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- cmake_minimum_required(VERSION 2.8)
- project(pybind)
- IF(MSVC)
- ### Enable parallel compilation for Visual Studio
- add_definitions(-DEIGEN_DONT_ALIGN)
- SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
- SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/../ )
- SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/../ )
- ENDIF(MSVC)
- SET(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../tutorial/cmake)
- if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
- message(STATUS "Setting build type to 'MinSizeRel' as none was specified.")
- set(CMAKE_BUILD_TYPE MinSizeRel CACHE STRING "Choose the type of build." FORCE)
- set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release"
- "MinSizeRel" "RelWithDebInfo")
- endif()
- find_package(OPENGL REQUIRED)
- # Force a specific python version
- # SET(PYTHON_LIBRARIES "D:/Python34/libs/python34.lib")
- # SET(PYTHON_INCLUDE_DIR "D:/Python34/include")
- # Force a specific python version
- # SET(PYTHON_LIBRARIES "/usr/local/Cellar/python3/3.5.0/Frameworks/Python.framework/Versions/3.5/lib/libpython3.5m.dylib")
- # SET(PYTHON_INCLUDE_DIR "/usr/local/Cellar/python3/3.5.0/Frameworks/Python.framework/Versions/3.5/include/python3.5m")
- set(Python_ADDITIONAL_VERSIONS 3.4.3 3.5 3.6)
- find_package(PythonLibs REQUIRED)
- find_package(PythonInterp REQUIRED)
- string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
- if (UNIX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
- if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -flto")
- endif()
- endif()
- # Compile with compiler warnings turned on
- if(MSVC)
- if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
- string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
- else()
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
- endif()
- else()
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
- endif()
- include_directories(${PYTHON_INCLUDE_DIR} include)
- ## include pybing
- include_directories(${PROJECT_SOURCE_DIR}/../external/pybind11/include)
- ## include eigen
- include_directories(${PROJECT_SOURCE_DIR}/../external/nanogui/ext/eigen)
- ## include libigl
- include_directories(${PROJECT_SOURCE_DIR}/../include)
- ## include glew
- if(NOT APPLE)
- find_package(GLEW REQUIRED)
- include_directories( ${GLEW_INCLUDE_DIR} )
- set(SHARED_SOURCES ${SHARED_SOURCES} ${GLEW_SOURCES})
- endif(NOT APPLE)
- # include nanogui and dependencies
- add_subdirectory("../external/nanogui/" "nanogui")
- include_directories("../external/nanogui/include")
- include_directories("../external/nanogui/ext/glfw/include")
- include_directories("../external/nanogui/ext/nanovg/src")
- list(APPEND SHARED_LIBRARIES "nanogui" "glfw" ${OPENGL_LIBRARIES})
- add_library(igl SHARED
- python.cpp
- py_vector.cpp
- py_igl.cpp
- py_doc.cpp
- py_igl_viewer.cpp
- ${SHARED_SOURCES}
- )
- # if(NOT APPLE)
- # find_package(GLEW REQUIRED)
- # endif(NOT APPLE)
- if(APPLE)
- set(CMAKE_SHARED_LINKER_FLAGS "-framework OpenGL -framework Cocoa")
- endif (APPLE) #APPLE
- #
- # if(UNIX AND NOT APPLE)
- # set(CMAKE_CXX_LINK_EXECUTABLE "${CMAKE_CXX_LINK_EXECUTABLE} -lGL -lGLU -lrt -lX11 -lXxf86vm -lXrandr -lpthread -lXi -lXcursor -lXinerama ")
- # set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mavx")
- # endif(UNIX AND NOT APPLE)
- set_target_properties(igl PROPERTIES PREFIX "")
- set_target_properties(igl PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR})
- target_link_libraries(igl ${SHARED_LIBRARIES})
- if (WIN32)
- if (MSVC)
- # Enforce size-based optimization and link time code generation on MSVC (~30% smaller binaries in experiments)
- set_target_properties(igl PROPERTIES COMPILE_FLAGS "/Os /GL")
- set_target_properties(igl PROPERTIES LINK_FLAGS "/LTCG")
- endif()
- # .PYD file extension on Windows
- set_target_properties(igl PROPERTIES SUFFIX ".pyd")
- # Link against the Python shared library
- # message(FATAL_ERROR ${PYTHON_LIBRARY})
- # target_link_libraries(igl ${PYTHON_LIBRARY})
- target_link_libraries(igl ${PYTHON_LIBRARIES})
- elseif (UNIX)
- # It's quite common to have multiple copies of the same Python version
- # installed on one's system. E.g.: one copy from the OS and another copy
- # that's statically linked into an application like Blender or Maya.
- # If we link our plugin library against the OS Python here and import it
- # into Blender or Maya later on, this will cause segfaults when multiple
- # conflicting Python instances are active at the same time.
- # Windows does not seem to be affected by this issue. The solution for Linux
- # and Mac OS is simple: we just don't link against the Python library. The
- # resulting shared library will have missing symbols, but that's perfectly
- # fine -- they will be resolved at import time.
- # .SO file extension on Linux/Mac OS
- set_target_properties(igl PROPERTIES SUFFIX ".so")
- # Strip unnecessary sections of the binary on Linux/Mac OS
- if(APPLE)
- set_target_properties(igl PROPERTIES MACOSX_RPATH ".")
- set_target_properties(igl PROPERTIES LINK_FLAGS "-undefined dynamic_lookup -dead_strip")
- if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
- add_custom_command(TARGET igl POST_BUILD COMMAND strip -u -r ${CMAKE_CURRENT_BINARY_DIR}/../igl.so)
- endif()
- else()
- if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
- add_custom_command(TARGET igl POST_BUILD COMMAND strip ${CMAKE_CURRENT_BINARY_DIR}/../igl.so)
- endif()
- endif()
- endif()
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