  278. // C #V|#F|1 by 3 list of colors
  279. void set_colors(const Eigen::MatrixXd &C);
  280. void set_UV(const Eigen::MatrixXd& UV);
  281. void set_UV(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F);
  282. void set_texture(
  283. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
  284. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
  285. const Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B);
  286. void draw_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C);
  287. void draw_edges (const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C);
  288. void draw_label (const Eigen::VectorXd& P, const std::string& str);
  289. // Save the OpenGL transformation matrices used for the previous rendering pass
  290. Eigen::Matrix4f view;
  291. Eigen::Matrix4f model;
  292. Eigen::Matrix4f proj;
  293. Eigen::Vector4f viewport;
  294. // UI Enumerations
  295. enum MouseButton {IGL_LEFT, IGL_MIDDLE, IGL_RIGHT};
  296. enum MouseMode { NOTHING, ROTATION, ZOOM, PAN, TRANSLATE} mouse_mode;
  297. enum KeyModifier { NO_KEY = TW_KMOD_NONE, SHIFT = TW_KMOD_SHIFT, CTRL =TW_KMOD_CTRL, ALT = TW_KMOD_ALT } key_modifier;
  298. Viewer();
  299. ~Viewer();
  300. // Mesh IO
  301. bool load_mesh_from_file(const char* mesh_file_name);
  302. bool save_mesh_to_file(const char* mesh_file_name);
  303. // Callbacks
  304. bool key_down(unsigned char key, int modifier);
  305. bool key_up(unsigned char key, int modifier);
  306. bool mouse_down(MouseButton button, int modifier);
  307. bool mouse_up(MouseButton button, int modifier);
  308. bool mouse_move(int mouse_x, int mouse_y);
  309. bool mouse_scroll(float delta_y);
  310. // Scene IO
  311. bool load_scene();
  312. bool save_scene();
  313. // Determines how much to zoom and shift such that the mesh fills the unit
  314. // box (centered at the origin)
  315. static void get_scale_and_shift_to_fit_mesh(const Eigen::MatrixXd& vertices,
  316. float & zoom,
  317. Eigen::Vector3f& shift);
  318. // Init opengl shaders and VBOs
  319. void init_opengl();
  320. void free_opengl();
  321. // Draw everything
  322. void draw();
  323. // OpenGL context resize
  324. void resize(int w, int h);
  325. // C-style callbacks
  326. bool (*callback_pre_draw)(Viewer& viewer);
  327. bool (*callback_post_draw)(Viewer& viewer);
  328. bool (*callback_mouse_down)(Viewer& viewer, int button, int modifier);
  329. bool (*callback_mouse_up)(Viewer& viewer, int button, int modifier);
  330. bool (*callback_mouse_move)(Viewer& viewer, int mouse_x, int mouse_y);
  331. bool (*callback_mouse_scroll)(Viewer& viewer, float delta_y);
  332. bool (*callback_key_down)(Viewer& viewer, unsigned char key, int modifiers);
  333. bool (*callback_key_up)(Viewer& viewer, unsigned char key, int modifiers);
  334. /********* AntTweakBar callbacks *********/
  335. static void TW_CALL snap_to_canonical_quaternion_cb(void *clientData);
  336. static void TW_CALL save_scene_cb(void *clientData);
  337. static void TW_CALL load_scene_cb(void *clientData);
  338. static void TW_CALL open_dialog_mesh(void *clientData);
  339. static void TW_CALL align_camera_center_cb(void *clientData);
  340. static void TW_CALL set_face_based_cb(const void *param, void *clientData);
  341. static void TW_CALL get_face_based_cb(void *param, void *clientData);
  342. static void TW_CALL set_invert_normals_cb(const void *param, void *clientData);
  343. static void TW_CALL get_invert_normals_cb(void *param, void *clientData);
  344. };
  345. // Abstract class for plugins
  346. // All plugins MUST have this class as their parent and implement all the callbacks
  347. // For an example of a basic plugins see plugins/skeleton.h
  348. //
  349. // Return value of callbacks: returning true to any of the callbacks tells Preview3D that the event has been
  350. // handled and that it should not be passed to other plugins or to other internal functions of Preview3D
  351. class Viewer_plugin
  352. #ifdef ENABLE_XML_SERIALIZATION
  353. : public ::igl::XMLSerialization
  354. #endif
  355. {
  356. public:
  357. Viewer_plugin()
  358. #ifdef ENABLE_XML_SERIALIZATION
  359. : XMLSerialization("dummy")
  360. #endif
  361. {plugin_name = "dummy";};
  362. ~Viewer_plugin(){};
  363. // This function is called when the viewer is initialized (no mesh will be loaded at this stage)
  364. virtual void init(igl::Viewer *_viewer)
  365. {
  366. viewer = _viewer;
  367. }
  368. // This function is called before shutdown
  369. virtual void shutdown()
  370. {
  371. }
  372. // This function is called before a mesh is loaded
  373. virtual bool load(std::string filename)
  374. {
  375. return false;
  376. }
  377. // This function is called before a mesh is saved
  378. virtual bool save(std::string filename)
  379. {
  380. return false;
  381. }
  382. // Runs immediately after a new mesh had been loaded.
  383. virtual bool post_load()
  384. {
  385. return false;
  386. }
  387. // This function is called before the draw procedure of Preview3D
  388. virtual bool pre_draw()
  389. {
  390. return false;
  391. }
  392. // This function is called after the draw procedure of Preview3D
  393. virtual bool post_draw()
  394. {
  395. return false;
  396. }
  397. // This function is called when the mouse button is pressed
  398. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  399. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  400. virtual bool mouse_down(int button, int modifier)
  401. {
  402. return false;
  403. }
  404. // This function is called when the mouse button is released
  405. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  406. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  407. virtual bool mouse_up(int button, int modifier)
  408. {
  409. return false;
  410. }
  411. // This function is called every time the mouse is moved
  412. // - mouse_x and mouse_y are the new coordinates of the mouse pointer in screen coordinates
  413. virtual bool mouse_move(int mouse_x, int mouse_y)
  414. {
  415. return false;
  416. }
  417. // This function is called every time the scroll wheel is moved
  418. // Note: this callback is not working with every glut implementation
  419. virtual bool mouse_scroll(float delta_y)
  420. {
  421. return false;
  422. }
  423. // This function is called when a keyboard key is pressed
  424. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  425. virtual bool key_down(unsigned char key, int modifiers)
  426. {
  427. return false;
  428. }
  429. // This function is called when a keyboard key is release
  430. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  431. virtual bool key_up(unsigned char key, int modifiers)
  432. {
  433. return false;
  434. }
  435. // Priority of the plugin (use only positive numbers, negative are reserved for internal use)
  436. // The plugins will be initialized in increasing priority
  437. virtual int priority()
  438. {
  439. return 0;
  440. }
  441. std::string plugin_name;
  442. protected:
  443. // Pointer to the main Preview3D class
  444. Viewer *viewer;
  445. };
  446. // Keeps the lists of plugins
  447. class Plugin_manager
  448. {
  449. public:
  450. Plugin_manager() {}
  451. /** Registers a new plugin. A call to this function should be
  452. implemented in the constructor of all classes derived from PreviewPlugin. */
  453. bool register_plugin(Viewer_plugin* p)
  454. {
  455. auto it = plugin_list.begin();
  456. while(it != plugin_list.end() && (*it)->priority() < p->priority())
  457. ++it;
  458. plugin_list.insert(it,p);
  459. return true;
  460. }
  461. std::vector<Viewer_plugin*> plugin_list;
  462. };
  463. } // end namespace
  464. #ifdef IGL_HEADER_ONLY
  465. # include "Viewer.cpp"
  466. #endif
  467. #endif