123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804 |
- #include <igl/Viewport.h>
- #include <igl/report_gl_error.h>
- #include <igl/ReAntTweakBar.h>
- #include <igl/trackball.h>
- #include <igl/two_axis_valuator_fixed_up.h>
- #include <igl/PI.h>
- #include <igl/EPS.h>
- #include <igl/get_seconds.h>
- #include <igl/draw_floor.h>
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- #ifdef WIN32
- #include <GL/glut.h>
- #else
- #include <GLUT/glut.h>
- #endif
- #include <vector>
- #include <stack>
- #include <iostream>
- class Camera
- {
- public:
- // m_zoom Zoom of camera lens {1}
- // m_angle Field of view angle in degrees {45}
- // m_aspect Aspect ratio {1}
- // m_near near clipping plane {1e-2}
- // m_far far clipping plane {100}
- // m_at_dist distance of looking at point {1}
- // m_rotation Rotation part of rigid transformation of camera {identity}.
- // Note that this seems to the inverse of what's stored in the old
- // igl::Camera class.
- // m_translation Translation part of rigid transformation of camera
- // {(0,0,1)}
- double m_zoom, m_angle, m_aspect, m_near, m_far, m_at_dist;
- Eigen::Quaterniond m_rotation;
- Eigen::Vector3d m_translation;
- Camera():
- m_zoom(1),m_angle(45.0),m_aspect(1),m_near(1e-2),m_far(100),m_at_dist(1),
- m_rotation(1,0,0,0),
- m_translation(0,0,1)
- {
- }
- // Return projection matrix that takes relative camera coordinates and
- // transforms it to viewport coordinates
- Eigen::Matrix4d projection() const
- {
- Eigen::Matrix4d P;
- using namespace std;
- using namespace igl;
- // http://stackoverflow.com/a/3738696/148668
- const double yScale = tan(PI*0.5 - 0.5*m_angle*PI/180.);
- // http://stackoverflow.com/a/14975139/148668
- const double xScale = yScale/m_aspect;
- P<<
- xScale, 0, 0, 0,
- 0, yScale, 0, 0,
- 0, 0, -(m_far+m_near)/(m_far-m_near), -1,
- 0, 0, -2.*m_near*m_far/(m_far-m_near), 0;
- return P.transpose();
- }
- // Return an Affine transformation that takes a world 3d coordinate and
- // transforms it into the relative camera coordinates.
- Eigen::Affine3d affine() const
- {
- using namespace Eigen;
- Affine3d t = Affine3d::Identity();
- t.rotate(m_rotation);
- t.translate(m_translation);
- return t;
- }
- // Returns world coordinates position of center or "eye" of camera.
- Eigen::Vector3d eye() const
- {
- using namespace Eigen;
- return affine() * Vector3d(0,0,0);
- }
- // Returns world coordinate position of a point "eye" is looking at.
- Eigen::Vector3d at() const
- {
- using namespace Eigen;
- return affine() * (Vector3d(0,0,-1)*m_at_dist);
- }
- // Returns world coordinate unit vector of "up" vector
- Eigen::Vector3d up() const
- {
- using namespace Eigen;
- Affine3d t = Affine3d::Identity();
- t.rotate(m_rotation);
- return t * Vector3d(0,1,0);
- }
- // Move dv in the relative coordinate frame of the camera (move the FPS)
- //
- // Inputs:
- // dv (x,y,z) displacement vector
- //
- void dolly(const Eigen::Vector3d & dv)
- {
- m_translation += dv;
- }
- // "Scale zoom": Move `eye`, but leave `at`
- //
- // Input:
- // s amount to scale distance to at
- void push_away(const double s)
- {
- using namespace Eigen;
- #ifndef NDEBUG
- Vector3d old_at = camera.at();
- #endif
- const double old_at_dist = m_at_dist;
- m_at_dist = old_at_dist * s;
- dolly(Vector3d(0,0,1)*(m_at_dist - old_at_dist));
- assert((old_at-camera.at()).squaredNorm() < DOUBLE_EPS);
- }
- // Aka "Hitchcock", "Vertigo", "Spielberg" or "Trombone" zoom:
- // simultaneously dolly while changing angle so that `at` not only stays
- // put in relative coordinates but also projected coordinates. That is
- //
- // Inputs:
- // da change in angle in degrees
- void dolly_zoom(const double da)
- {
- using namespace std;
- using namespace Eigen;
- #ifndef NDEBUG
- Vector3d old_at = camera.at();
- #endif
- const double old_angle = m_angle;
- m_angle += da;
- m_angle = min(89.,max(5.,m_angle));
- const double s =
- (2.*tan(old_angle/2./180.*M_PI)) /
- (2.*tan(m_angle/2./180.*M_PI)) ;
- const double old_at_dist = m_at_dist;
- m_at_dist = old_at_dist * s;
- dolly(Vector3d(0,0,1)*(m_at_dist - old_at_dist));
- assert((old_at-camera.at()).squaredNorm() < DOUBLE_EPS);
- }
- // Return top right corner of unit plane in relative coordinates, that is
- // (w/2,h/2,1)
- Eigen::Vector3d unit_plane() const
- {
- using namespace igl;
- // Distance of center pixel to eye
- const double d = 1.0;
- const double a = m_aspect;
- const double theta = m_angle*PI/180.;
- const double w =
- 2.*sqrt(-d*d/(a*a*pow(tan(0.5*theta),2.)-1.))*a*tan(0.5*theta);
- const double h = w/a;
- return Eigen::Vector3d(w*0.5,h*0.5,-d);
- }
- // Rotate and translate so that camera is situated at "eye" looking at "at"
- // with "up" pointing up.
- //
- // Inputs:
- // eye (x,y,z) coordinates of eye position
- // at (x,y,z) coordinates of at position
- // up (x,y,z) coordinates of up vector
- void look_at(
- const Eigen::Vector3d & eye,
- const Eigen::Vector3d & at,
- const Eigen::Vector3d & up)
- {
- using namespace Eigen;
- using namespace std;
- using namespace igl;
- // http://www.opengl.org/sdk/docs/man2/xhtml/gluLookAt.xml
- // Normalize vector from at to eye
- Vector3d F = eye-at;
- m_at_dist = F.norm();
- F.normalize();
- // Project up onto plane orthogonal to F and normalize
- const Vector3d proj_up = (up-(up.dot(F))*F).normalized();
- Quaterniond a,b;
- a.setFromTwoVectors(Vector3d(0,0,-1),-F);
- b.setFromTwoVectors(a*Vector3d(0,1,0),proj_up);
- m_rotation = a*b;
- m_translation = m_rotation.conjugate() * eye;
- assert( (eye-this->eye()).squaredNorm() < DOUBLE_EPS);
- assert((F-(this->eye()-this->at()).normalized()).squaredNorm() <
- DOUBLE_EPS);
- assert( (at-this->at()).squaredNorm() < DOUBLE_EPS);
- assert( (proj_up-this->up()).squaredNorm() < DOUBLE_EPS);
- }
- };
- enum RotationType
- {
- ROTATION_TYPE_IGL_TRACKBALL = 0,
- ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
- NUM_ROTATION_TYPES = 2,
- } rotation_type = ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP;
- enum CenterType
- {
- CENTER_TYPE_ORBIT = 0,
- CENTER_TYPE_FPS = 1,
- NUM_CENTER_TYPES = 2,
- } center_type = CENTER_TYPE_ORBIT;
- int width,height;
- #define REBAR_NAME "temp.rbr"
- igl::ReTwBar rebar;
- struct State
- {
- int viewing_camera;
- std::vector<Camera> cameras;
- std::vector<GLuint> tex_ids;
- std::vector<GLuint> fbo_ids;
- std::vector<GLuint> dfbo_ids;
- State():viewing_camera(0),cameras(4),
- tex_ids(cameras.size()),
- fbo_ids(cameras.size()),
- dfbo_ids(cameras.size())
- {}
- } s;
- const Eigen::Vector4d back(1,1,1,1);
- std::stack<State> undo_stack;
- bool is_rotating = false;
- Camera down_camera;
- int down_x,down_y;
- std::stack<State> redo_stack;
- void push_undo()
- {
- undo_stack.push(s);
- // Clear
- redo_stack = std::stack<State>();
- }
- void undo()
- {
- if(!undo_stack.empty())
- {
- redo_stack.push(s);
- s = undo_stack.top();
- undo_stack.pop();
- }
- }
- void redo()
- {
- if(!redo_stack.empty())
- {
- undo_stack.push(s);
- s = redo_stack.top();
- redo_stack.pop();
- }
- }
- void print(const Camera & camera)
- {
- using namespace std;
- cout<<
- "rotation: "<<camera.m_rotation.coeffs().transpose()<<endl<<
- "translation: "<<camera.m_translation.transpose()<<endl<<
- "eye: "<<camera.eye().transpose()<<endl<<
- "at: "<<camera.at().transpose()<<endl<<
- "up: "<<camera.up().transpose()<<endl<<
- endl;
- }
- void init_cameras()
- {
- using namespace Eigen;
- using namespace std;
- s.cameras[0].look_at(
- Vector3d(0,0,1),
- Vector3d(0,0,0),
- Vector3d(0,1,0));
- s.cameras[1].look_at(
- Vector3d(0,0,-1),
- Vector3d(0,0,0),
- Vector3d(0,1,0));
- s.cameras[2].look_at(
- Vector3d(-2,0,0),
- Vector3d(0,0,0),
- Vector3d(0,1,0));
- s.cameras[3].look_at(
- Vector3d(3,0,0),
- Vector3d(0,0,0),
- Vector3d(0,1,0));
- }
- bool init_render_to_texture(
- const int width,
- const int height,
- GLuint & tex_id,
- GLuint & fbo_id,
- GLuint & dfbo_id)
- {
- using namespace igl;
- using namespace std;
- // Set up a "render-to-texture" frame buffer and texture combo
- glDeleteTextures(1,&tex_id);
- glDeleteFramebuffersEXT(1,&fbo_id);
- glDeleteFramebuffersEXT(1,&dfbo_id);
- // http://www.opengl.org/wiki/Framebuffer_Object_Examples#Quick_example.2C_render_to_texture_.282D.29
- glGenTextures(1, &tex_id);
- glBindTexture(GL_TEXTURE_2D, tex_id);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- //NULL means reserve texture memory, but texels are undefined
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
- //-------------------------
- glGenFramebuffersEXT(1, &fbo_id);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_id);
- //Attach 2D texture to this FBO
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex_id, 0);
- glGenRenderbuffersEXT(1, &dfbo_id);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, dfbo_id);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, width, height);
- //-------------------------
- //Attach depth buffer to FBO
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, dfbo_id);
- //-------------------------
- //Does the GPU support current FBO configuration?
- GLenum status;
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- switch(status)
- {
- case GL_FRAMEBUFFER_COMPLETE_EXT:
- break;
- default:
- return false;
- }
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- return true;
- }
- void reshape(int width, int height)
- {
- ::width = width;
- ::height = height;
- glViewport(0,0,width,height);
- // Send the new window size to AntTweakBar
- TwWindowSize(width, height);
- }
- void draw_scene(const Camera & v_camera,
- const bool render_to_texture,
- const GLuint & v_tex_id,
- const GLuint & v_fbo_id,
- const GLuint & v_dfbo_id)
- {
- using namespace igl;
- using namespace std;
- using namespace Eigen;
- if(render_to_texture)
- {
- // render to framebuffer
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, v_fbo_id);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, v_dfbo_id);
- glClearColor(back(0),back(1),back(2),1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- //gluPerspective(v_camera.m_angle,v_camera.m_aspect,v_camera.m_near,v_camera.m_far);
- glMultMatrixd(v_camera.projection().data());
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- gluLookAt(
- v_camera.eye()(0), v_camera.eye()(1), v_camera.eye()(2),
- v_camera.at()(0), v_camera.at()(1), v_camera.at()(2),
- v_camera.up()(0), v_camera.up()(1), v_camera.up()(2));
- for(int c = 0;c<(int)s.cameras.size();c++)
- {
- auto & camera = s.cameras[c];
- if(&v_camera == &camera)
- {
- continue;
- }
- // draw camera
- glPushMatrix();
- glMultMatrixd(camera.affine().matrix().data());
- // eye
- glColor4f(0,0,0,1);
- glPointSize(10.f);
- glBegin(GL_POINTS);
- glVertex3f(0,0,0);
- glEnd();
- // frustrum
- const Vector3d u = camera.unit_plane();
- glBegin(GL_LINES);
- for(int x = -1;x<=1;x+=2)
- {
- for(int y = -1;y<=1;y+=2)
- {
- glVertex3f(0,0,0);
- glVertex3f(x*u(0),y*u(1),u(2));
- }
- }
- glEnd();
- const Vector3d n = u*(camera.m_near-FLOAT_EPS);
- glBegin(GL_QUADS);
- glVertex3f( n(0),-n(1),n(2));
- glVertex3f(-n(0),-n(1),n(2));
- glVertex3f(-n(0), n(1),n(2));
- glVertex3f( n(0), n(1),n(2));
- glEnd();
- for(int pass = 0;pass<2;pass++)
- {
- switch(pass)
- {
- case 1:
- glColor4f(1,1,1,0.5);
- glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
- //glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D,s.tex_ids[c]);
- break;
- default:
- case 0:
- glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
- glColor4f(0,0,0,1);
- break;
- }
- glBegin(GL_QUADS);
- glTexCoord2d(1,0);
- glVertex3f( 0.5*u(0),-0.5*u(1),0.5*u(2));
- glTexCoord2d(0,0);
- glVertex3f(-0.5*u(0),-0.5*u(1),0.5*u(2));
- glTexCoord2d(0,1);
- glVertex3f(-0.5*u(0), 0.5*u(1),0.5*u(2));
- glTexCoord2d(1,1);
- glVertex3f( 0.5*u(0), 0.5*u(1),0.5*u(2));
- glEnd();
- switch(pass)
- {
- case 1:
- glBindTexture(GL_TEXTURE_2D, 0);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- break;
- default:
- break;
- }
- }
- glPopMatrix();
- }
- glDisable(GL_LIGHTING);
- glEnable(GL_COLOR_MATERIAL);
- glLineWidth(3.f);
- glColor4f(1,0,1,1);
- glutWireCube(0.25);
- glColor4f(1,0.5,0.5,1);
- //glutWireSphere(0.125,20,20);
- {
- glPushMatrix();
- glTranslated(0,-1,0);
- draw_floor();
- glPopMatrix();
- }
-
- // Axes
- for(int d = 0;d<3;d++)
- {
- glColor4f(d==0,d==1,d==2,1);
- glBegin(GL_LINES);
- glVertex3f(0,0,0);
- glVertex3f(d==0,d==1,d==2);
- glEnd();
- }
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- report_gl_error();
- if(render_to_texture)
- {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- }
- }
- void display()
- {
- using namespace igl;
- using namespace std;
- using namespace Eigen;
- glClearColor(back(0),back(1),back(2),0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_DEPTH_TEST);
- // Update aspect ratios (may have changed since undo/redo)
- {
- const double aspect = (double)width/(double)height;
- for(int c = 0;c<(int)s.cameras.size();c++)
- {
- auto & camera = s.cameras[c];
- auto & tex_id = s.tex_ids[c];
- auto & fbo_id = s.fbo_ids[c];
- auto & dfbo_id = s.dfbo_ids[c];
- if(aspect != camera.m_aspect)
- {
- cout<<"Initializing camera #"<<c<<"..."<<endl;
- camera.m_aspect = aspect;
- bool ret = init_render_to_texture(width,height,tex_id,fbo_id,dfbo_id);
- assert(ret);
- }
- draw_scene(camera,true,tex_id,fbo_id,dfbo_id);
- }
- }
- {
- auto & camera = s.cameras[s.viewing_camera];
- draw_scene(camera,false,0,0,0);
- }
- TwDraw();
- glutSwapBuffers();
- glutPostRedisplay();
- }
- void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
- {
- using namespace std;
- using namespace igl;
- using namespace Eigen;
- GLint viewport[4];
- glGetIntegerv(GL_VIEWPORT,viewport);
- if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
- {
- static double mouse_scroll_y = 0;
- const double delta_y = 0.125*direction;
- mouse_scroll_y += delta_y;
- TwMouseWheel(mouse_scroll_y);
- }
- auto & camera = s.cameras[s.viewing_camera];
- switch(center_type)
- {
- case CENTER_TYPE_ORBIT:
- if(wheel==0)
- {
- // factor of zoom change
- double s = (1.-0.01*direction);
- //// FOV zoom: just widen angle. This is hardly ever appropriate.
- //camera.m_angle *= s;
- //camera.m_angle = min(max(camera.m_angle,1),89);
- camera.push_away(s);
- // Rotation should stay around at
- }else
- {
- // Dolly zoom:
- camera.dolly_zoom((double)direction*1.0);
- }
- break;
- default:
- case CENTER_TYPE_FPS:
- // Move `eye` and `at`
- Vector3d diff = (wheel==0?Vector3d(0,0,1):Vector3d(-1,0,0))*0.1;
- camera.dolly(diff*direction);
- break;
- }
- }
- void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
- {
- using namespace std;
- using namespace Eigen;
- using namespace igl;
- bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
- switch(glutButton)
- {
- case GLUT_RIGHT_BUTTON:
- case GLUT_LEFT_BUTTON:
- {
- switch(glutState)
- {
- case 1:
- // up
- glutSetCursor(GLUT_CURSOR_INHERIT);
- is_rotating = false;
- break;
- case 0:
- if(!tw_using)
- {
- push_undo();
- glutSetCursor(GLUT_CURSOR_CYCLE);
- // collect information for trackball
- is_rotating = true;
- down_camera = s.cameras[s.viewing_camera];
- down_x = mouse_x;
- down_y = mouse_y;
- }
- break;
- }
- break;
- // Scroll down
- case GLUT_WHEEL_DOWN:
- {
- mouse_wheel(0,-1,mouse_x,mouse_y);
- break;
- }
- // Scroll up
- case GLUT_WHEEL_UP:
- {
- mouse_wheel(0,1,mouse_x,mouse_y);
- break;
- }
- // Scroll left
- case GLUT_WHEEL_LEFT:
- {
- mouse_wheel(1,-1,mouse_x,mouse_y);
- break;
- }
- // Scroll right
- case GLUT_WHEEL_RIGHT:
- {
- mouse_wheel(1,1,mouse_x,mouse_y);
- break;
- }
- }
- }
- }
- void mouse_drag(int mouse_x, int mouse_y)
- {
- using namespace igl;
- using namespace std;
- using namespace Eigen;
- /*bool tw_using =*/ TwMouseMotion(mouse_x,mouse_y);
- if(is_rotating)
- {
- glutSetCursor(GLUT_CURSOR_CYCLE);
- auto & camera = s.cameras[s.viewing_camera];
- Quaterniond q;
- switch(rotation_type)
- {
- case ROTATION_TYPE_IGL_TRACKBALL:
- {
- // Rotate according to trackball
- igl::trackball(
- width,
- height,
- 2.0,
- down_camera.m_rotation.conjugate(),
- down_x,
- down_y,
- mouse_x,
- mouse_y,
- q);
- break;
- }
- case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
- {
- two_axis_valuator_fixed_up(
- width,
- height,
- 2.0,
- down_camera.m_rotation.conjugate(),
- down_x,
- down_y,
- mouse_x,
- mouse_y,
- q);
- break;
- }
- default:
- break;
- }
- camera.m_rotation = q.conjugate();
- switch(center_type)
- {
- default:
- case CENTER_TYPE_ORBIT:
- // at should be fixed
- //
- // at_1 = R_1 * t_1 - R_1 * z = at_0
- // t_1 = R_1' * (at_0 + R_1 * z)
- camera.m_translation =
- camera.m_rotation.conjugate() *
- (down_camera.at() +
- camera.m_rotation * Vector3d(0,0,1) * camera.m_at_dist);
- assert((down_camera.at() - camera.at()).squaredNorm() < DOUBLE_EPS);
- break;
- case CENTER_TYPE_FPS:
- // eye should be fixed
- //
- // eye_1 = R_1 * t_1 = eye_0
- // t_1 = R_1' * eye_0
- camera.m_translation = camera.m_rotation.conjugate() * down_camera.eye();
- assert((down_camera.eye() - camera.eye()).squaredNorm() < DOUBLE_EPS);
- break;
- }
- }
- }
- void key(unsigned char key, int mouse_x, int mouse_y)
- {
- using namespace std;
- int mod = glutGetModifiers();
- switch(key)
- {
- // ESC
- case char(27):
- rebar.save(REBAR_NAME);
- // ^C
- case char(3):
- exit(0);
- case 'z':
- case 'Z':
- if(mod & GLUT_ACTIVE_COMMAND)
- {
- if(mod & GLUT_ACTIVE_SHIFT)
- {
- redo();
- }else
- {
- undo();
- }
- break;
- }
- default:
- if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
- {
- cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
- }
- }
- }
- int main(int argc, char * argv[])
- {
- using namespace std;
- using namespace Eigen;
- using namespace igl;
- // print key commands
- cout<<"[Command+Z] Undo."<<endl;
- cout<<"[Shift+Command+Z] Redo."<<endl;
- cout<<"[^C,ESC] Exit."<<endl;
- // Init glut
- glutInit(&argc,argv);
- if( !TwInit(TW_OPENGL, NULL) )
- {
- // A fatal error occured
- fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
- return 1;
- }
- // Create a tweak bar
- rebar.TwNewBar("bar");
- TwDefine("bar label='camera' size='200 550' text=light alpha='200' color='68 68 68'");
- TwType RotationTypeTW = ReTwDefineEnumFromString("RotationType","igl_trackball,two_axis_fixed_up");
- rebar.TwAddVarRW("rotation_type", RotationTypeTW,&rotation_type,
- "keyIncr=] keyDecr=[");
- TwType CenterTypeTW = ReTwDefineEnumFromString("CenterType","orbit,fps");
- rebar.TwAddVarRW("center_type", CenterTypeTW,¢er_type,
- "keyIncr={ keyDecr=}");
- rebar.load(REBAR_NAME);
- init_cameras();
- // Init antweakbar
- glutInitDisplayString( "rgba depth double samples>=8");
- // Top right corner
- glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)/2.0);
- glutInitWindowPosition(glutGet(GLUT_SCREEN_WIDTH)/2.0,-1);
- glutCreateWindow("camera");
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutMouseFunc(mouse);
- glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
- glutMotionFunc(mouse_drag);
- glutMainLoop();
- return 0;
- }
|