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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_OPENGL_GLFW_VIEWER_H
- #define IGL_OPENGL_GLFW_VIEWER_H
- #ifndef IGL_OPENGL_4
- #define IGL_OPENGL_4
- #endif
- #include "../../igl_inline.h"
- #include "../State.h"
- #include "../ViewerCore.h"
- #include "../../ViewerData.h"
- #include "ViewerPlugin.h"
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- #include <vector>
- #include <string>
- #include <cstdint>
- #define IGL_MOD_SHIFT 0x0001
- #define IGL_MOD_CONTROL 0x0002
- #define IGL_MOD_ALT 0x0004
- #define IGL_MOD_SUPER 0x0008
- #ifdef IGL_VIEWER_WITH_NANOGUI
- namespace nanogui { class FormHelper; class Screen; }
- #endif
- struct GLFWwindow;
- namespace igl
- {
- namespace opengl
- {
- namespace glfw
- {
- // GLFW-based mesh viewer
- class Viewer
- {
- public:
- // UI Enumerations
- enum class MouseButton {Left, Middle, Right};
- enum class MouseMode { None, Rotation, Zoom, Pan, Translation} mouse_mode;
- IGL_INLINE int launch(bool resizable = true,bool fullscreen = false);
- IGL_INLINE int launch_init(bool resizable = true,bool fullscreen = false);
- IGL_INLINE bool launch_rendering(bool loop = true);
- IGL_INLINE void launch_shut();
- IGL_INLINE void init();
- IGL_INLINE void init_plugins();
- IGL_INLINE void shutdown_plugins();
- Viewer();
- ~Viewer();
- // Mesh IO
- IGL_INLINE bool load_mesh_from_file(const std::string & mesh_file_name);
- IGL_INLINE bool save_mesh_to_file(const std::string & mesh_file_name);
- // Callbacks
- IGL_INLINE bool key_pressed(unsigned int unicode_key,int modifier);
- IGL_INLINE bool key_down(int key,int modifier);
- IGL_INLINE bool key_up(int key,int modifier);
- IGL_INLINE bool mouse_down(MouseButton button,int modifier);
- IGL_INLINE bool mouse_up(MouseButton button,int modifier);
- IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
- IGL_INLINE bool mouse_scroll(float delta_y);
- // Scene IO
- IGL_INLINE bool load_scene();
- IGL_INLINE bool load_scene(std::string fname);
- IGL_INLINE bool save_scene();
- // Draw everything
- IGL_INLINE void draw();
- // OpenGL context resize
- IGL_INLINE void resize(int w,int h); // explicitly set window size
- IGL_INLINE void post_resize(int w,int h); // external resize due to user interaction
- // Helper functions
- IGL_INLINE void snap_to_canonical_quaternion();
- IGL_INLINE void open_dialog_load_mesh();
- IGL_INLINE void open_dialog_save_mesh();
- IGL_INLINE ViewerData& data();
- //IGL_INLINE const ViewerData& const_data() const;
- IGL_INLINE State& selected_opengl_state();
- // Append a new "slot" for a mesh (i.e., create empty entires at the end of
- // the data_list and opengl_state_list.
- //
- // Returns number of meshes (always >= 1)
- //
- // Side Effects:
- // selected_data_index is set this newly created, last entry (i.e.,
- // #meshes-1)
- IGL_INLINE void append_mesh();
- // Erase a mesh (i.e., its corresponding data and state entires in data_list
- // and opengl_state_list)
- //
- // Inputs:
- // index index of mesh to erase
- // Returns whether erasure was successful <=> cannot erase last mesh
- //
- // Side Effects:
- // If selected_data_index is greater than or equal to index then it is
- // decremented
- // Example:
- // // Erase all mesh slots except first and clear remaining mesh
- // viewer.selected_data_index = viewer.data_list.size()-1;
- // while(viewer.erase_mesh(viewer.selected_data_index)){};
- // viewer.data().clear();
- //
- IGL_INLINE bool erase_mesh(const size_t index);
- private:
- // Alec: I call this data_list instead of just data to avoid confusion with
- // old "data" variable.
- // Stores all the data that should be visualized
- std::vector<ViewerData> data_list;
- // Stores the vbos indices and opengl related settings
- std::vector<State> opengl_state_list;
- public:
- size_t selected_data_index;
- GLFWwindow* window;
- // Stores all the viewing options
- ViewerCore core;
- // List of registered plugins
- std::vector<ViewerPlugin*> plugins;
- // Temporary data stored when the mouse button is pressed
- Eigen::Quaternionf down_rotation;
- int current_mouse_x;
- int current_mouse_y;
- int down_mouse_x;
- int down_mouse_y;
- float down_mouse_z;
- Eigen::Vector3f down_translation;
- bool down;
- bool hack_never_moved;
- #ifdef IGL_VIEWER_WITH_NANOGUI
- nanogui::FormHelper* ngui;
- nanogui::Screen* screen;
- #endif
- // Keep track of the global position of the scrollwheel
- float scroll_position;
- // C++-style functions
- //
- // Returns **true** if action should be cancelled.
- std::function<bool(Viewer& viewer)> callback_init;
- std::function<bool(Viewer& viewer)> callback_pre_draw;
- std::function<bool(Viewer& viewer)> callback_post_draw;
- std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_down;
- std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_up;
- std::function<bool(Viewer& viewer, int mouse_x, int mouse_y)> callback_mouse_move;
- std::function<bool(Viewer& viewer, float delta_y)> callback_mouse_scroll;
- std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_pressed;
- // THESE SHOULD BE DEPRECATED:
- std::function<bool(Viewer& viewer, unsigned char key, int modifiers)> callback_key_down;
- std::function<bool(Viewer& viewer, unsigned char key, int modifiers)> callback_key_up;
- // Pointers to per-callback data
- void* callback_init_data;
- void* callback_pre_draw_data;
- void* callback_post_draw_data;
- void* callback_mouse_down_data;
- void* callback_mouse_up_data;
- void* callback_mouse_move_data;
- void* callback_mouse_scroll_data;
- void* callback_key_pressed_data;
- void* callback_key_down_data;
- void* callback_key_up_data;
- public:
- EIGEN_MAKE_ALIGNED_OPERATOR_NEW
- };
- } // end namespace
- } // end namespace
- } // end namespace
- #ifndef IGL_STATIC_LIBRARY
- # include "Viewer.cpp"
- #endif
- #endif
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