123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- #include <igl/read_triangle_mesh.h>
- #include <igl/hessian_energy.h>
- #include <igl/massmatrix.h>
- #include <igl/cotmatrix.h>
- #include <igl/jet.h>
- #include <igl/edges.h>
- #include <igl/components.h>
- #include <igl/remove_unreferenced.h>
- #include <igl/opengl/glfw/Viewer.h>
- #include <Eigen/Core>
- #include <Eigen/SparseCholesky>
- #include <iostream>
- #include <set>
- #include <limits>
- #include <stdlib.h>
- #include "tutorial_shared_path.h"
- #include <igl/isolines.h>
- int main(int argc, char * argv[])
- {
- typedef Eigen::SparseMatrix<double> SparseMat;
- //Read our mesh
- Eigen::MatrixXd V;
- Eigen::MatrixXi F, E;
- if(!igl::read_triangle_mesh(
- argc>1?argv[1]: TUTORIAL_SHARED_PATH "/beetle.off",V,F)) {
- std::cout << "Failed to load mesh." << std::endl;
- }
- igl::edges(F,E);
- //Constructing an exact function to smooth
- Eigen::VectorXd zexact = V.block(0,2,V.rows(),1).array()
- + 0.5*V.block(0,1,V.rows(),1).array()
- + V.block(0,1,V.rows(),1).array().pow(2)
- + V.block(0,2,V.rows(),1).array().pow(3);
- //Make the exact function noisy
- srand(5);
- const double s = 0.2*(zexact.maxCoeff() - zexact.minCoeff());
- Eigen::VectorXd znoisy = zexact + s*Eigen::VectorXd::Random(zexact.size());
- //Constructing the squared Laplacian and squared Hessian energy
- SparseMat L, M;
- igl::cotmatrix(V, F, L);
- igl::massmatrix(V, F, igl::MASSMATRIX_TYPE_BARYCENTRIC, M);
- Eigen::SimplicialLDLT<SparseMat> solver(M);
- SparseMat MinvL = solver.solve(L);
- SparseMat QL = L.transpose()*MinvL;
- SparseMat QH;
- igl::hessian_energy(V, F, QH);
- //Solve to find Laplacian-smoothed and Hessian-smoothed solutions
- const double al = 8e-4;
- Eigen::SimplicialLDLT<SparseMat> lapSolver(al*QL + (1.-al)*M);
- Eigen::VectorXd zl = lapSolver.solve(al*M*znoisy);
- const double ah = 5e-6;
- Eigen::SimplicialLDLT<SparseMat> hessSolver(ah*QH + (1.-ah)*M);
- Eigen::VectorXd zh = hessSolver.solve(ah*M*znoisy);
- //Viewer that shows all functions: zexact, znoisy, zl, zh
- igl::opengl::glfw::Viewer viewer;
- viewer.data().set_mesh(V,F);
- viewer.data().show_lines = false;
- viewer.callback_key_down =
- [&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
- {
- //Graduate result to show isolines, then compute color matrix
- const Eigen::VectorXd* z;
- switch(key) {
- case '1':
- z = &zexact;
- break;
- case '2':
- z = &znoisy;
- break;
- case '3':
- z = &zl;
- break;
- case '4':
- z = &zh;
- break;
- default:
- return false;
- }
- Eigen::MatrixXd isoV;
- Eigen::MatrixXi isoE;
- if(key!='2')
- igl::isolines(V, F, *z, 30, isoV, isoE);
- viewer.data().set_edges(isoV,isoE,Eigen::RowVector3d(0,0,0));
- Eigen::MatrixXd colors;
- igl::jet(*z, true, colors);
- viewer.data().set_colors(colors);
- return true;
- };
- std::cout << R"(Usage:
- 1 Show original function
- 2 Show noisy function
- 3 Biharmonic smoothing (zero Neumann boundary)
- 4 Biharmonic smoothing (natural Hessian boundary)
- )";
- viewer.launch();
- return 0;
- }
|