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- //
- // IGL Lib - Simple C++ mesh library
- //
- // Copyright 2011, Daniele Panozzo. All rights reserved.
- // IMPORTANT DO NOT REMOVE OR MOVE
- #define EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET
- #include <iostream>
- #include <string>
- #include <igl/read_triangle_mesh.h>
- #include <igl/write_triangle_mesh.h>
- #include <igl/triangle_triangle_adjacency.h>
- #include <igl/edgetopology.h>
- using namespace std;
- int main (int argc, const char * argv[])
- {
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- igl::read_triangle_mesh("../shared/TinyTorus.obj",V,F);
- std::cout << "Mesh loaded!\n";
- cout << "Vertex Array:" << endl;
- cout << V << endl;
- cout << "-------------" << endl;
- cout << "Face Array:" << endl;
- cout << F << endl;
- cout << "-------------" << endl;
- igl::write_triangle_mesh("bunny_out.off",V,F);
- // Face Topology
- cout << "TT Topology:" << endl;
- Eigen::MatrixXi TT;
- igl::triangle_triangle_adjacency(V,F,TT);
- cout << TT << endl;
- cout << "-------------" << endl;
- // Edge Topology
- cout << "Edge Topology:" << endl;
- Eigen::MatrixXi EV;
- Eigen::MatrixXi FE;
- Eigen::MatrixXi EF;
- igl::edgetopology(V,F,EV,FE, EF);
- cout << EV << endl << FE << endl << EF << endl;
- cout << "-------------" << endl;
- return 0;
- }
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