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- #include "unproject.h"
- #ifndef IGL_NO_OPENGL
- #include "OpenGL_convenience.h"
- IGL_INLINE int igl::unproject(
- const double winX,
- const double winY,
- const double winZ,
- double* objX,
- double* objY,
- double* objZ)
- {
- // Put model, projection, and viewport matrices into double arrays
- double MV[16];
- double P[16];
- int VP[4];
- glGetDoublev(GL_MODELVIEW_MATRIX, MV);
- glGetDoublev(GL_PROJECTION_MATRIX, P);
- glGetIntegerv(GL_VIEWPORT, VP);
- return gluUnProject(winX,winY,winZ,MV,P,VP,objX,objY,objZ);
- }
- #endif
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