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- import igl
- V1 = igl.eigen.MatrixXd()
- F1 = igl.eigen.MatrixXi()
- V2 = igl.eigen.MatrixXd()
- F2 = igl.eigen.MatrixXi()
- def key_pressed(viewer, key, modifier):
- print("Key: ", chr(key))
- if key == ord('1'):
- # # Clear should be called before drawing the mesh
- viewer.data.clear();
- # # Draw_mesh creates or updates the vertices and faces of the displayed mesh.
- # # If a mesh is already displayed, draw_mesh returns an error if the given V and
- # # F have size different than the current ones
- viewer.data.set_mesh(V1, F1);
- viewer.core.align_camera_center(V1,F1);
- elif key == ord('2'):
- viewer.data.clear();
- viewer.data.set_mesh(V2, F2);
- viewer.core.align_camera_center(V2,F2);
- return False
- # Load two meshes
- igl.readOFF("../tutorial/shared/bumpy.off", V1, F1);
- igl.readOFF("../tutorial/shared/fertility.off", V2, F2);
- print("1 Switch to bump mesh")
- print("2 Switch to fertility mesh")
- viewer = igl.viewer.Viewer()
- # Register a keyboard callback that allows to switch between
- # the two loaded meshes
- viewer.callback_key_pressed = key_pressed
- viewer.data.set_mesh(V1, F1)
- viewer.launch()
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