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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "projected_delaunay.h"
- #include "../REDRUM.h"
- #include <iostream>
- #include <cassert>
- template <typename Kernel>
- IGL_INLINE void igl::cgal::projected_delaunay(
- const CGAL::Triangle_3<Kernel> & A,
- const std::vector<CGAL::Object> & A_objects_3,
- CGAL::Constrained_triangulation_plus_2<
- CGAL::Constrained_Delaunay_triangulation_2<
- Kernel,
- CGAL::Triangulation_data_structure_2<
- CGAL::Triangulation_vertex_base_2<Kernel>,
- CGAL::Constrained_triangulation_face_base_2<Kernel> >,
- CGAL::Exact_intersections_tag> > & cdt)
- {
- using namespace std;
- // 3D Primitives
- typedef CGAL::Point_3<Kernel> Point_3;
- typedef CGAL::Segment_3<Kernel> Segment_3;
- typedef CGAL::Triangle_3<Kernel> Triangle_3;
- typedef CGAL::Plane_3<Kernel> Plane_3;
- typedef CGAL::Tetrahedron_3<Kernel> Tetrahedron_3;
- typedef CGAL::Point_2<Kernel> Point_2;
- typedef CGAL::Segment_2<Kernel> Segment_2;
- typedef CGAL::Triangle_2<Kernel> Triangle_2;
- typedef CGAL::Triangulation_vertex_base_2<Kernel> TVB_2;
- typedef CGAL::Constrained_triangulation_face_base_2<Kernel> CTFB_2;
- typedef CGAL::Triangulation_data_structure_2<TVB_2,CTFB_2> TDS_2;
- typedef CGAL::Exact_intersections_tag Itag;
- typedef CGAL::Constrained_Delaunay_triangulation_2<Kernel,TDS_2,Itag>
- CDT_2;
- typedef CGAL::Constrained_triangulation_plus_2<CDT_2> CDT_plus_2;
- // http://www.cgal.org/Manual/3.2/doc_html/cgal_manual/Triangulation_2/Chapter_main.html#Section_2D_Triangulations_Constrained_Plus
- // Plane of triangle A
- Plane_3 P(A.vertex(0),A.vertex(1),A.vertex(2));
- // Insert triangle into vertices
- typename CDT_plus_2::Vertex_handle corners[3];
- typedef size_t Index;
- for(Index i = 0;i<3;i++)
- {
- const Point_3 & p3 = A.vertex(i);
- const Point_2 & p2 = P.to_2d(p3);
- typename CDT_plus_2::Vertex_handle corner = cdt.insert(p2);
- corners[i] = corner;
- }
- // Insert triangle edges as constraints
- for(Index i = 0;i<3;i++)
- {
- cdt.insert_constraint( corners[(i+1)%3], corners[(i+2)%3]);
- }
- // Insert constraints for intersection objects
- for( const auto & obj : A_objects_3)
- {
- if(const Segment_3 *iseg = CGAL::object_cast<Segment_3 >(&obj))
- {
- // Add segment constraint
- cdt.insert_constraint(P.to_2d(iseg->vertex(0)),P.to_2d(iseg->vertex(1)));
- }else if(const Point_3 *ipoint = CGAL::object_cast<Point_3 >(&obj))
- {
- // Add point
- cdt.insert(P.to_2d(*ipoint));
- } else if(const Triangle_3 *itri = CGAL::object_cast<Triangle_3 >(&obj))
- {
- // Add 3 segment constraints
- cdt.insert_constraint(P.to_2d(itri->vertex(0)),P.to_2d(itri->vertex(1)));
- cdt.insert_constraint(P.to_2d(itri->vertex(1)),P.to_2d(itri->vertex(2)));
- cdt.insert_constraint(P.to_2d(itri->vertex(2)),P.to_2d(itri->vertex(0)));
- } else if(const std::vector<Point_3 > *polyp =
- CGAL::object_cast< std::vector<Point_3 > >(&obj))
- {
- //cerr<<REDRUM("Poly...")<<endl;
- const std::vector<Point_3 > & poly = *polyp;
- const Index m = poly.size();
- assert(m>=2);
- for(Index p = 0;p<m;p++)
- {
- const Index np = (p+1)%m;
- cdt.insert_constraint(P.to_2d(poly[p]),P.to_2d(poly[np]));
- }
- }else
- {
- cerr<<REDRUM("What is this object?!")<<endl;
- assert(false);
- }
- }
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template specialization
- template void igl::cgal::projected_delaunay<CGAL::Epeck>(CGAL::Triangle_3<CGAL::Epeck> const&, std::__1::vector<CGAL::Object, std::__1::allocator<CGAL::Object> > const&, CGAL::Constrained_triangulation_plus_2<CGAL::Constrained_Delaunay_triangulation_2<CGAL::Epeck, CGAL::Triangulation_data_structure_2<CGAL::Triangulation_vertex_base_2<CGAL::Epeck, CGAL::Triangulation_ds_vertex_base_2<void> >, CGAL::Constrained_triangulation_face_base_2<CGAL::Epeck, CGAL::Triangulation_face_base_2<CGAL::Epeck, CGAL::Triangulation_ds_face_base_2<void> > > >, CGAL::Exact_intersections_tag> >&);
- template void igl::cgal::projected_delaunay<CGAL::Epick>(CGAL::Triangle_3<CGAL::Epick> const&, std::__1::vector<CGAL::Object, std::__1::allocator<CGAL::Object> > const&, CGAL::Constrained_triangulation_plus_2<CGAL::Constrained_Delaunay_triangulation_2<CGAL::Epick, CGAL::Triangulation_data_structure_2<CGAL::Triangulation_vertex_base_2<CGAL::Epick, CGAL::Triangulation_ds_vertex_base_2<void> >, CGAL::Constrained_triangulation_face_base_2<CGAL::Epick, CGAL::Triangulation_face_base_2<CGAL::Epick, CGAL::Triangulation_ds_face_base_2<void> > > >, CGAL::Exact_intersections_tag> >&);
- #endif
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